Exemple #1
0
util_dl_proc
util_dl_get_proc_address(struct util_dl_library *library,
                         const char *procname)
{
#if defined(PIPE_OS_UNIX)
   return (util_dl_proc) pointer_to_func(dlsym((void *)library, procname));
#elif defined(PIPE_OS_WINDOWS)
   return (util_dl_proc)GetProcAddress((HMODULE)library, procname);
#else
   return (util_dl_proc)NULL;
#endif
}
Exemple #2
0
void (*ppc_get_func(struct ppc_function *p))(void)
{
#if 0
   DUMP_END();
   if (DISASSEM && p->store)
      debug_printf("disassemble %p %p\n", p->store, p->csr);

   if (p->store == p->error_overflow)
      return (void (*)(void)) NULL;
   else
#endif
      return (void (*)(void)) pointer_to_func(p->store);
}
func_pointer
gallivm_jit_function(struct gallivm_state *gallivm,
                     LLVMValueRef func)
{
   void *code;
   func_pointer jit_func;

   assert(gallivm->compiled);
   assert(gallivm->engine);

   code = LLVMGetPointerToGlobal(gallivm->engine, func);
   assert(code);
   jit_func = pointer_to_func(code);

   if (gallivm_debug & GALLIVM_DEBUG_ASM) {
      lp_disassemble(code);
   }

   /* Free the function body to save memory */
   lp_func_delete_body(func);

   return jit_func;
}
PIPE_ALIGN_STACK
static boolean
test_round(unsigned verbose, FILE *fp)
{
   LLVMModuleRef module = NULL;
   LLVMValueRef test_round = NULL, test_trunc, test_floor, test_ceil;
   LLVMExecutionEngineRef engine = lp_build_engine;
   LLVMPassManagerRef pass = NULL;
   char *error = NULL;
   test_round_t round_func, trunc_func, floor_func, ceil_func;
   float unpacked[4];
   unsigned packed;
   boolean success = TRUE;
   int i;

   module = LLVMModuleCreateWithName("test");

   test_round = add_test(module, "round", lp_build_round);
   test_trunc = add_test(module, "trunc", lp_build_trunc);
   test_floor = add_test(module, "floor", lp_build_floor);
   test_ceil = add_test(module, "ceil", lp_build_ceil);

   if(LLVMVerifyModule(module, LLVMPrintMessageAction, &error)) {
      printf("LLVMVerifyModule: %s\n", error);
      LLVMDumpModule(module);
      abort();
   }
   LLVMDisposeMessage(error);

#if 0
   pass = LLVMCreatePassManager();
   LLVMAddTargetData(LLVMGetExecutionEngineTargetData(engine), pass);
   /* These are the passes currently listed in llvm-c/Transforms/Scalar.h,
    * but there are more on SVN. */
   LLVMAddConstantPropagationPass(pass);
   LLVMAddInstructionCombiningPass(pass);
   LLVMAddPromoteMemoryToRegisterPass(pass);
   LLVMAddGVNPass(pass);
   LLVMAddCFGSimplificationPass(pass);
   LLVMRunPassManager(pass, module);
#else
   (void)pass;
#endif

   round_func = (test_round_t) pointer_to_func(LLVMGetPointerToGlobal(engine, test_round));
   trunc_func = (test_round_t) pointer_to_func(LLVMGetPointerToGlobal(engine, test_trunc));
   floor_func = (test_round_t) pointer_to_func(LLVMGetPointerToGlobal(engine, test_floor));
   ceil_func = (test_round_t) pointer_to_func(LLVMGetPointerToGlobal(engine, test_ceil));

   memset(unpacked, 0, sizeof unpacked);
   packed = 0;

   if (0)
      LLVMDumpModule(module);

   for (i = 0; i < 3; i++) {
      v4sf xvals[3] = {
         {-10.0, -1, 0, 12.0},
         {-1.5, -0.25, 1.25, 2.5},
         {-0.99, -0.01, 0.01, 0.99}
      };
      v4sf x = xvals[i];
      v4sf y, ref;
      float *xp = (float *) &x;
      float *refp = (float *) &ref;

