/* * Clock thread */ static int clock_thread(void *arg) { pj_timestamp now; pjmedia_clock *clock = (pjmedia_clock*) arg; /* Set thread priority to maximum unless not wanted. */ if ((clock->options & PJMEDIA_CLOCK_NO_HIGHEST_PRIO) == 0) { int max = pj_thread_get_prio_max(pj_thread_this()); if (max > 0) pj_thread_set_prio(pj_thread_this(), max); } //printf("%s:------------11--------------\n", THIS_FILE); /* Get the first tick */ pj_get_timestamp(&clock->next_tick); clock->next_tick.u64 += clock->interval.u64; while (!clock->quitting) { pj_get_timestamp(&now); /* Wait for the next tick to happen */ if (now.u64 < clock->next_tick.u64) { unsigned msec; msec = pj_elapsed_msec(&now, &clock->next_tick); pj_thread_sleep(msec); } //printf("%s:------------12--------------, 0x%02x, %d\n", THIS_FILE, clock, (int)(clock->quitting)); /* Skip if not running */ if (!clock->running) { /* Calculate next tick */ clock_calc_next_tick(clock, &now); continue; } pj_lock_acquire(clock->lock); //printf("%s:------------13--------------, 0x%02x, %d\n", THIS_FILE, clock, (int)(clock->quitting)); /* Call callback, if any */ if (clock->cb) (*clock->cb)(&clock->timestamp, clock->user_data); /* Best effort way to detect if we've been destroyed in the callback */ if (clock->quitting) break; /* Increment timestamp */ clock->timestamp.u64 += clock->timestamp_inc; //printf("%s:------------14--------------, 0x%02x, %d\n", THIS_FILE, clock, (int)(clock->quitting)); /* Calculate next tick */ clock_calc_next_tick(clock, &now); //printf("%s:------------15--------------\n", THIS_FILE); pj_lock_release(clock->lock); } return 0; }
void PjsipCallFront::dump_info(pj_thread_t *thread) { Q_ASSERT(thread != NULL); qLogx()<<"pj_thread_is_registered:"<<pj_thread_is_registered(); qLogx()<<"pj_thread_get_prio:"<<pj_thread_get_prio(thread); qLogx()<<"pj_thread_get_prio_min:"<<pj_thread_get_prio_min(thread); qLogx()<<"pj_thread_get_prio_max:"<<pj_thread_get_prio_max(thread); qLogx()<<"pj_thread_get_name:"<<pj_thread_get_name(thread); qLogx()<<"pj_getpid:"<<pj_getpid(); }