void Processor::glutKeyboard (unsigned char key, int x, int y) { switch (key) { case 27: CleanupExit(); break; case 'd': if (g_bPause) playNextFrame(); break; case 'a': if (g_bPause) playPrevFrame(); break; case 'p': g_bPause = !g_bPause; break; } }
void KeyframeWidget::playNextFrame() { // Clear selections from keyframes that have been played if(currentKeyframe_ > 0) { auto item = keyframeBox->item(currentKeyframe_ - 1); item->setSelected(false); } // Stop if we've played motions between each pair if(currentKeyframe_ >= keyframeBox->count() - 1) { for(int i = 0; i < keyframeBox->count(); i++) keyframeBox->item(i)->setSelected(false); return; } // Pull the first keyframe in the pair auto sitem = keyframeBox->item(currentKeyframe_); sitem->setSelected(true); auto kfstart = static_cast<KeyframeItem*>(keyframeBox->itemWidget(sitem)); auto& start = kfstart->keyframe(); // Pull the second keyframe in the pair auto fitem = keyframeBox->item(currentKeyframe_ + 1); fitem->setSelected(true); auto kffinish = static_cast<KeyframeItem*>(keyframeBox->itemWidget(fitem)); auto& finish = kffinish->keyframe(); // If we've played the transition, increment and start on the next pair if(currentFrame_ >= finish.frames) { currentKeyframe_++; currentFrame_ = 0; playNextFrame(); return; } // Emit the start, end, and # of frames emit playingSequence(start, finish, currentFrame_); currentFrame_++; keyframeTimer_->start(10); }
KeyframeWidget::KeyframeWidget(QWidget* parent) : ConfigWidget(parent) { setupUi(this); connect(btnSave, SIGNAL(clicked()), this, SLOT(save())); connect(btnReload, SIGNAL(clicked()), this, SLOT(reload())); connect(btnSaveAs, SIGNAL(clicked()), this, SLOT(saveAs())); connect(btnLoad, SIGNAL(clicked()), this, SLOT(load())); connect(btnAdd, SIGNAL(clicked()), this, SLOT(addKeyframe())); connect(btnDelete, SIGNAL(clicked()), this, SLOT(deleteKeyframe())); connect(btnPlay, SIGNAL(clicked()), this, SLOT(play())); connect(btnShow, SIGNAL(clicked()), this, SLOT(show())); connect(keyframeBox, SIGNAL(itemChanged(QListWidgetItem*)), this, SLOT(updateItem(QListWidgetItem*))); connect(keyframeBox, SIGNAL(itemDoubleClicked(QListWidgetItem*)), this, SLOT(activate(QListWidgetItem*))); connect(keyframeBox, SIGNAL(itemSelectionChanged()), this, SLOT(deactivateCurrent())); connect(rdoTorso, SIGNAL(toggled(bool)), this, SLOT(supportBaseUpdated(bool))); connect(rdoLeftFoot, SIGNAL(toggled(bool)), this, SLOT(supportBaseUpdated(bool))); connect(rdoRightFoot, SIGNAL(toggled(bool)), this, SLOT(supportBaseUpdated(bool))); connect(rdoSensor, SIGNAL(toggled(bool)), this, SLOT(supportBaseUpdated(bool))); keyframeTimer_ = new QTimer(this); connect(keyframeTimer_, SIGNAL(timeout()), this, SLOT(playNextFrame())); keyframeTimer_->setSingleShot(true); activated_ = NULL; kfconfig_.sequence_file = UTMainWnd::dataDirectory() + "/kicks/default.yaml"; }
