/*! Default constructor. Note that the name of the device used by a QextSerialPort constructed with this constructor will be determined by #defined constants, or lack thereof - the default behavior is the same as _TTY_LINUX_. Possible naming conventions and their associated constants are: \verbatim Constant Used By Naming Convention ---------- ------------- ------------------------ Q_OS_WIN Windows COM1, COM2 _TTY_IRIX_ SGI/IRIX /dev/ttyf1, /dev/ttyf2 _TTY_HPUX_ HP-UX /dev/tty1p0, /dev/tty2p0 _TTY_SUN_ SunOS/Solaris /dev/ttya, /dev/ttyb _TTY_DIGITAL_ Digital UNIX /dev/tty01, /dev/tty02 _TTY_FREEBSD_ FreeBSD /dev/ttyd0, /dev/ttyd1 _TTY_OPENBSD_ OpenBSD /dev/tty00, /dev/tty01 _TTY_LINUX_ Linux /dev/ttyS0, /dev/ttyS1 <none> Linux /dev/ttyS0, /dev/ttyS1 \endverbatim This constructor assigns the device name to the name of the first port on the specified system. See the other constructors if you need to open a different port. */ QextSerialPort::QextSerialPort(QextSerialPort::QueryMode mode) : QIODevice() { #ifdef Q_OS_WIN setPortName("COM1"); #elif defined(_TTY_IRIX_) setPortName("/dev/ttyf1"); #elif defined(_TTY_HPUX_) setPortName("/dev/tty1p0"); #elif defined(_TTY_SUN_) setPortName("/dev/ttya"); #elif defined(_TTY_DIGITAL_) setPortName("/dev/tty01"); #elif defined(_TTY_FREEBSD_) setPortName("/dev/ttyd1"); #elif defined(_TTY_OPENBSD_) setPortName("/dev/tty00"); #else setPortName("/dev/ttyS0"); #endif construct(); setQueryMode(mode); platformSpecificInit(); }
/*! Constructs a serial port attached to the port specified by name. name is the name of the device, which is windowsystem-specific, e.g."COM1" or "/dev/ttyS0". */ QextSerialPort::QextSerialPort(const QString & name, QextSerialPort::QueryMode mode) : QIODevice() { construct(); setQueryMode(mode); setPortName(name); platformSpecificInit(); }
/*! Constructs a port with default name and specified settings. */ QextSerialPort::QextSerialPort(const PortSettings& settings, QextSerialPort::QueryMode mode) : QIODevice() { construct(); setBaudRate(settings.BaudRate); setDataBits(settings.DataBits); setParity(settings.Parity); setStopBits(settings.StopBits); setFlowControl(settings.FlowControl); setTimeout(settings.Timeout_Millisec); setQueryMode(mode); platformSpecificInit(); }
QextSerialPortPrivate::QextSerialPortPrivate(QextSerialPort *q) :lock(QReadWriteLock::Recursive), q_ptr(q) { lastErr = E_NO_ERROR; Settings.BaudRate = BAUD9600; Settings.Parity = PAR_NONE; Settings.FlowControl = FLOW_OFF; Settings.DataBits = DATA_8; Settings.StopBits = STOP_1; Settings.Timeout_Millisec = 10; settingsDirtyFlags = DFE_ALL; platformSpecificInit(); }
QextSerialEnumeratorPrivate::QextSerialEnumeratorPrivate(QextSerialEnumerator *enumrator) :q_ptr(enumrator) { platformSpecificInit(); }
///////////////////////////////////////////////////////////////////////////// // init ///////////////////////////////////////////////////////////////////////////// bool Vigasoco::init(std::string name) { // calls template method to perform platform specific initialization if (!platformSpecificInit()){ _errorMsg = "platformSpecificInit() failed"; return false; } // creates the game driver _driver = createGameDriver(name); if (!_driver){ _errorMsg = "unknown game " + name; return false; } // calls template method to create the palette createPalette(); if (!_palette){ _errorMsg = "createPalette() failed"; return false; } // inits the palette (the last 2 colors are used by the core to display information) int numColors = _driver->getVideoInfo()->colors; // TODO: VGA // Cambiar para no poner 256 a fuego _palette->init(256); // pruebas VGA // init the colors used by the core to display information /* _palette->setColor(numColors + 0, 0x00, 0x00, 0x00); _palette->setColor(numColors + 1, 0xff, 0xff, 0xff); */ // TODO: VGA6, mientras probamos con VGA, metemos esto a fuego en el color 253 y 254 _palette->setColor(253, 0x00, 0x00, 0x00); _palette->setColor(254, 0xff, 0xff, 0xff); // inits the fonts used by the core _fontManager = new FontManager(_palette, numColors/2); _fontManager->init(); // creates the FileLoader FileLoader *fl = new FileLoader(); // calls template method to add custom loaders addCustomLoaders(fl); // inits the game driver (load files, decode gfx, preprocessing, etc) if (!_driver->init(_palette)){ // calls template method to remove custom loaders removeCustomLoaders(fl); delete fl; _errorMsg = "driver->init() failed\n" + _driver->getError(); return false; } // calls template method to remove custom loaders removeCustomLoaders(fl); // deletes the FileLoader delete fl; // calls template method to get a DrawPlugin createDrawPlugin(); if (!_drawPlugin){ _errorMsg = "createDrawPlugin() failed"; return false; } // inits the DrawPlugin with the selected GameDriver if (!_drawPlugin->init(_driver->getVideoInfo(), _palette)){ _errorMsg = "drawPlugin->init() failed"; return false; } // notify the driver that the drawPlugin has been initialized _driver->videoInitialized(_drawPlugin); // creates the input handler _inputHandler = new InputHandler(); // calls template method to add input plugins addCustomInputPlugins(); // inits the input handler if (!_inputHandler->init(_driver)){ _errorMsg = "inputHandler->init() failed"; return false; } // calls template method to get a high resolution timer createTimer(); // creates the timing handler _timingHandler = new TimingHandler(); // inits the timing handler if (!_timingHandler->init(_timer, _driver->getNumInterruptsPerSecond(), _driver->getNumInterruptsPerVideoUpdate(), _driver->getnumInterruptsPerLogicUpdate())){ _errorMsg = "timerHandler->init() failed"; return false; } // calls template method to get a AudioPlugin createAudioPlugin(); if (!_audioPlugin){ _errorMsg = "createAudioPlugin() failed"; return false; } // inits the AudioPlugin with the selected GameDriver if (!_audioPlugin->init(/* TODO: _driver->getAudioInfo() */)){ _errorMsg = "audioPlugin->init() failed"; return false; } // notify the driver that the drawPlugin has been initialized _driver->audioInitialized(_audioPlugin); // creates the async thread createAsyncThread(); if (!_asyncThread){ _errorMsg = "createAsyncThread() failed"; return false; } // calls template method to perform specific actions after initialization has been completed initCompleted(); return true; }