void GameScreen::onResume()
{
	if(m_gameState == RUNNING)
	{
        m_world->startGame();
        platformResume();
	}
}
void GameScreen::onResume()
{
    if (m_gameState == RUNNING)
    {
        Assets::getInstance()->setMusicId(MUSIC_PLAY_MAP_SPACE);

        platformResume();
    }
}
Exemple #3
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JNIEXPORT void Java_com_studio_artaban_kaleidoscope_EngLibrary_resume(JNIEnv* env, jobject obj, jint millis) {
    platformResume(static_cast<long>(millis));
}