Exemple #1
0
void
GenCleans(const char *fname,
          l_int32    *pindex,
          l_int32     thresh,
          L_BMF      *bmf)
{
l_int32  index, blackval, whiteval;
char     buf[256];
PIX     *pix1, *pix2, *pix3, *pix4, *pix5;

    blackval = 70;
    whiteval = 180;
    index = *pindex;
    pix1 = pixRead(fname);
    snprintf(buf, sizeof(buf), "/tmp/lept/adapt_%03d.jpg", index++);
    pixWrite(buf, pix1, IFF_JFIF_JPEG);

    pix2 = pixBackgroundNorm(pix1, NULL, NULL, 10, 15, thresh, 25, 200, 2, 1);
    snprintf(buf, sizeof(buf), "Norm color: fg thresh = %d", thresh);
    fprintf(stderr, "%s\n", buf);
    pix3 = pixAddSingleTextline(pix2, bmf, buf, 0x00ff0000, L_ADD_BELOW);
    snprintf(buf, sizeof(buf), "/tmp/lept/adapt_%03d.jpg", index++);
    pixWrite(buf, pix3, IFF_JFIF_JPEG);
    pixDestroy(&pix3);
    pix3 = pixGammaTRC(NULL, pix2, 1.0, blackval, whiteval);
    snprintf(buf, sizeof(buf), "Clean color: fg thresh = %d", thresh);
    pix4 = pixAddSingleTextblock(pix3, bmf, buf, 0x00ff0000, L_ADD_BELOW, NULL);
    snprintf(buf, sizeof(buf), "/tmp/lept/adapt_%03d.jpg", index++);
    pixWrite(buf, pix4, IFF_JFIF_JPEG);
    pixDestroy(&pix2);
    pixDestroy(&pix3);
    pixDestroy(&pix4);

    pix2 = pixConvertRGBToGray(pix1, 0.33, 0.34, 0.33);
    pix3 = pixBackgroundNorm(pix2, NULL, NULL, 10, 15, thresh, 25, 200, 2, 1);
    pix4 = pixGammaTRC(NULL, pix3, 1.0, blackval, whiteval);
    snprintf(buf, sizeof(buf), "Clean gray: fg thresh = %d", thresh);
    pix5 = pixAddSingleTextblock(pix4, bmf, buf, 0x00ff0000, L_ADD_BELOW, NULL);
    snprintf(buf, sizeof(buf), "/tmp/lept/adapt_%03d.jpg", index++);
    pixWrite(buf, pix5, IFF_JFIF_JPEG);
    pixDestroy(&pix2);
    pixDestroy(&pix3);
    pixDestroy(&pix4);
    pixDestroy(&pix5);

