Exemple #1
0
TEST(test1, tests)
{
   std::vector<cg::point_2> v;
   v.push_back(cg::point_2(0, 0));
   v.push_back(cg::point_2(10, 0));
   v.push_back(cg::point_2(10, 10));
   cg::point_2 p2(3, 3);
   cg::contour_2 tr(v);
   EXPECT_EQ(point_inside_polygon(tr, p2), true);
}
Exemple #2
0
/*************************************************************************
 *                                                                       *
 *  Check to see a polygon is selected or not.				 *
 *  Identical to "is_selected()" except never modifies the ROI.
 *                                                                       *
 *  If a polygon is selected, it will set the 'acttype' variable.        *
 *  Return TRUE or FALSE.                                                *
 *									*/
Flag
Polygon::is_selectable(short x, short y)
{
#define Vertex_Check(a,b,p,q,v)  com_point_in_rect(a, b, p-v, q-v, p+v, q+v)
  int i, index;
  
  // ------ Check to RESIZE a polygon -----
  // Note that basex and basey are not used
  int dist= 0;
  int d, dx, dy;
  int isfound = FALSE;
  if (force_acttype != ROI_MOVE){
      for (i=0; i<npnts; i++){
	  if (Vertex_Check(x, y, pnt[i].x, pnt[i].y, aperture)){
	      dx = (x - pnt[i].x);
	      dy = (y - pnt[i].y);
	      d = dx * dx + dy * dy;
	      if (isfound == FALSE || d < dist){
		  isfound = TRUE;
		  dist = d;
		  vertex_selected = i;
	      }
	      acttype = ROI_RESIZE;
	  }
      }
  }
  if (isfound){
      return(TRUE);
  }
  
  // ---- Check polygon MOVE or vertex insertion -----
  index = LocateSegment(aperture/2, x, y);
  if ( index != -1) {
    // Then user wants to split this segment and insert and new vertex
    // InsertVertex(index, x, y);
    acttype = ROI_RESIZE;
    vertex_selected = index+1;
    return(TRUE);
  } else if (com_point_in_rect(x, y, x_min, y_min, x_max, y_max) &&
	     point_inside_polygon(yedge[y-y_min], x))    {
    acttype = ROI_MOVE;
    return(TRUE);
  }
  
  return(FALSE);
}
Exemple #3
0
TEST(test4, tests)
{
   std::vector<cg::point_2> v;
   v.push_back(cg::point_2(6, -1));
   v.push_back(cg::point_2(7, 0));
   v.push_back(cg::point_2(7, 1));
   v.push_back(cg::point_2(5, 2));
   v.push_back(cg::point_2(4, 0));
   v.push_back(cg::point_2(2, 2));
   v.push_back(cg::point_2(1, 0));
   v.push_back(cg::point_2(2, -2));
   v.push_back(cg::point_2(3, 0));
   v.push_back(cg::point_2(4, -2));
   v.push_back(cg::point_2(5, 1));   
   cg::contour_2 tr(v);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(1, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(2, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(4, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(5, 0)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(6, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(7, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(8, 0)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(0, 0)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(1, 1)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(2, 1)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3.5, 0)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(4, 1)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(5, -1)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(4, -0.5)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3.5, 0.001)), true);
}
Exemple #4
0
TEST(test2, tests)
{
   std::vector<cg::point_2> v;
   v.push_back(cg::point_2(2, 3));
   v.push_back(cg::point_2(2, 2));
   v.push_back(cg::point_2(3, 1));
   v.push_back(cg::point_2(5, 1));
   v.push_back(cg::point_2(8, 4));
   v.push_back(cg::point_2(6, 6));
   v.push_back(cg::point_2(4, 6));
   v.push_back(cg::point_2(3, 5));
   cg::contour_2 tr(v);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(2, 2)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3, 1)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3, 2)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3, 5)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(3, 6)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(5, 1)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(5, 2)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(8, 4)), true);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(8, 3)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(8, 5)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(6, 7)), false);
   EXPECT_EQ(point_inside_polygon(tr, cg::point_2(2.5, 3.5)), true);
}