void SoundHandler::enableSound(bool enable) { _sound = enable; CCUserDefault::sharedUserDefault()->setBoolForKey("soundIsEnabled", _sound); if (_sound) playBackground(_currentBackgroundMusic, true); else stopBackground(); }
void SoundManager::setMute(bool val){ if(val==true){ stopAllAudio(); } if(val==false){ playBackground(-1); } mute=val; }
void SoundManager::playBackground(int numLoops){ playBackground(numLoops, 0); }