      printf("\n");
      printv("x            ", x);

      refp[0] = round(xp[0]);
      refp[1] = round(xp[1]);
      refp[2] = round(xp[2]);
      refp[3] = round(xp[3]);
      y = round_func(x);
      printv("C round(x)   ", ref);
      printv("LLVM round(x)", y);
      compare(ref, y);

      refp[0] = trunc(xp[0]);
      refp[1] = trunc(xp[1]);
      refp[2] = trunc(xp[2]);
      refp[3] = trunc(xp[3]);
      y = trunc_func(x);
      printv("C trunc(x)   ", ref);
      printv("LLVM trunc(x)", y);
      compare(ref, y);

      refp[0] = floor(xp[0]);
      refp[1] = floor(xp[1]);
      refp[2] = floor(xp[2]);
      refp[3] = floor(xp[3]);
      y = floor_func(x);
      printv("C floor(x)   ", ref);
      printv("LLVM floor(x)", y);
      compare(ref, y);

      refp[0] = ceil(xp[0]);
      refp[1] = ceil(xp[1]);
      refp[2] = ceil(xp[2]);
      refp[3] = ceil(xp[3]);
      y = ceil_func(x);
      printv("C ceil(x)    ", ref);
      printv("LLVM ceil(x) ", y);
      compare(ref, y);
   }

   LLVMFreeMachineCodeForFunction(engine, test_round);
   LLVMFreeMachineCodeForFunction(engine, test_trunc);
   LLVMFreeMachineCodeForFunction(engine, test_floor);
   LLVMFreeMachineCodeForFunction(engine, test_ceil);

   LLVMDisposeExecutionEngine(engine);
   if(pass)
      LLVMDisposePassManager(pass);

   return success;
}
/**
 * Generate the runtime callable function for the whole fragment pipeline.
 * Note that the function which we generate operates on a block of 16
 * pixels at at time.  The block contains 2x2 quads.  Each quad contains
 * 2x2 pixels.
 */
static void
generate_fragment(struct llvmpipe_context *lp,
                  struct lp_fragment_shader *shader,
                  struct lp_fragment_shader_variant *variant,
                  unsigned partial_mask)
{
   struct llvmpipe_screen *screen = llvmpipe_screen(lp->pipe.screen);
   const struct lp_fragment_shader_variant_key *key = &variant->key;
   char func_name[256];
   struct lp_type fs_type;
   struct lp_type blend_type;
   LLVMTypeRef fs_elem_type;
   LLVMTypeRef fs_int_vec_type;
   LLVMTypeRef blend_vec_type;
   LLVMTypeRef arg_types[11];
   LLVMTypeRef func_type;
   LLVMValueRef context_ptr;
   LLVMValueRef x;
   LLVMValueRef y;
   LLVMValueRef a0_ptr;
   LLVMValueRef dadx_ptr;
   LLVMValueRef dady_ptr;
   LLVMValueRef color_ptr_ptr;
   LLVMValueRef depth_ptr;
   LLVMValueRef mask_input;
   LLVMValueRef counter = NULL;
   LLVMBasicBlockRef block;
   LLVMBuilderRef builder;
   struct lp_build_sampler_soa *sampler;
   struct lp_build_interp_soa_context interp;
   LLVMValueRef fs_mask[LP_MAX_VECTOR_LENGTH];
   LLVMValueRef fs_out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS][LP_MAX_VECTOR_LENGTH];
   LLVMValueRef blend_mask;
   LLVMValueRef function;
   LLVMValueRef facing;
   unsigned num_fs;
   unsigned i;
   unsigned chan;
   unsigned cbuf;


   /* TODO: actually pick these based on the fs and color buffer
    * characteristics. */

   memset(&fs_type, 0, sizeof fs_type);
   fs_type.floating = TRUE; /* floating point values */
   fs_type.sign = TRUE;     /* values are signed */
   fs_type.norm = FALSE;    /* values are not limited to [0,1] or [-1,1] */
   fs_type.width = 32;      /* 32-bit float */
   fs_type.length = 4;      /* 4 elements per vector */
   num_fs = 4;              /* number of quads per block */

   memset(&blend_type, 0, sizeof blend_type);
   blend_type.floating = FALSE; /* values are integers */
   blend_type.sign = FALSE;     /* values are unsigned */
   blend_type.norm = TRUE;      /* values are in [0,1] or [-1,1] */
   blend_type.width = 8;        /* 8-bit ubyte values */
   blend_type.length = 16;      /* 16 elements per vector */

