Exemple #1
0
/****************************************************************
...
*****************************************************************/
void popup_caravan_dialog(struct unit *punit,
			  struct city *phomecity, struct city *pdestcity)
{
  char buf[128], wonder[128];
  bool can_establish, can_trade, can_wonder;
  
  my_snprintf(buf, sizeof(buf),
	      _("Your caravan from %s reaches the city of %s.\nWhat now?"),
	      city_name(phomecity), city_name(pdestcity));
  
  caravan_city_id=pdestcity->id; /* callbacks need these */
  caravan_unit_id=punit->id;
  
  get_help_build_wonder_button_label(wonder, sizeof(wonder), &can_wonder);
  
  can_trade = can_cities_trade(phomecity, pdestcity);
  can_establish = can_trade
  		  && can_establish_trade_route(phomecity, pdestcity);


  caravan_dialog = popup_choice_dialog(GTK_WINDOW(toplevel),
    _("Your Caravan Has Arrived"), 
    buf,
    (can_establish ? _("Establish _Traderoute") :
    _("Enter Marketplace")),caravan_establish_trade_callback, NULL,
    wonder,caravan_help_build_wonder_callback, NULL,
    _("_Keep moving"), NULL, NULL,
    NULL);

  g_signal_connect(caravan_dialog, "destroy",
		   G_CALLBACK(caravan_destroy_callback), NULL);
  
  if (!can_trade) {
    choice_dialog_button_set_sensitive(caravan_dialog, 0, FALSE);
  }
  
  if (!can_wonder) {
    choice_dialog_button_set_sensitive(caravan_dialog, 1, FALSE);
  }
}
/****************************************************************
  Popup unit bribe dialog
*****************************************************************/
void popup_bribe_dialog(struct unit *punit, int cost)
{
  GtkWidget *shell;
  char buf[1024];

  fc_snprintf(buf, ARRAY_SIZE(buf), PL_("Treasury contains %d gold.",
                                        "Treasury contains %d gold.",
                                        client_player()->economic.gold),
              client_player()->economic.gold);

  if (unit_has_type_flag(punit, UTYF_UNBRIBABLE)) {
    shell = popup_choice_dialog(GTK_WINDOW(toplevel), _("Ooops..."),
                                 _("This unit cannot be bribed!"),
                                 GTK_STOCK_OK, NULL, NULL, NULL);
    gtk_window_present(GTK_WINDOW(shell));
    return;
  } else if (cost <= client_player()->economic.gold) {
    shell = gtk_message_dialog_new(NULL, 0,
      GTK_MESSAGE_QUESTION, GTK_BUTTONS_YES_NO,
      /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
      PL_("Bribe unit for %d gold?\n%s",
          "Bribe unit for %d gold?\n%s", cost), cost, buf);
    gtk_window_set_title(GTK_WINDOW(shell), _("Bribe Enemy Unit"));
    setup_dialog(shell, toplevel);
  } else {
    shell = gtk_message_dialog_new(NULL, 0,
      GTK_MESSAGE_INFO, GTK_BUTTONS_CLOSE,
      /* TRANS: %s is pre-pluralised "Treasury contains %d gold." */
      PL_("Bribing the unit costs %d gold.\n%s",
          "Bribing the unit costs %d gold.\n%s", cost), cost, buf);
    gtk_window_set_title(GTK_WINDOW(shell), _("Traitors Demand Too Much!"));
    setup_dialog(shell, toplevel);
  }
  gtk_window_present(GTK_WINDOW(shell));
  
  g_signal_connect(shell, "response", G_CALLBACK(bribe_response), NULL);
}
/****************************************************************
 Popup new diplomat dialog.
*****************************************************************/
void popup_diplomat_dialog(struct unit *punit, struct tile *dest_tile)
{
  struct city *pcity;
  struct unit *ptunit;
  GtkWidget *shl;
  struct astring title = ASTRING_INIT, text = ASTRING_INIT;

  diplomat_id = punit->id;

  if ((pcity = tile_city(dest_tile))) {
    /* Spy/Diplomat acting against a city */

