void RenderView::layout() { if (printing()) m_minPrefWidth = m_maxPrefWidth = width(); // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); if (relayoutChildren) { setChildNeedsLayout(true, false); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) child->setChildNeedsLayout(true, false); } } ASSERT(!m_layoutState); LayoutState state; // FIXME: May be better to push a clip and avoid issuing offscreen repaints. state.m_clipped = false; m_layoutState = &state; if (needsLayout()) RenderBlock::layout(); // Reset overflow and then replace it with docWidth and docHeight. m_overflow.clear(); addLayoutOverflow(IntRect(0, 0, docWidth(), docHeight())); ASSERT(layoutDelta() == IntSize()); ASSERT(m_layoutStateDisableCount == 0); ASSERT(m_layoutState == &state); m_layoutState = 0; setNeedsLayout(false); }
static inline void printing(int total_size, int node) { int permission = 0, llimit, ulimit, tab; if (node == 0) { permission = 1; } else if (mod2(node) == 0) { permission = (tree[div2(node - 1)] == 1) ? 1 : 0; } else { permission = (tree[div2(node)] == 1) ? 1 : 0; } if (permission) { llimit = ulimit = tab = 0; while (!(llimit <= node && node <= ulimit)) { tab++; putchar('\t'); llimit = ulimit + 1; ulimit = 2 * ulimit + 2; } printf(" %d ", total_size / power_2(tab)); if (1 < tree[node]) { printf("---> Allocated %d\n", tree[node]); } else if (tree[node] == 1) { printf("---> Divided\n"); } else { printf("---> Free\n"); } printing(total_size, 2 * node + 1); printing(total_size, 2 * node + 2); } }
void printing(int totsize,int node) { int permission=0,llimit,ulimit,tab; if(node==0) permission=1; else if(node%2==0) permission=tree[(node-1)/2]==1?1:0; else permission=tree[node/2]==1?1:0; if(permission) { llimit=ulimit=tab=0; while(1) { if(node>=llimit && node<=ulimit) { #ifdef DEBUG printf("DEBUG1 value of node: %d \n",node); #endif break; } else { tab++; printf(" "); llimit=ulimit+1; ulimit=2*ulimit+2; } }//while // a node can have 3 status : divided (=1), free (=0) and allocated (>1) frequested size printf("\n Current Buddy Block: %d",totsize/power(2,tab)); if(tree[node]>1) printf("--->allocated :%d",tree[node]); else if(tree[node]==1) printf("--->divided"); else printf("-->Free"); printing(totsize,2*node+1); printing(totsize,2*node+2); }//permission }
int RenderView::viewWidth() const { int width = 0; if (!printing() && m_frameView) width = m_frameView->visibleWidth(); return width; }
void RenderView::calcWidth() { if (!printing() && m_frameView) setWidth(viewWidth()); m_marginLeft = 0; m_marginRight = 0; }
void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, LayoutRect& rect, bool fixed) const { // If a container was specified, and was not 0 or the RenderView, // then we should have found it by now. ASSERT_ARG(repaintContainer, !repaintContainer || repaintContainer == this); if (printing()) return; if (style()->isFlippedBlocksWritingMode()) { // We have to flip by hand since the view's logical height has not been determined. We // can use the viewport width and height. if (style()->isHorizontalWritingMode()) rect.setY(viewHeight() - rect.maxY()); else rect.setX(viewWidth() - rect.maxX()); } if (fixed && m_frameView) rect.move(m_frameView->scrollOffsetForFixedPosition()); // Apply our transform if we have one (because of full page zooming). if (!repaintContainer && m_layer && m_layer->transform()) rect = m_layer->transform()->mapRect(rect); }
int RenderView::viewHeight() const { int height = 0; if (!printing() && m_frameView) height = m_frameView->visibleHeight(); return height; }
void RenderView::repaintViewRectangle(const IntRect& ur, bool immediate) { if (printing() || ur.width() == 0 || ur.height() == 0) return; if (!m_frameView) return; // We always just invalidate the root view, since we could be an iframe that is clipped out // or even invisible. Element* elt = document()->ownerElement(); if (!elt) m_frameView->repaintContentRectangle(ur, immediate); else if (RenderObject* obj = elt->renderer()) { IntRect vr = viewRect(); IntRect r = intersection(ur, vr); // Subtract out the contentsX and contentsY offsets to get our coords within the viewing // rectangle. r.move(-vr.x(), -vr.y()); // FIXME: Hardcoded offsets here are not good. r.move(obj->borderLeft() + obj->paddingLeft(), obj->borderTop() + obj->paddingTop()); obj->repaintRectangle(r, immediate); } }