void MainWindow2::createMenus() { // ---------- File Menu ------------- connect(ui->actionNew, SIGNAL(triggered()), this, SLOT(newDocument())); connect(ui->actionOpen, SIGNAL(triggered()), this, SLOT(openDocument())); connect(ui->actionSave_as, SIGNAL(triggered()), this, SLOT(saveAsNewDocument())); connect(ui->actionSave, SIGNAL(triggered()), this, SLOT(saveDocument())); connect(ui->actionPrint, SIGNAL(triggered()), editor, SLOT(print())); connect(ui->actionExit, SIGNAL(triggered()), this, SLOT(close())); /// --- Export Menu --- connect(ui->actionExport_X_sheet , SIGNAL(triggered()), editor, SLOT(exportX())); connect(ui->actionExport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(exportSeq())); connect(ui->actionExport_Image, SIGNAL(triggered()), editor, SLOT(exportImage())); connect(ui->actionExport_Movie, SIGNAL(triggered()), editor, SLOT(exportMov())); //exportFlashAct = new QAction(tr("&Flash/SWF..."), this); //exportFlashAct->setShortcut(tr("Ctrl+Alt+F")); //connect(exportFlashAct, SIGNAL(triggered()), editor, SLOT(exportFlash())); connect(ui->actionExport_Palette, SIGNAL(triggered()), this, SLOT(exportPalette())); /// --- Import Menu --- connect(ui->actionExport_Svg_Image, SIGNAL(triggered()), editor, SLOT(saveSvg())); connect(ui->actionImport_Image, SIGNAL(triggered()), editor, SLOT(importImage())); connect(ui->actionImport_Image_Sequence, SIGNAL(triggered()), editor, SLOT(importImageSequence())); connect(ui->actionImport_Movie, SIGNAL(triggered()), editor, SLOT(importMov())); connect(ui->actionImport_Sound, SIGNAL(triggered()), editor, SLOT(importSound())); connect(ui->actionImport_Palette, SIGNAL(triggered()), this, SLOT(importPalette())); /// --- Edit Menu --- connect(ui->actionUndo, SIGNAL(triggered()), editor, SLOT(undo())); connect(ui->actionRedo, SIGNAL(triggered()), editor, SLOT(redo())); connect(ui->actionCut, SIGNAL(triggered()), editor, SLOT(cut())); connect(ui->actionCopy, SIGNAL(triggered()), editor, SLOT(copy())); connect(ui->actionPaste, SIGNAL(triggered()), editor, SLOT(paste())); connect(ui->actionDelete, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame())); connect(ui->actionCrop, SIGNAL(triggered()), editor, SLOT(crop())); connect(ui->actionCrop_To_Selection, SIGNAL(triggered()), editor, SLOT(croptoselect())); connect(ui->actionSelect_All, SIGNAL(triggered()), editor, SIGNAL(selectAll())); connect(ui->actionDeselect_All, SIGNAL(triggered()), editor, SLOT(deselectAll())); connect(ui->actionPreference, SIGNAL(triggered()), this, SLOT(showPreferences())); ui->actionRedo->setEnabled(false); /// --- Layer Menu --- connect(ui->actionNew_Bitmap_Layer, SIGNAL(triggered()), editor, SLOT(newBitmapLayer())); connect(ui->actionNew_Vector_Layer, SIGNAL(triggered()), editor, SLOT(newVectorLayer())); connect(ui->actionNew_Sound_Layer, SIGNAL(triggered()), editor, SLOT(newSoundLayer())); connect(ui->actionNew_Camera_Layer, SIGNAL(triggered()), editor, SLOT(newCameraLayer())); connect(ui->actionDelete_Current_Layer, SIGNAL(triggered()), editor, SLOT(deleteCurrentLayer())); /// --- View Menu --- connect(ui->actionZoom_In, SIGNAL(triggered()), editor, SLOT(setzoom())); connect(ui->actionZoom_Out, SIGNAL(triggered()), editor, SLOT(setzoom1())); connect(ui->actionRotate_Clockwise, SIGNAL(triggered()), editor, SLOT(rotatecw())); connect(ui->actionRotate_Anticlosewise, SIGNAL(triggered()), editor, SLOT(rotateacw())); connect(ui->actionReset_Windows, SIGNAL(triggered()), this, SLOT(dockAllPalettes())); connect(ui->actionReset_View, SIGNAL(triggered()), editor, SLOT(resetView())); connect(ui->actionHorizontal_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirror())); connect(ui->actionVertical_Flip, SIGNAL(triggered()), editor, SLOT(toggleMirrorV())); ui->actionPreview->setEnabled(false); //# connect(previewAct, SIGNAL(triggered()), editor, SLOT(getCameraLayer()));//TODO: