Exemple #1
0
SkString GrShaderCaps::dump() const {
    SkString r;
    static const char* gNY[] = { "NO", "YES" };
    r.appendf("Shader Derivative Support          : %s\n", gNY[fShaderDerivativeSupport]);
    r.appendf("Geometry Shader Support            : %s\n", gNY[fGeometryShaderSupport]);
    r.appendf("Path Rendering Support             : %s\n", gNY[fPathRenderingSupport]);
    r.appendf("Dst Read In Shader Support         : %s\n", gNY[fDstReadInShaderSupport]);
    r.appendf("Dual Source Blending Support       : %s\n", gNY[fDualSourceBlendingSupport]);
    r.appendf("Integer Support                    : %s\n", gNY[fIntegerSupport]);

    r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]);

    for (int s = 0; s < kGrShaderTypeCount; ++s) {
        GrShaderType shaderType = static_cast<GrShaderType>(s);
        r.appendf("\t%s:\n", shader_type_to_string(shaderType));
        for (int p = 0; p < kGrSLPrecisionCount; ++p) {
            if (fFloatPrecisions[s][p].supported()) {
                GrSLPrecision precision = static_cast<GrSLPrecision>(p);
                r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n",
                    precision_to_string(precision),
                    fFloatPrecisions[s][p].fLogRangeLow,
                    fFloatPrecisions[s][p].fLogRangeHigh,
                    fFloatPrecisions[s][p].fBits);
            }
        }
    }

    return r;
}
Exemple #2
0
SkString GrDrawTargetCaps::dump() const {
    SkString r;
    static const char* gNY[] = {"NO", "YES"};
    r.appendf("MIP Map Support                    : %s\n", gNY[fMipMapSupport]);
    r.appendf("NPOT Texture Tile Support          : %s\n", gNY[fNPOTTextureTileSupport]);
    r.appendf("Two Sided Stencil Support          : %s\n", gNY[fTwoSidedStencilSupport]);
    r.appendf("Stencil Wrap Ops  Support          : %s\n", gNY[fStencilWrapOpsSupport]);
    r.appendf("Shader Derivative Support          : %s\n", gNY[fShaderDerivativeSupport]);
    r.appendf("Geometry Shader Support            : %s\n", gNY[fGeometryShaderSupport]);
    r.appendf("Dual Source Blending Support       : %s\n", gNY[fDualSourceBlendingSupport]);
    r.appendf("Path Rendering Support             : %s\n", gNY[fPathRenderingSupport]);
    r.appendf("Dst Read In Shader Support         : %s\n", gNY[fDstReadInShaderSupport]);
    r.appendf("Discard Render Target Support      : %s\n", gNY[fDiscardRenderTargetSupport]);
    r.appendf("Reuse Scratch Textures             : %s\n", gNY[fReuseScratchTextures]);
    r.appendf("Gpu Tracing Support                : %s\n", gNY[fGpuTracingSupport]);
    r.appendf("Compressed Update Support          : %s\n", gNY[fCompressedTexSubImageSupport]);
    r.appendf("Oversized Stencil Support          : %s\n", gNY[fOversizedStencilSupport]);
    r.appendf("Draw Instead of Clear [workaround] : %s\n", gNY[fUseDrawInsteadOfClear]);

    r.appendf("Max Texture Size                   : %d\n", fMaxTextureSize);
    r.appendf("Max Render Target Size             : %d\n", fMaxRenderTargetSize);
    r.appendf("Max Sample Count                   : %d\n", fMaxSampleCount);

    r.appendf("Map Buffer Support                 : %s\n",
              map_flags_to_string(fMapBufferFlags).c_str());

    static const char* kConfigNames[] = {
        "Unknown",  // kUnknown_GrPixelConfig
        "Alpha8",   // kAlpha_8_GrPixelConfig,
        "Index8",   // kIndex_8_GrPixelConfig,
        "RGB565",   // kRGB_565_GrPixelConfig,
        "RGBA444",  // kRGBA_4444_GrPixelConfig,
        "RGBA8888", // kRGBA_8888_GrPixelConfig,
        "BGRA8888", // kBGRA_8888_GrPixelConfig,
        "SRGBA8888",// kSRGBA_8888_GrPixelConfig,
        "ETC1",     // kETC1_GrPixelConfig,
        "LATC",     // kLATC_GrPixelConfig,
        "R11EAC",   // kR11_EAC_GrPixelConfig,
        "ASTC12x12",// kASTC_12x12_GrPixelConfig,
        "RGBAFloat",// kRGBA_float_GrPixelConfig
        "AlphaHalf",// kAlpha_half_GrPixelConfig
    };
    GR_STATIC_ASSERT(0  == kUnknown_GrPixelConfig);
    GR_STATIC_ASSERT(1  == kAlpha_8_GrPixelConfig);
    GR_STATIC_ASSERT(2  == kIndex_8_GrPixelConfig);
    GR_STATIC_ASSERT(3  == kRGB_565_GrPixelConfig);
    GR_STATIC_ASSERT(4  == kRGBA_4444_GrPixelConfig);
    GR_STATIC_ASSERT(5  == kRGBA_8888_GrPixelConfig);
    GR_STATIC_ASSERT(6  == kBGRA_8888_GrPixelConfig);
    GR_STATIC_ASSERT(7  == kSRGBA_8888_GrPixelConfig);
    GR_STATIC_ASSERT(8  == kETC1_GrPixelConfig);
    GR_STATIC_ASSERT(9  == kLATC_GrPixelConfig);
    GR_STATIC_ASSERT(10  == kR11_EAC_GrPixelConfig);
    GR_STATIC_ASSERT(11 == kASTC_12x12_GrPixelConfig);
    GR_STATIC_ASSERT(12 == kRGBA_float_GrPixelConfig);
    GR_STATIC_ASSERT(13 == kAlpha_half_GrPixelConfig);
    GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);

    SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
    SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][1]);

    for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i)  {
        r.appendf("%s is renderable: %s, with MSAA: %s\n",
                  kConfigNames[i],
                  gNY[fConfigRenderSupport[i][0]],
                  gNY[fConfigRenderSupport[i][1]]);
    }

    SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]);

    for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i)  {
        r.appendf("%s is uploadable to a texture: %s\n",
                  kConfigNames[i],
                  gNY[fConfigTextureSupport[i]]);
    }

    r.appendf("Shader Float Precisions (varies: %s):\n", gNY[fShaderPrecisionVaries]);

    for (int s = 0; s < kGrShaderTypeCount; ++s) {
        GrShaderType shaderType = static_cast<GrShaderType>(s);
        r.appendf("\t%s:\n", shader_type_to_string(shaderType));
        for (int p = 0; p < kGrSLPrecisionCount; ++p) {
            if (fFloatPrecisions[s][p].supported()) {
                GrSLPrecision precision = static_cast<GrSLPrecision>(p);
                r.appendf("\t\t%s: log_low: %d log_high: %d bits: %d\n",
                          precision_to_string(precision),
                          fFloatPrecisions[s][p].fLogRangeLow,
                          fFloatPrecisions[s][p].fLogRangeHigh,
                          fFloatPrecisions[s][p].fBits);
            }
        }
    }

    return r;
}