Exemple #1
0
/* Make a new gear, place it next to its parent in the scene,
   with its teeth meshed and the proper velocity.  Returns the gear;
   or 0 if it didn't work.  (Call this a bunch of times until either
   it works, or you decide it's probably not going to.)
   [Mostly lifted from pinion.c]
 */
static gear *
place_new_gear (ModeInfo *mi, gear *parent)
{
  gears_configuration *bp = &bps[MI_SCREEN(mi)];
  int loop_count = 0;
  gear *g = 0;

  while (1)
    {
      loop_count++;
      if (loop_count >= 100)
        {
          if (g)
            free_gear (g);
          g = 0;
          break;
        }

      g = new_gear (mi, parent);
      if (!g) return 0;  /* out of memory? */

      if (place_gear (mi, g, parent))
        break;
    }

  if (! g) return 0;

  /* We got a gear, and it is properly positioned.
     Insert it in the scene.
   */
  bp->gears[bp->ngears++] = g;
  return g;
}
/* Make a new gear, place it next to its parent in the scene,
   with its teeth meshed and the proper velocity.  Returns the gear;
   or 0 if it didn't work.  (Call this a bunch of times until either
   it works, or you decide it's probably not going to.)
 */
static gear *
place_new_gear (ModeInfo *mi, gear *parent, Bool coaxial_p)
{
  pinion_configuration *pp = &pps[MI_SCREEN(mi)];
  int loop_count = 0;
  gear *g = 0;

  while (1)
    {
      loop_count++;
      if (loop_count >= 100)
        {
          if (g)
            free_gear (g);
          g = 0;
          break;
        }

      g = new_gear (mi, parent, coaxial_p);
      if (!g) return 0;  /* out of memory? */

      if (place_gear (mi, g, parent, coaxial_p))
        break;
    }

  if (! g) return 0;

  /* We got a gear, and it is properly positioned.
     Insert it in the scene.
   */
  if (pp->ngears + 2 >= pp->gears_size)
    {
      pp->gears_size += 100;
      pp->gears = (gear **) realloc (pp->gears,
                                     pp->gears_size * sizeof (*pp->gears));
      if (! pp->gears)
        {
          fprintf (stderr, "%s: out of memory (%d gears)\n",
                   progname, pp->gears_size);
        }
    }

  pp->gears[pp->ngears++] = g;
  return g;
}
Exemple #3
0
static void
planetary_gears (ModeInfo *mi)
{
  gears_configuration *bp = &bps[MI_SCREEN(mi)];
  gear *g0, *g1, *g2, *g3, *g4;
  GLfloat distance = 2.02;

  bp->planetary_p = True;

  g0 = new_gear (mi, 0);
  g1 = new_gear (mi, 0);
  g2 = new_gear (mi, 0);
  g3 = new_gear (mi, 0);
  g4 = new_gear (mi, 0);

  if (! place_gear (mi, g0, 0)) abort();
  if (! place_gear (mi, g1, 0)) abort();
  if (! place_gear (mi, g2, 0)) abort();
  if (! place_gear (mi, g3, 0)) abort();
  if (! place_gear (mi, g4, 0)) abort();

  g0->nteeth = 12 + (3 * (random() % 10));  /* must be multiple of 3 */
  g0->tooth_w = g0->r / g0->nteeth;
  g0->tooth_h = g0->tooth_w * 2.8;

# define COPY(F) g4->F = g3->F = g2->F = g1->F = g0->F
  COPY(r);
  COPY(th);
  COPY(nteeth);
  COPY(tooth_w);
  COPY(tooth_h);
  COPY(tooth_slope);
  COPY(inner_r);
  COPY(inner_r2);
  COPY(inner_r3);
  COPY(thickness);
  COPY(thickness2);
  COPY(thickness3);
  COPY(ratio);
  COPY(size);
# undef COPY

  g1->x = cos (M_PI * 2 / 3) * g1->r * distance;
  g1->y = sin (M_PI * 2 / 3) * g1->r * distance;

  g2->x = cos (M_PI * 4 / 3) * g2->r * distance;
  g2->y = sin (M_PI * 4 / 3) * g2->r * distance;

  g3->x = cos (M_PI * 6 / 3) * g3->r * distance;
  g3->y = sin (M_PI * 6 / 3) * g3->r * distance;

  g4->x = 0;
  g4->y = 0;
  g4->th = -g3->th;

  /* rotate central gear 1/2 tooth-size if odd number of teeth */
  if (g4->nteeth & 1)
    g4->th -= (180.0 / g4->nteeth);

  g0->inverted_p  = True;
  g0->x           = 0;
  g0->y           = 0;
  g0->nteeth      = g1->nteeth * 3;
  g0->r           = g1->r * 3.05;
  g0->inner_r     = g0->r * 0.8;
  g0->inner_r2    = 0;
  g0->inner_r3    = 0;
  g0->th          = g1->th + (180 / g0->nteeth);
  g0->ratio       = g1->ratio / 3;

  g0->tooth_slope = 0;
  g0->nubs        = 3;
  g0->spokes      = 0;
  g0->size        = INVOLUTE_LARGE;

  bp->gears = (gear **) calloc (6, sizeof(**bp->gears));
  bp->ngears = 0;

  bp->gears[bp->ngears++] = g1;
  bp->gears[bp->ngears++] = g2;
  bp->gears[bp->ngears++] = g3;
  bp->gears[bp->ngears++] = g4;
  bp->gears[bp->ngears++] = g0;
}