    diplomat_target_id = pcity->id;
    astr_set(&title,
             /* TRANS: %s is a unit name, e.g., Spy */
             _("Choose Your %s's Strategy"), unit_name_translation(punit));
    astr_set(&text, 
             _("Your %s has arrived at %s.\nWhat is your command?"),
             unit_name_translation(punit),
             city_name(pcity));

    if (!unit_has_type_flag(punit, UTYF_SPY)) {
      shl = popup_choice_dialog(GTK_WINDOW(toplevel),
        astr_str(&title), astr_str(&text),
	_("Establish _Embassy"), diplomat_embassy_callback, NULL,
	_("_Investigate City"), diplomat_investigate_callback, NULL,
	_("_Sabotage City"), diplomat_sabotage_callback, NULL,
	_("Steal _Technology"), diplomat_steal_callback, NULL,
	_("Incite a _Revolt"), diplomat_incite_callback, NULL,
	_("_Keep moving"), diplomat_keep_moving_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile))
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 2, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile))
	choice_dialog_button_set_sensitive(shl, 3, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 4, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 5, FALSE);
    } else {
       shl = popup_choice_dialog(GTK_WINDOW(toplevel),
        astr_str(&title), astr_str(&text),
	_("Establish _Embassy"), diplomat_embassy_callback, NULL,
	_("_Investigate City"), diplomat_investigate_callback, NULL,
	_("_Poison City"), spy_poison_callback, NULL,
	_("Industrial _Sabotage"), spy_request_sabotage_list, NULL,
	_("Steal _Technology"), spy_steal_popup, NULL,
	_("Incite a _Revolt"), diplomat_incite_callback, NULL,
	_("_Keep moving"), diplomat_keep_moving_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_EMBASSY, dest_tile))
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INVESTIGATE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      if (!diplomat_can_do_action(punit, SPY_POISON, dest_tile))
	choice_dialog_button_set_sensitive(shl, 2, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_SABOTAGE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 3, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_STEAL, dest_tile))
	choice_dialog_button_set_sensitive(shl, 4, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_INCITE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 5, FALSE);
      if (!diplomat_can_do_action(punit, DIPLOMAT_MOVE, dest_tile))
	choice_dialog_button_set_sensitive(shl, 6, FALSE);
     }

    diplomat_dialog = shl;

    choice_dialog_set_hide(shl, TRUE);
    g_signal_connect(shl, "destroy",
		     G_CALLBACK(diplomat_destroy_callback), NULL);
    g_signal_connect(shl, "delete_event",
		     G_CALLBACK(diplomat_cancel_callback), NULL);
  } else { 
    if ((ptunit = unit_list_get(dest_tile->units, 0))){
      /* Spy/Diplomat acting against a unit */ 
       
      diplomat_target_id = ptunit->id;
      astr_set(&text,
               /* TRANS: %s is a unit name, e.g., Diplomat, Spy */
               _("Your %s is waiting for your command."),
               unit_name_translation(punit));
 
      shl = popup_choice_dialog(GTK_WINDOW(toplevel),
	_("Subvert Enemy Unit"), astr_str(&text),
	_("_Bribe Enemy Unit"), diplomat_bribe_callback, NULL,
	_("_Sabotage Enemy Unit"), spy_sabotage_unit_callback, NULL,
	GTK_STOCK_CANCEL, diplomat_cancel_callback, NULL,
	NULL);

      if (!diplomat_can_do_action(punit, DIPLOMAT_BRIBE, dest_tile)) {
	choice_dialog_button_set_sensitive(shl, 0, FALSE);
      }
      if (!diplomat_can_do_action(punit, SPY_SABOTAGE_UNIT, dest_tile)) {
	choice_dialog_button_set_sensitive(shl, 1, FALSE);
      }

      diplomat_dialog = shl;

      choice_dialog_set_hide(shl, TRUE);
      g_signal_connect(shl, "destroy",
		       G_CALLBACK(diplomat_destroy_callback), NULL);
      g_signal_connect(shl, "delete_event",
		       G_CALLBACK(diplomat_cancel_callback), NULL);
    }
  }
  astr_free(&title);
  astr_free(&text);
}