Preview view ui->actionGrid->setEnabled(false); connect(ui->actionGrid, SIGNAL(triggered()), editor, SLOT(gridview())); //TODO: Grid view connect(ui->actionOnionPrevious, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionPrev(bool))); connect(editor, SIGNAL(onionPrevChanged(bool)), ui->actionOnionPrevious, SLOT(setChecked(bool))); connect(ui->actionOnionNext, SIGNAL(triggered(bool)), editor, SIGNAL(toggleOnionNext(bool))); connect(editor, SIGNAL(onionNextChanged(bool)), ui->actionOnionNext, SLOT(setChecked(bool))); /// --- Animation Menu --- connect(ui->actionPlay, SIGNAL(triggered()), editor, SLOT(play())); connect(ui->actionLoop, SIGNAL(triggered(bool)), editor, SLOT(setLoop(bool))); connect(ui->actionLoop, SIGNAL(toggled(bool)), editor, SIGNAL(toggleLoop(bool))); //TODO: WTF? connect(editor, SIGNAL(loopToggled(bool)), ui->actionLoop, SLOT(setChecked(bool))); connect(ui->actionAdd_Frame, SIGNAL(triggered()), editor, SLOT(addKey())); connect(ui->actionRemove_Frame, SIGNAL(triggered()), editor, SLOT(removeKey())); connect(ui->actionNext_Frame, SIGNAL(triggered()), editor, SLOT(playNextFrame())); connect(ui->actionPrevious_Frame, SIGNAL(triggered()), editor, SLOT(playPrevFrame())); connect(ui->actionNext_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubNextKeyframe())); connect(ui->actionPrev_Keyframe, SIGNAL(triggered()), editor, SLOT(scrubPreviousKeyframe())); connect(ui->actionDuplicate_Frame, SIGNAL(triggered()), editor, SLOT(duplicateKey())); /// --- Tool Menu --- connect(ui->actionClear, SIGNAL(triggered()), editor, SLOT(clearCurrentFrame())); connect(ui->actionMove, SIGNAL(triggered()), m_toolSet, SLOT(moveOn())); connect(ui->actionSelect, SIGNAL(triggered()), m_toolSet, SLOT(selectOn())); connect(ui->actionBrush, SIGNAL(triggered()), m_toolSet, SLOT(brushOn())); connect(ui->actionPolyline, SIGNAL(triggered()), m_toolSet, SLOT(polylineOn())); connect(ui->actionSmudge, SIGNAL(triggered()), m_toolSet, SLOT(smudgeOn())); connect(ui->actionPen, SIGNAL(triggered()), m_toolSet, SLOT(penOn())); connect(ui->actionHand, SIGNAL(triggered()), m_toolSet, SLOT(handOn())); connect(ui->actionPencil, SIGNAL(triggered()), m_toolSet, SLOT(pencilOn())); connect(ui->actionBucket, SIGNAL(triggered()), m_toolSet, SLOT(bucketOn())); connect(ui->actionEyedropper, SIGNAL(triggered()), m_toolSet, SLOT(eyedropperOn())); connect(ui->actionEraser, SIGNAL(triggered()), m_toolSet, SLOT(eraserOn())); connect(ui->actionResetToolsDefault, SIGNAL(triggered()), this, SLOT(resetToolsSettings())); /// --- Help Menu --- connect(ui->actionHelp, SIGNAL(triggered()), this, SLOT(helpBox())); connect(ui->actionAbout, SIGNAL(triggered()), this, SLOT(aboutPencil())); // --------------- Menus ------------------ openRecentMenu = new QMenu(tr("Open recent"), this); connect(ui->menuEdit, SIGNAL(aboutToShow()), this, SLOT(undoActSetText())); connect(ui->menuEdit, SIGNAL(aboutToHide()), this, SLOT(undoActSetEnabled())); }