   /* 
    * Generate the function prototype. Any change here must be reflected in
    * lp_jit.h's lp_jit_frag_func function pointer type, and vice-versa.
    */

   fs_elem_type = lp_build_elem_type(fs_type);
   fs_int_vec_type = lp_build_int_vec_type(fs_type);

   blend_vec_type = lp_build_vec_type(blend_type);

   util_snprintf(func_name, sizeof(func_name), "fs%u_variant%u_%s", 
		 shader->no, variant->no, partial_mask ? "partial" : "whole");

   arg_types[0] = screen->context_ptr_type;            /* context */
   arg_types[1] = LLVMInt32Type();                     /* x */
   arg_types[2] = LLVMInt32Type();                     /* y */
   arg_types[3] = LLVMFloatType();                     /* facing */
   arg_types[4] = LLVMPointerType(fs_elem_type, 0);    /* a0 */
   arg_types[5] = LLVMPointerType(fs_elem_type, 0);    /* dadx */
   arg_types[6] = LLVMPointerType(fs_elem_type, 0);    /* dady */
   arg_types[7] = LLVMPointerType(LLVMPointerType(blend_vec_type, 0), 0);  /* color */
   arg_types[8] = LLVMPointerType(fs_int_vec_type, 0); /* depth */
   arg_types[9] = LLVMInt32Type();                     /* mask_input */
   arg_types[10] = LLVMPointerType(LLVMInt32Type(), 0);/* counter */

   func_type = LLVMFunctionType(LLVMVoidType(), arg_types, Elements(arg_types), 0);

   function = LLVMAddFunction(screen->module, func_name, func_type);
   LLVMSetFunctionCallConv(function, LLVMCCallConv);

   variant->function[partial_mask] = function;


   /* XXX: need to propagate noalias down into color param now we are
    * passing a pointer-to-pointer?
    */
   for(i = 0; i < Elements(arg_types); ++i)
      if(LLVMGetTypeKind(arg_types[i]) == LLVMPointerTypeKind)
         LLVMAddAttribute(LLVMGetParam(function, i), LLVMNoAliasAttribute);

   context_ptr  = LLVMGetParam(function, 0);
   x            = LLVMGetParam(function, 1);
   y            = LLVMGetParam(function, 2);
   facing       = LLVMGetParam(function, 3);
   a0_ptr       = LLVMGetParam(function, 4);
   dadx_ptr     = LLVMGetParam(function, 5);
   dady_ptr     = LLVMGetParam(function, 6);
   color_ptr_ptr = LLVMGetParam(function, 7);
   depth_ptr    = LLVMGetParam(function, 8);
   mask_input   = LLVMGetParam(function, 9);

   lp_build_name(context_ptr, "context");
   lp_build_name(x, "x");
   lp_build_name(y, "y");
   lp_build_name(a0_ptr, "a0");
   lp_build_name(dadx_ptr, "dadx");
   lp_build_name(dady_ptr, "dady");
   lp_build_name(color_ptr_ptr, "color_ptr_ptr");
   lp_build_name(depth_ptr, "depth");
   lp_build_name(mask_input, "mask_input");

   if (key->occlusion_count) {
      counter = LLVMGetParam(function, 10);
      lp_build_name(counter, "counter");
   }

   /*
    * Function body
    */

   block = LLVMAppendBasicBlock(function, "entry");
   builder = LLVMCreateBuilder();
   LLVMPositionBuilderAtEnd(builder, block);

   /*
    * The shader input interpolation info is not explicitely baked in the
    * shader key, but everything it derives from (TGSI, and flatshade) is
    * already included in the shader key.
    */
   lp_build_interp_soa_init(&interp, 
                            lp->num_inputs,
                            lp->inputs,
                            builder, fs_type,
                            a0_ptr, dadx_ptr, dady_ptr,
                            x, y);