bool RenderView::shouldUsePrintingLayout() const { if (!printing() || !m_frameView) return false; Frame* frame = m_frameView->frame(); return frame && frame->shouldUsePrintingLayout(); }
int main() { static int i=1; printf("Hello world!\n"); int ax; int x=4.0/2; i=14; printf("The value of i should not change : %d\n",*&i); printf("See conversion : %d\n",x); printf("But its not implemented here : %d\n",(4.0/2)); printf("To your surprise : %f\n",(4.0/2)); printf("But its not implemented here : %d\n",(4.0+2)); int y =-4.2/2; printf("The negative integer gives : %d\n",y); do { printf("Look : %d\n",i+=i); } while(i<=2); //looping(); //switching(); printing(); return 0; }
IntRect RenderView::viewRect() const { if (printing()) return IntRect(0, 0, width(), height()); if (m_frameView) return m_frameView->visibleContentRect(); return IntRect(); }
IntRect RenderView::viewRect() const { if (printing()) return IntRect(0, 0, m_width, m_height); if (m_frameView) return enclosingIntRect(m_frameView->visibleContentRect()); return IntRect(); }
LayoutRect RenderView::viewRect() const { if (printing()) return LayoutRect(LayoutPoint(), size()); if (m_frameView) return m_frameView->visibleContentRect(); return LayoutRect(); }
/* * Handle an I/O request. */ static void sbd_transfer(struct sbd_device *dev, sector_t sector, unsigned long nsect, char *buffer, int write) { unsigned long offset = sector * logical_block_size; unsigned long nbytes = nsect * logical_block_size; int k; printk("Before decryption "); //added printk("\n"); printing(buffer,nbytes); //added printk("\n"); key_size = strlen(key); //added if(key_size == 0){ printk(KERN_INFO "no key set\n"); }else{ crypto_cipher_clear_flags(tfm, ~0); crypto_cipher_setkey(tfm, crypto_key, key_size); } if ((offset + nbytes) > dev->size) { printk (KERN_NOTICE "sbd: Beyond-end write (%ld %ld)\n", offset, nbytes); return; } if (write){ printing(buffer, nbytes); printk("\n"); if(key_size != 0){ for (k = 0; k < nbytes; k+= crypto_cipher_blocksize(tfm)) { crypto_cipher_encrypt_one(tfm, dev->data+offset+k, buffer+k); } }else{ memcpy(dev->data + offset, buffer, nbytes); } }else{ if(key_size != 0){ for (k = 0; k < nbytes; k+= crypto_cipher_blocksize(tfm)) { crypto_cipher_decrypt_one(tfm, buffer+k, dev->data+offset+k); } }else{ memcpy(buffer, dev->data + offset, nbytes); } } printk("Decrypted "); printk("\n"); printing(buffer,nbytes); printk("\n"); }
void RenderView::layout() { if (!document()->paginated()) setPageHeight(0); m_absoluteOverflow.clear(); if (printing()) m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = width(); // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); if (relayoutChildren) { setChildNeedsLayout(true, false); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent()) child->setChildNeedsLayout(true, false); } } ASSERT(!m_layoutState); LayoutState state; // FIXME: May be better to push a clip and avoid issuing offscreen repaints. state.m_clipped = false; state.m_pageHeight = m_pageHeight; state.m_pageHeightChanged = m_pageHeightChanged; m_pageHeightChanged = false; m_layoutState = &state; if (needsLayout()) RenderBlock::layout(); #if ENABLE(VIEWPORT_REFLOW) calcReflowWidth(); #endif // Reset overflow and then replace it with docWidth and docHeight. m_overflow.clear(); int leftOverflow = docLeft(); addLayoutOverflow(IntRect(leftOverflow, 0, docWidth(leftOverflow), docHeight())); ASSERT(layoutDelta() == IntSize()); ASSERT(m_layoutStateDisableCount == 0); ASSERT(m_layoutState == &state); m_layoutState = 0; setNeedsLayout(false); }
int RenderView::viewHeight() const { int height = 0; if (!printing() && m_frameView) { height = m_frameView->layoutHeight(); height = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(height)) : height; } return height; }
int RenderView::viewWidth() const { int width = 0; if (!printing() && m_frameView) { width = m_frameView->layoutWidth(); width = m_frameView->useFixedLayout() ? ceilf(style()->effectiveZoom() * float(width)) : width; } return width; }