    pixDestroy(&pix1);
    *pindex = index;
    return;
}
Exemple #2
0
/*
 * Clean dark background of image
 * based on leptonica adaptmap_dark.c
 */
PIX* MainWindow::cleanDarkBackground(int blackval, int whiteval, int thresh) {
  QApplication::setOverrideCursor(Qt::WaitCursor);
  PIX     *pix1, *pix2;
  pix1 = pixBackgroundNorm(pixs, NULL, NULL, 10, 15, thresh, 25, 200, 2, 1);
  pix2 = pixGammaTRC(NULL, pix1, 1.0, blackval, whiteval);
  setPixToScene(pix2);
  pixDestroy(&pix1);
  QApplication::restoreOverrideCursor();
  return pix2;
}
Exemple #3
0
/*!
 *  pixOtsuThreshOnBackgroundNorm()
 *
 *      Input:  pixs (8 bpp grayscale; not colormapped)
 *              pixim (<optional> 1 bpp 'image' mask; can be null)
 *              sx, sy (tile size in pixels)
 *              thresh (threshold for determining foreground)
 *              mincount (min threshold on counts in a tile)
 *              bgval (target bg val; typ. > 128)
 *              smoothx (half-width of block convolution kernel width)
 *              smoothy (half-width of block convolution kernel height)
 *              scorefract (fraction of the max Otsu score; typ. 0.1)
 *              &thresh (<optional return> threshold value that was
 *                       used on the normalized image)
 *      Return: pixd (1 bpp thresholded image), or null on error
 *
 *  Notes:
 *      (1) This does background normalization followed by Otsu
 *          thresholding.  Otsu binarization attempts to split the
 *          image into two roughly equal sets of pixels, and it does
 *          a very poor job when there are large amounts of dark
 *          background.  By doing a background normalization first,
 *          to get the background near 255, we remove this problem.
 *          Then we use a modified Otsu to estimate the best global
 *          threshold on the normalized image.
 *      (2) See pixBackgroundNorm() for meaning and typical values
 *          of input parameters.  For a start, you can try:
 *            sx, sy = 10, 15
 *            thresh = 100
 *            mincount = 50
 *            bgval = 255
 *            smoothx, smoothy = 2
 */
PIX *
pixOtsuThreshOnBackgroundNorm(PIX       *pixs,
                              PIX       *pixim,
                              l_int32    sx,
                              l_int32    sy,
                              l_int32    thresh,
                              l_int32    mincount,
                              l_int32    bgval,
                              l_int32    smoothx,
                              l_int32    smoothy,
                              l_float32  scorefract,
                              l_int32   *pthresh)
{
l_int32   w, h;
l_uint32  val;
PIX      *pixn, *pixt, *pixd;

    PROCNAME("pixOtsuThreshOnBackgroundNorm");

    if (pthresh) *pthresh = 0;
    if (!pixs || pixGetDepth(pixs) != 8)
        return (PIX *)ERROR_PTR("pixs undefined or not 8 bpp", procName, NULL);
    if (pixGetColormap(pixs))
        return (PIX *)ERROR_PTR("pixs is colormapped", procName, NULL);
    if (sx < 4 || sy < 4)
        return (PIX *)ERROR_PTR("sx and sy must be >= 4", procName, NULL);
    if (mincount > sx * sy) {
        L_WARNING("mincount too large for tile size\n", procName);
        mincount = (sx * sy) / 3;
    }

    pixn = pixBackgroundNorm(pixs, pixim, NULL, sx, sy, thresh,
                             mincount, bgval, smoothx, smoothy);
    if (!pixn)
        return (PIX *)ERROR_PTR("pixn not made", procName, NULL);

        /* Just use 1 tile for a global threshold, which is stored
         * as a single pixel in pixt. */
    pixGetDimensions(pixn, &w, &h, NULL);
    pixOtsuAdaptiveThreshold(pixn, w, h, 0, 0, scorefract, &pixt, &pixd);
    pixDestroy(&pixn);

    if (pixt && pthresh) {
        pixGetPixel(pixt, 0, 0, &val);
        *pthresh = val;
    }
    pixDestroy(&pixt);

    if (!pixd)
        return (PIX *)ERROR_PTR("pixd not made", procName, NULL);
    else
        return pixd;
}
Exemple #4
0
int main(int argc,
         char **argv) {
    char *infile;
    l_int32 w, d, threshval, ival, newval;
    l_uint32 val;
    PIX *pixs, *pixg, *pixg2;
    PIX *pix1, *pix2;
    PIXA *pixa;
    static char mainName[] = "binarize_set";

    if (argc != 2)
        return ERROR_INT(" Syntax: binarize_set infile", mainName, 1);
    infile = argv[1];

    pixa = pixaCreate(5);
    pixs = pixRead(infile);
    pixGetDimensions(pixs, &w, NULL, &d);
    pixSaveTiled(pixs, pixa, 1.0, 1, 50, 32);
    pixDisplay(pixs, 100, 0);

