Exemple #1
0
State onGameMain(Game* game) {
	/*IGNORE*/
	int choice = 0;
	char filename[255];
	printGameMenu(game);
	choice = getInput();
	/* 
	"0. Restart a new game"
	"1. Load from a old game"
	"2. Save log"
	"3. Save this game"
	"4. Allow redo [%s]"
	"5. Allow illegal move [%s]"
	"6. Select default opponent [%s]"
	"7. Select default difficulty"
	"8. Return to the game"
	"9. Exit"
	*/
	switch(choice) {
	case 0:
		resetGame(game);
		return NewGame;
	case 1:
		/*loadGame(game);
		*/return NewGame;
	case 2:
		printf("Enter the file name you want to save \n");
		scanf("%s", filename);
		saveLog(game, filename);
		break;
	case 3:
		/*saveGame(game);
		*/break;
	case 4:
		game->setting->allowRedo ^= 1;
		break;
	case 5:
		game->setting->allowIllegalMove ^= 1;
		break;
	case 6:
		selectOpponent(game);
		break;
	case 7:
		selectDifficulty(game);
		break;
	case 8:
		return TurnPlayer;
	case 9:
		return Exit;
	default:
		return GameMenu;
	}
	return GameMenu;
}
Exemple #2
0
// outputs start menu and waits for selection
void showStartMenu(pthread_t* musicThread, GameState* gameState) {
  int c;

  while (*gameState == GameInit) {
    verifyClear();
    resizeTerminal(24, 73);
    printGameMenu();
    verifyRefresh();

    if ((c = wgetch(stdscr)) != ERR) {
      if (c == 10) {
        verifyClear();
        verifyRefresh();
        *gameState = GameRunning;
        break;
      } else if (c == 27) {
        *gameState = GameOver;
        break;
      }
    }
  }
}