Exemple #1
0
int main (int, char**)
{
  Point_set point_set;
  
  // Add points
  point_set.insert (Point (0., 0., 0.));
  point_set.insert (Point (0., 0., 1.));
  point_set.insert (Point (0., 1., 0.));

  point_set.add_normal_map();

  print_point_set(point_set); // Normals have default values

  // Change normal values
  Point_set::iterator it = point_set.begin();
  point_set.normal(*(it++)) = Vector (1., 0., 0.);
  point_set.normal(*(it++)) = Vector (0., 1., 0.);
  point_set.normal(*(it++)) = Vector (0., 0., 1.);

  // Add point + normal
  point_set.insert (Point (1., 2., 3.), Vector (4., 5., 6.));

  print_point_set(point_set); 

  // Add new item
  Point_set::iterator new_item = point_set.insert(Point (7., 8., 9.));
  point_set.normal(*new_item) = Vector (10., 11., 12.);

  print_point_set(point_set); // New item has default values

  point_set.remove (point_set.begin() + 2,
                    point_set.begin() + 4);

  print_point_set(point_set); // New item has default values
  
  // Display information
  std::cerr << "Number of removed points: " <<point_set.number_of_removed_points() << std::endl;

  point_set.collect_garbage();
  
  // Display information (garbage should be gone)
  std::cerr << "After garbage collection: " <<point_set.number_of_removed_points() << std::endl;

  return 0;
}
Exemple #2
0
int restore_bg(int x , int y)
{
	int i;
	int j;

	for (j = 0; j < C_H; j++) 
	{
		for (i = 0; i < C_W; i++)
		{
			print_point_set(x+i,y+j,bg[i+j*C_W]);
		}
	}
	
	return	0;

}
Exemple #3
0
int draw_cursor(int x, int y)
{
	int i = 0;
	int j = 0;

	save_bg(x,y);
	for (j = 0; j < C_H; j++) 
	{
		for (i = 0; i < C_W; i++) 
		{
			print_point_set(x+i,y+j,cursor_pixel[i+j*C_W]); 
		}
	}
	return 0;

}