   /* code generated texture sampling */
   sampler = lp_llvm_sampler_soa_create(key->sampler, context_ptr);

   /* loop over quads in the block */
   for(i = 0; i < num_fs; ++i) {
      LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), i, 0);
      LLVMValueRef out_color[PIPE_MAX_COLOR_BUFS][NUM_CHANNELS];
      LLVMValueRef depth_ptr_i;

      if(i != 0)
         lp_build_interp_soa_update(&interp, i);

      depth_ptr_i = LLVMBuildGEP(builder, depth_ptr, &index, 1, "");

      generate_fs(lp, shader, key,
                  builder,
                  fs_type,
                  context_ptr,
                  i,
                  &interp,
                  sampler,
                  &fs_mask[i], /* output */
                  out_color,
                  depth_ptr_i,
                  facing,
                  partial_mask,
                  mask_input,
                  counter);

      for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++)
	 for(chan = 0; chan < NUM_CHANNELS; ++chan)
	    fs_out_color[cbuf][chan][i] = out_color[cbuf][chan];
   }

   sampler->destroy(sampler);

   /* Loop over color outputs / color buffers to do blending.
    */
   for(cbuf = 0; cbuf < key->nr_cbufs; cbuf++) {
      LLVMValueRef color_ptr;
      LLVMValueRef index = LLVMConstInt(LLVMInt32Type(), cbuf, 0);
      LLVMValueRef blend_in_color[NUM_CHANNELS];
      unsigned rt;

      /* 
       * Convert the fs's output color and mask to fit to the blending type. 
       */
      for(chan = 0; chan < NUM_CHANNELS; ++chan) {
	 lp_build_conv(builder, fs_type, blend_type,
		       fs_out_color[cbuf][chan], num_fs,
		       &blend_in_color[chan], 1);
	 lp_build_name(blend_in_color[chan], "color%d.%c", cbuf, "rgba"[chan]);
      }

      if (partial_mask || !variant->opaque) {
         lp_build_conv_mask(builder, fs_type, blend_type,
                            fs_mask, num_fs,
                            &blend_mask, 1);
      } else {
         blend_mask = lp_build_const_int_vec(blend_type, ~0);
      }

      color_ptr = LLVMBuildLoad(builder, 
				LLVMBuildGEP(builder, color_ptr_ptr, &index, 1, ""),
				"");
      lp_build_name(color_ptr, "color_ptr%d", cbuf);

      /* which blend/colormask state to use */
      rt = key->blend.independent_blend_enable ? cbuf : 0;

      /*
       * Blending.
       */
      generate_blend(&key->blend,
                     rt,
		     builder,
		     blend_type,
		     context_ptr,
		     blend_mask,
		     blend_in_color,
		     color_ptr);
   }

#ifdef PIPE_ARCH_X86
   /* Avoid corrupting the FPU stack on 32bit OSes. */
   lp_build_intrinsic(builder, "llvm.x86.mmx.emms", LLVMVoidType(), NULL, 0);
#endif

   LLVMBuildRetVoid(builder);

   LLVMDisposeBuilder(builder);


   /* Verify the LLVM IR.  If invalid, dump and abort */
#ifdef DEBUG
   if(LLVMVerifyFunction(function, LLVMPrintMessageAction)) {
      if (1)
         lp_debug_dump_value(function);
      abort();
   }
#endif

   /* Apply optimizations to LLVM IR */
   LLVMRunFunctionPassManager(screen->pass, function);

   if (gallivm_debug & GALLIVM_DEBUG_IR) {
      /* Print the LLVM IR to stderr */
      lp_debug_dump_value(function);
      debug_printf("\n");
   }

   /*
    * Translate the LLVM IR into machine code.
    */
   {
      void *f = LLVMGetPointerToGlobal(screen->engine, function);

      variant->jit_function[partial_mask] = (lp_jit_frag_func)pointer_to_func(f);

      if (gallivm_debug & GALLIVM_DEBUG_ASM) {
         lp_disassemble(f);
      }
      lp_func_delete_body(function);
   }
}