#if ALL
    /* 1. Standard background normalization with a global threshold.  */
    pixg = pixConvertTo8(pixs, 0);
    pix1 = pixBackgroundNorm(pixg, NULL, NULL, 10, 15, 100, 50, 255, 2, 2);
    pix2 = pixThresholdToBinary(pix1, 160);
    pixWrite("/tmp/binar1.png", pix2, IFF_PNG);
    pixDisplay(pix2, 100, 0);
    pixSaveTiled(pix2, pixa, 1.0, 1, 50, 32);
    pixDestroy(&pixg);
    pixDestroy(&pix1);
    pixDestroy(&pix2);
#endif

#if ALL
    /* 2. Background normalization followed by Otsu thresholding.  Otsu
     * binarization attempts to split the image into two roughly equal
     * sets of pixels, and it does a very poor job when there are large
     * amounts of dark background.  By doing a background normalization
     * first (to get the background near 255), we remove this problem.
     * Then we use a modified Otsu to estimate the best global
     * threshold on the normalized image.  */
    pixg = pixConvertTo8(pixs, 0);
    pix1 = pixOtsuThreshOnBackgroundNorm(pixg, NULL, 10, 15, 100,
                                         50, 255, 2, 2, 0.10, &threshval);
    fprintf(stderr, "thresh val = %d\n", threshval);
    pixSaveTiled(pix1, pixa, 1.0, 1, 50, 32);
    pixWrite("/tmp/binar2.png", pix1, IFF_PNG);
    pixDisplay(pix1, 100, 200);
    pixDestroy(&pixg);
    pixDestroy(&pix1);
#endif

#if ALL
    /* 3. Background normalization with Otsu threshold estimation and
     * masking for threshold selection.  */
    pixg = pixConvertTo8(pixs, 0);
    pix1 = pixMaskedThreshOnBackgroundNorm(pixg, NULL, 10, 15, 100,
                                           50, 2, 2, 0.10, &threshval);
    fprintf(stderr, "thresh val = %d\n", threshval);
    pixSaveTiled(pix1, pixa, 1.0, 1, 50, 32);
    pixWrite("/tmp/binar3.png", pix1, IFF_PNG);
    pixDisplay(pix1, 100, 400);
    pixDestroy(&pixg);
    pixDestroy(&pix1);
#endif

#if ALL
    /* 4. Background normalization followed by Sauvola binarization */
    if (d == 32)
        pixg = pixConvertRGBToGray(pixs, 0.2, 0.7, 0.1);
    else
        pixg = pixConvertTo8(pixs, 0);
    pixg2 = pixContrastNorm(NULL, pixg, 20, 20, 130, 2, 2);
    pixSauvolaBinarizeTiled(pixg2, 25, 0.40, 1, 1, NULL, &pix1);
    pixSaveTiled(pix1, pixa, 1.0, 1, 50, 32);
    pixWrite("/tmp/binar4.png", pix1, IFF_PNG);
    pixDisplay(pix1, 100, 600);
    pixDestroy(&pixg);
    pixDestroy(&pixg2);
    pixDestroy(&pix1);
#endif

#if ALL
    /* 5. Contrast normalization followed by background normalization, and
     * thresholding. */
    if (d == 32)
        pixg = pixConvertRGBToGray(pixs, 0.2, 0.7, 0.1);
    else
        pixg = pixConvertTo8(pixs, 0);

    pixOtsuAdaptiveThreshold(pixg, 5000, 5000, 0, 0, 0.1, &pix1, NULL);
    pixGetPixel(pix1, 0, 0, &val);
    ival = (l_int32) val;
    newval = ival + (l_int32)(0.6 * (110 - ival));
    fprintf(stderr, "th1 = %d, th2 = %d\n", ival, newval);
    pixDestroy(&pix1);

    pixContrastNorm(pixg, pixg, 50, 50, 130, 2, 2);
    pixg2 = pixBackgroundNorm(pixg, NULL, NULL, 20, 20, 70, 40, 200, 2, 2);

