/** * Acts as the display function for the window. */ static void RenderSceneCB() { // Clear the color and depth buffers glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT ); glClearColor(255,255,255,1); // TODO // Your rendering code problem12(); problem12(); problem13(); problem14(); problem15(); problem16(); problem17(); problem18(); // Flush all drawing commands and swapbuffers glutSwapBuffers(); } // end RenderSceneCB
int main(int argc, char** argv) { return(problem15(argc, argv)); }