int WindowControl::get_height() { int w, h; platform_get_size(&w, &h); return h; }
void GameManager::draw() { int window_width, window_height; platform_get_size(&window_width, &window_height); if (window_width <= 0 || window_height <= 0) // for some reason, GLFW sets these properties to 0 when minimized. return; #ifdef CHOWDREN_FORCE_REMOTE platform_set_remote_value(CHOWDREN_REMOTE_TARGET); #endif PROFILE_FUNC(); PROFILE_BEGIN(platform_begin_draw); platform_begin_draw(); PROFILE_END(); #ifdef CHOWDREN_USE_SUBAPP Frame * render_frame; if (SubApplication::current != NULL && SubApplication::current->flags & VISIBLE) { render_frame = &SubApplication::current->subapp_frame; } else render_frame = frame; #else Frame * render_frame = frame; #endif PROFILE_BEGIN(frame_draw); #ifdef CHOWDREN_IS_WIIU int remote_setting = platform_get_remote_value(); if (remote_setting == CHOWDREN_HYBRID_TARGET) { platform_set_display_target(CHOWDREN_REMOTE_TARGET); render_frame->draw(CHOWDREN_REMOTE_TARGET); draw_fade(); platform_set_display_target(CHOWDREN_TV_TARGET); render_frame->draw(CHOWDREN_TV_TARGET); draw_fade(); } else { platform_set_display_target(CHOWDREN_TV_TARGET); render_frame->draw(CHOWDREN_HYBRID_TARGET); draw_fade(); if (remote_setting == CHOWDREN_REMOTE_TARGET) { platform_clone_buffers(); platform_set_display_target(CHOWDREN_REMOTE_TARGET); render_frame->draw(CHOWDREN_REMOTE_ONLY); } } #elif CHOWDREN_IS_3DS platform_set_display_target(CHOWDREN_TV_TARGET); render_frame->draw(CHOWDREN_TV_TARGET); draw_fade(); // only draw 30 fps on bottom screen static int draw_interval = 0; if (draw_interval == 0) { platform_set_display_target(CHOWDREN_REMOTE_TARGET); render_frame->draw(CHOWDREN_REMOTE_TARGET); draw_fade(); } draw_interval = (draw_interval + 1) % 3; #else render_frame->draw(CHOWDREN_HYBRID_TARGET); draw_fade(); #endif PROFILE_END(); Render::set_offset(0, 0); #ifdef CHOWDREN_IS_DEMO if (show_build_timer > 0.0) { std::string date(__DATE__); std::string tim(__TIME__); std::string val = date + " " + tim; glPushMatrix(); glTranslatef(50, 50, 0); glScalef(5, -5, 5); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); get_font(24)->Render(val.c_str(), val.size(), FTPoint(), FTPoint()); glPopMatrix(); } #endif PROFILE_BEGIN(platform_swap_buffers); platform_swap_buffers(); PROFILE_END(); }
int WindowControl::get_width() { int w, h; platform_get_size(&w, &h); return w; }
void platform_get_screen_size(int * width, int * height) { platform_get_size(width, height); }