    ival = L_MIN(ival, 110);
    pix1 = pixThresholdToBinary(pixg2, ival);
    pixSaveTiled(pix1, pixa, 1.0, 1, 50, 32);
    pixWrite("/tmp/binar5.png", pix1, IFF_PNG);
    pixDisplay(pix1, 100, 800);
    pixDestroy(&pixg);
    pixDestroy(&pixg2);
    pixDestroy(&pix1);
#endif

    pix1 = pixaDisplayTiledInRows(pixa, 32, w + 100, 1.0, 0, 30, 2);
    pixWrite("/tmp/binar6.png", pix1, IFF_PNG);
    pixDisplay(pix1, 1000, 0);
    pixDestroy(&pix1);
    pixaDestroy(&pixa);

    pixDestroy(&pixs);
    return 0;
}
Exemple #5
0
/*!
 *  pixMaskedThreshOnBackgroundNorm()
 *
 *      Input:  pixs (8 bpp grayscale; not colormapped)
 *              pixim (<optional> 1 bpp 'image' mask; can be null)
 *              sx, sy (tile size in pixels)
 *              thresh (threshold for determining foreground)
 *              mincount (min threshold on counts in a tile)
 *              smoothx (half-width of block convolution kernel width)
 *              smoothy (half-width of block convolution kernel height)
 *              scorefract (fraction of the max Otsu score; typ. ~ 0.1)
 *              &thresh (<optional return> threshold value that was
 *                       used on the normalized image)
 *      Return: pixd (1 bpp thresholded image), or null on error
 *
 *  Notes:
 *      (1) This begins with a standard background normalization.
 *          Additionally, there is a flexible background norm, that
 *          will adapt to a rapidly varying background, and this
 *          puts white pixels in the background near regions with
 *          significant foreground.  The white pixels are turned into
 *          a 1 bpp selection mask by binarization followed by dilation.
 *          Otsu thresholding is performed on the input image to get an
 *          estimate of the threshold in the non-mask regions.
 *          The background normalized image is thresholded with two
 *          different values, and the result is combined using
 *          the selection mask.
 *      (2) Note that the numbers 255 (for bgval target) and 190 (for
 *          thresholding on pixn) are tied together, and explicitly
 *          defined in this function.
 *      (3) See pixBackgroundNorm() for meaning and typical values
 *          of input parameters.  For a start, you can try:
 *            sx, sy = 10, 15
 *            thresh = 100
 *            mincount = 50
 *            smoothx, smoothy = 2
 */
PIX *
pixMaskedThreshOnBackgroundNorm(PIX       *pixs,
                                PIX       *pixim,
                                l_int32    sx,
                                l_int32    sy,
                                l_int32    thresh,
                                l_int32    mincount,
                                l_int32    smoothx,
                                l_int32    smoothy,
                                l_float32  scorefract,
                                l_int32   *pthresh)
{
l_int32   w, h;
l_uint32  val;
PIX      *pixn, *pixm, *pixd, *pixt1, *pixt2, *pixt3, *pixt4;

    PROCNAME("pixMaskedThreshOnBackgroundNorm");

    if (pthresh) *pthresh = 0;
    if (!pixs || pixGetDepth(pixs) != 8)
        return (PIX *)ERROR_PTR("pixs undefined or not 8 bpp", procName, NULL);
    if (pixGetColormap(pixs))
        return (PIX *)ERROR_PTR("pixs is colormapped", procName, NULL);
    if (sx < 4 || sy < 4)
        return (PIX *)ERROR_PTR("sx and sy must be >= 4", procName, NULL);
    if (mincount > sx * sy) {
        L_WARNING("mincount too large for tile size\n", procName);
        mincount = (sx * sy) / 3;
    }