void RenderView::layout() { layoutCounter.startCounting(); if (printing()) m_minPrefWidth = m_maxPrefWidth = m_width; // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. bool relayoutChildren = !printing() && (!m_frameView || m_width != viewWidth() || m_height != viewHeight()); if (relayoutChildren) { setChildNeedsLayout(true, false); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if (child->style()->height().isPercent() || child->style()->minHeight().isPercent() || child->style()->maxHeight().isPercent()) child->setChildNeedsLayout(true, false); } } ASSERT(!m_layoutState); LayoutState state; IntRect viewRectangle = viewRect(); // An empty rect is not valid viewRect. state.m_clipped = !viewRectangle.isEmpty(); if (state.m_clipped) { state.m_clipRect = IntRect(IntPoint(0, 0), viewRectangle.size()); state.m_offset = IntSize(viewRectangle.x(), viewRectangle.y()); } m_layoutState = &state; if (needsLayout()) RenderBlock::layout(); // Ensure that docWidth() >= width() and docHeight() >= height(). setOverflowWidth(m_width); setOverflowHeight(m_height); setOverflowWidth(docWidth()); setOverflowHeight(docHeight()); ASSERT(m_layoutStateDisableCount == 0); ASSERT(m_layoutState == &state); m_layoutState = 0; setNeedsLayout(false); layoutCounter.stopCounting(); }
bool RenderView::shouldRepaint(const IntRect& r) const { if (printing() || r.width() == 0 || r.height() == 0) return false; if (!m_frameView) return false; return true; }
void RenderView::layout() { if (!document()->paginated()) setPageLogicalHeight(0); if (printing()) m_minPreferredLogicalWidth = m_maxPreferredLogicalWidth = logicalWidth(); // Use calcWidth/Height to get the new width/height, since this will take the full page zoom factor into account. bool relayoutChildren = !printing() && (!m_frameView || width() != viewWidth() || height() != viewHeight()); if (relayoutChildren) { setChildNeedsLayout(true, MarkOnlyThis); for (RenderObject* child = firstChild(); child; child = child->nextSibling()) { if ((child->isBox() && toRenderBox(child)->hasRelativeLogicalHeight()) || child->style()->logicalHeight().isPercent() || child->style()->logicalMinHeight().isPercent() || child->style()->logicalMaxHeight().isPercent()) child->setChildNeedsLayout(true, MarkOnlyThis); } } ASSERT(!m_layoutState); LayoutState state; // FIXME: May be better to push a clip and avoid issuing offscreen repaints. state.m_clipped = false; state.m_pageLogicalHeight = m_pageLogicalHeight; state.m_pageLogicalHeightChanged = m_pageLogicalHeightChanged; state.m_isPaginated = state.m_pageLogicalHeight; m_pageLogicalHeightChanged = false; m_layoutState = &state; if (needsLayout()) { RenderBlock::layout(); if (hasRenderNamedFlowThreads()) layoutRenderNamedFlowThreads(); } ASSERT(layoutDelta() == LayoutSize()); ASSERT(m_layoutStateDisableCount == 0); ASSERT(m_layoutState == &state); m_layoutState = 0; setNeedsLayout(false); }
int main(int argc, char *argv[]) { program *prog = (program *) malloc(sizeof(program)); player *user = (player *) malloc(sizeof(player)); whitespace_info *whitespace_prog = (whitespace_info *) malloc(sizeof(whitespace_info)); printing_board *first_board = (printing_board *) malloc(sizeof(printing_board)); password_info *pw_info = (password_info *) malloc(sizeof(password_info)); SDL_Simplewin sw; other_arg_type argument_indicator; check_initialisation(prog, user, whitespace_prog, first_board, pw_info); password_check(pw_info); if(pw_info -> pw_indicator == accept){ check_command_line_arguments(user, argc, &argument_indicator, argv, pw_info); initialisation(prog, user, first_board); if(argument_indicator == secret){ whitespace_functions(argv[1], whitespace_prog); open_program_file("ws_to_reg_translation.txt", prog); } else if(argument_indicator == combine_files){ combine_ws_reg_files(prog, whitespace_prog, argv[1], argv[2]); } else if(argument_indicator != password_change){ open_program_file(argv[1], prog); } if(argument_indicator == regular || argument_indicator == secret){ parse_text_and_interpret(prog, user, first_board); printing(user, first_board, &sw); } else if(argument_indicator != password_change){ write_file_to_whitespace(prog); } } free_components(first_board, prog, user, whitespace_prog, pw_info); return(0); }
