Scene::Scene(std::shared_ptr<NUGL::ShaderProgram> screenProgram, std::shared_ptr<NUGL::ShaderProgram> screenAlphaProgram, glm::ivec2 windowSize, glm::ivec2 framebufferSize) : camera(std::make_unique<PlayerCamera>()) { shadowMapSize = 2048; reflectionMapSize = 512; this->windowSize = windowSize; this->framebufferSize = framebufferSize; prepareFramebuffer(windowSize); prepareShadowMapFramebuffer(shadowMapSize); prepareReflectionFramebuffer(reflectionMapSize); prepareGBuffer(windowSize); screen = std::make_unique<utility::PostprocessingScreen>(screenProgram, screenAlphaProgram); }
void SSShadowMapDemo::renderPre() { prepareGBuffer(); }