        /* Standard background normalization */
    pixn = pixBackgroundNorm(pixs, pixim, NULL, sx, sy, thresh,
                             mincount, 255, smoothx, smoothy);
    if (!pixn)
        return (PIX *)ERROR_PTR("pixn not made", procName, NULL);

        /* Special background normalization for adaptation to quickly
         * varying background.  Threshold on the very light parts,
         * which tend to be near significant edges, and dilate to
         * form a mask over regions that are typically text.  The
         * dilation size is chosen to cover the text completely,
         * except for very thick fonts. */
    pixt1 = pixBackgroundNormFlex(pixs, 7, 7, 1, 1, 20);
    pixt2 = pixThresholdToBinary(pixt1, 240);
    pixInvert(pixt2, pixt2);
    pixm = pixMorphSequence(pixt2, "d21.21", 0);
    pixDestroy(&pixt1);
    pixDestroy(&pixt2);

        /* Use Otsu to get a global threshold estimate for the image,
         * which is stored as a single pixel in pixt3. */
    pixGetDimensions(pixs, &w, &h, NULL);
    pixOtsuAdaptiveThreshold(pixs, w, h, 0, 0, scorefract, &pixt3, NULL);
    if (pixt3 && pthresh) {
        pixGetPixel(pixt3, 0, 0, &val);
        *pthresh = val;
    }
    pixDestroy(&pixt3);

        /* Threshold the background normalized images differentially,
         * using a high value correlated with the background normalization
         * for the part of the image under the mask (i.e., near the
         * darker, thicker foreground), and a value that depends on the Otsu
         * threshold for the rest of the image.  This gives a solid
         * (high) thresholding for the foreground parts of the image,
         * while allowing the background and light foreground to be
         * reasonably well cleaned using a threshold adapted to the
         * input image. */
    pixd = pixThresholdToBinary(pixn, val + 30);  /* for bg and light fg */
    pixt4 = pixThresholdToBinary(pixn, 190);  /* for heavier fg */
    pixCombineMasked(pixd, pixt4, pixm);
    pixDestroy(&pixt4);
    pixDestroy(&pixm);
    pixDestroy(&pixn);

    if (!pixd)
        return (PIX *)ERROR_PTR("pixd not made", procName, NULL);
    else
        return pixd;
}
Exemple #6
0
int main(int argc, char* argv[])
{
    PIX *pixs, *pixb, *pixt;
    int minb;

    if (argc < 2) {
USAGE:	fprintf(stderr, "Usage:  %s </path/to/text-image>\n"
		"\t\t[binarize-threshold] [minw:minh:maxw:maxh]\n",
		strrchr(argv[0], '/') + 1);
	return EINVAL;
    }

    if (2 < argc) {	errno = 0;
	minb = strtol(argv[2], NULL, 10);

	if (errno < 0) {
	    fprintf(stderr, "strtol: %s\n", strerror(errno));
	    goto USAGE;
	}
    } else minb = 180;

    if (!(pixs = pixRead(argv[1]))) ;

    if (1 && (pixt = pixBackgroundNormMorph(pixs, NULL, 4, 5, 248))) {
	pixDestroy(&pixs);	pixs = pixt;
    } else
    if (0 && (pixt = pixBackgroundNorm(pixs, NULL, NULL,
	    10, 15, 60, 40, 248, 2, 1))) {
	pixDestroy(&pixs);	pixs = pixt;
    }

    if (1 && (pixt = pixFindSkewAndDeskew(pixs, 1, NULL, NULL))) {
	pixDestroy(&pixs);	pixs = pixt;
    }	if (0 && pixDisplay(pixs, 0, 0)) ;

    if (1) {	PTA *ptas, *ptad;
	if (!(pixb = pixConvertTo1(pixs, minb))) ;