void RenderView::computeAbsoluteRepaintRect(IntRect& rect, bool fixed) { if (printing()) return; if (fixed && m_frameView) rect.move(m_frameView->scrollX(), m_frameView->scrollY()); // Apply our transform if we have one (because of full page zooming). if (m_layer && m_layer->transform()) rect = m_layer->transform()->mapRect(rect); }
void RenderView::paint(PaintInfo& paintInfo, int tx, int ty) { // If we ever require layout but receive a paint anyway, something has gone horribly wrong. ASSERT(!needsLayout()); // Cache the print rect because the dirty rect could get changed during painting. if (printing()) setPrintRect(paintInfo.rect); else setPrintRect(IntRect()); paintObject(paintInfo, tx, ty); }
bool RenderView::shouldRepaint(const LayoutRect& r) const { if (printing() || r.width() == 0 || r.height() == 0) return false; if (!m_frameView) return false; if (m_frameView->repaintsDisabled()) return false; return true; }
/* * the main function */ int main () { struct minHeap myHeap; int arr[10] = {6, 8, 2 ,4 , 1, 3, 9, 10, 5, 7}; int size = 10; initialize(&myHeap); buildHeap(&myHeap, arr, size); //inorder_print(&myHeap, 0); //printf("\n"); printing(&myHeap); printf("size: %d\n", myHeap.size); printf("Max: %d\n", getMax(&myHeap, 0)); insert(&myHeap, 11); printing(&myHeap); printf("size: %d\n", myHeap.size); printf("Max: %d\n", getMax(&myHeap, 0)); deleteNode(&myHeap); printing(&myHeap); deleteMinHeap(&myHeap); return 0; }
int main(void) { int total_size, choice, request_size; frame_echo("\tB U D D Y S Y S T E M R E Q U I R E M E N T S"); printf("* Enter the Size of the memory : "); scanf("%d", &total_size); while (1) { frame_echo("\tB U D D Y S Y S T E M "); puts(" * 1)\tLocate the process into the Memory"); puts(" * 2)\tRemove the process from Memory"); puts(" * 3)\tTree structure for Memory allocation Map"); puts(" * 4)\tExit"); printf(" * Enter your choice : "); scanf(" %d", &choice); switch (choice) { case 1: frame_echo("\tM E M O R Y A L L O C A T I O N "); printf(" * Enter the Process size : "); scanf("%d", &request_size); segmentalloc(total_size, request_size); break; case 2: frame_echo("\tM E M O R Y D E A L L O C A T I O N "); printf(" * Enter the process size : "); scanf("%d", &request_size); makefree(request_size); break; case 3: frame_echo("\tM E M O R Y A L L O C A T I O N M A P "); printing(total_size, 0); putchar('\n'); break; default: return 0; } } }
void RenderView::paint(PaintInfo& paintInfo, int tx, int ty) { #if PLATFORM(WKC) CRASH_IF_STACK_OVERFLOW(WKC_STACK_MARGIN_DEFAULT); #endif // If we ever require layout but receive a paint anyway, something has gone horribly wrong. ASSERT(!needsLayout()); // Cache the print rect because the dirty rect could get changed during painting. if (printing()) setPrintRect(paintInfo.rect); else setPrintRect(IntRect()); paintObject(paintInfo, tx, ty); }
void RenderView::calcWidth() { if (!printing() && m_frameView) setWidth(viewWidth()); #ifdef ANDROID_LAYOUT const Settings * settings = document()->settings(); ASSERT(settings); if (settings->layoutAlgorithm() == Settings::kLayoutFitColumnToScreen) m_visibleWidth = m_frameView->screenWidth(); if (settings->useWideViewport() && settings->viewportWidth() == -1 && width() < minPrefWidth()) setWidth(m_minPrefWidth); #endif m_marginLeft = 0; m_marginRight = 0; }
int main() { pthread_t threadName[NUM_THREADS]; int i,t = 0; struct Data data[] = {{{1500, 1500, malloc(sizeof(int) * 2250000) } , {1500, 1500, malloc(sizeof(int) * 2250000)}}}; init((void *) &data); for(t=0; t<NUM_THREADS; t++){ pthread_create(&threadName[t], NULL, multiply, (void*)t); } for (i = 0; i < NUM_THREADS; i++) pthread_join (threadName[i], NULL); printing(); pthread_exit(NULL); }
void RenderView::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& rect, bool fixed) { // If a container was specified, and was not 0 or the RenderView, // then we should have found it by now. ASSERT_UNUSED(repaintContainer, !repaintContainer || repaintContainer == this); if (printing()) return; if (fixed && m_frameView) rect.move(scrollOffsetForFixed(m_frameView)); // Apply our transform if we have one (because of full page zooming). if (m_layer && m_layer->transform()) rect = m_layer->transform()->mapRect(rect); }