	// pixt = pixDeskewLocal(pixs, 10, 0, 0, 0.0, 0.0, 0.0))
	if (!pixGetLocalSkewTransform(pixb,
		10, 0, 0, 0.0, 0.0, 0.0, &ptas, &ptad)) {
	    if ((pixt = pixProjectiveSampledPta(pixs,
		ptad, ptas, L_BRING_IN_WHITE))) {
		pixDestroy(&pixs);	pixs = pixt;
	    }	ptaDestroy(&ptas);	ptaDestroy(&ptad);
	}	pixDestroy(&pixb);
    }

    if (0 && (pixt = pixGammaTRC(NULL, pixs, 1.0, 30, 180))) {
	pixDestroy(&pixs);	pixs = pixt;
    }

    if (!(pixb = pixConvertTo1(pixs, minb))) ;

    if (0) { pixDestroy(&pixs); pixs = pixCopy(pixs, pixb); }	// XXX:

    if (1) {
	BOX* box;
	int i, n, j, m;
	PIX *pixi, *pixl;
	BOXA *boxi, *boxl;
	int x, y, w, h, wid;
	int X = INT_MAX, Y = INT_MAX, W = 0, H;

	// XXX: do smaller(or no) pixOpenBrick
	if (pixGetRegionsBinary(pixb, &pixi, &pixl, NULL, 0)) ;

	boxl = pixConnComp(pixl, NULL, 4);
	n = boxaGetCount(boxl);

	for (i = 0; i < n; ++i) {   BOXA* boxa;
	    box = boxaGetBox(boxl, i, L_CLONE);
	    boxGetGeometry(box, &x, &y, &w, &h);

	    if (w < 30 || h < 30 || w < h || h < (w / 40)) {
		boxDestroy(&box);	continue;
		boxaRemoveBox(boxl, i);
	    }

	    if (x < X) X = x;	if (y < Y) Y = y; if (W < w) W = w;

	    pixt = pixClipRectangle(pixb, box, NULL);
	    boxDestroy(&box);

	    // XXX: for English
	    if (0) pixt = pixDilateBrick(pixt, pixt, h >> 1, h >> 1); else

	    pixt = pixDilateBrick(pixt, pixt, 16 < h ? h >> 4 : 1, h << 1);
	    if (0 && pixDisplay(pixt, 0, 0)) ;

	    boxa = pixConnComp(pixt, NULL, 8);
	    pixDestroy(&pixt);

	    wid = (h * 3) >> 2;
	    //boxaShift(boxa, x, y);
	    m = boxaGetCount(boxa);

	    for (j = 0; j < m; ++j) {
		int x0, y0, w0;

		box = boxaGetBox(boxa, j, L_CLONE);
		boxGetGeometry(box, &x0, &y0, &w0, NULL);

		// merge adjacent 2 or 3 small boxes
		if (1 && w0 < wid && (j + 1) < m) {
		    BOX* boxn;	int xn, wn;

		    boxn = boxaGetBox(boxa, j + 1, L_CLONE);
		    boxGetGeometry(boxn, &xn, NULL, &wn, NULL);

		    if ((w0 = xn + wn - x0) < h) {
			boxaSparseClearBox(boxa, ++j);

			if (w0 < wid && (j + 1) < m) {
			    boxDestroy(&boxn);
			    boxn = boxaGetBox(boxa, j + 1, L_CLONE);
			    boxGetGeometry(boxn, &xn, NULL, &wn, NULL);

			    if ((wn = xn + wn - x0) < h) {
				boxaSparseClearBox(boxa, ++j);
				w0 = wn;
			    }
			}

			boxSetGeometry(box, -1, -1, w0, -1);
		    }	boxDestroy(&boxn);
		}

		boxSetGeometry(box, x + x0, y + y0, -1, -1);
		boxDestroy(&box);
	    }	boxaSparseCompact(boxa);

	    if (1 && (pixt = pixDrawBoxa(pixs, boxa, 1, 0xff000000))) {
		pixDestroy(&pixs);	pixs = pixt;
	    }	boxaDestroy(&boxa);
	}   H = y + h;