void Crate::draw(cv::Mat& image) {
	// Draw the fiducial points
	cv::circle(image, points[0], 1, cv::Scalar(255, 0, 0), 2);
	cv::circle(image, points[1], 1, cv::Scalar(0, 255, 0), 2);
	cv::circle(image, points[2], 1, cv::Scalar(0, 0, 255), 2);

	cv::RotatedRect rect = this->rect();

	// Draw rect
	{
		cv::Point2f pt1(
				rect.center.x + (rect.size.width / 2.0) * cos(-rect.angle)
						- (rect.size.height / 2.0) * sin(-rect.angle),
				rect.center.y + (rect.size.height / 2.0) * cos(-rect.angle)
						+ (rect.size.width / 2.0) * sin(-rect.angle));
		cv::Point2f pt2(
				rect.center.x - (rect.size.width / 2.0) * cos(-rect.angle)
						- (rect.size.height / 2.0) * sin(-rect.angle),
				rect.center.y + (rect.size.height / 2.0) * cos(-rect.angle)
						- (rect.size.width / 2.0) * sin(-rect.angle));
		cv::Point2f pt3(
				rect.center.x - (rect.size.width / 2.0) * cos(-rect.angle)
						+ (rect.size.height / 2.0) * sin(-rect.angle),
				rect.center.y - (rect.size.height / 2.0) * cos(-rect.angle)
						- (rect.size.width / 2.0) * sin(-rect.angle));
		cv::Point2f pt4(
				rect.center.x + (rect.size.width / 2.0) * cos(-rect.angle)
						+ (rect.size.height / 2.0) * sin(-rect.angle),
				rect.center.y - (rect.size.height / 2.0) * cos(-rect.angle)
						+ (rect.size.width / 2.0) * sin(-rect.angle));

		cv::line(image, pt1, pt2, cv::Scalar(0,255,0), 2);
		cv::line(image, pt2, pt3, cv::Scalar(0,255,0), 2);
		cv::line(image, pt3, pt4, cv::Scalar(0,255,0), 2);
		cv::line(image, pt4, pt1, cv::Scalar(0,255,0), 2);
	}

	// Draw arrow
	{
		cv::Point pt1 = rect.center;
		cv::Point pt2(pt1.x - 50 * cos(-rect.angle+M_PI/2.0),
				pt1.y - 50 * sin(-rect.angle+M_PI/2.0));
		cv::line(image, pt1, pt2, cv::Scalar(0, 0, 0), 2);
		cv::line(image, pt2,
				cv::Point(pt2.x + 10 * cos(-rect.angle+3*M_PI/4.0),
						pt2.y + 10 * sin(-rect.angle+3*M_PI/4.0)),
						cv::Scalar(0, 0, 0), 2);
		cv::line(image, pt2,
				cv::Point(pt2.x + 10 * cos(-rect.angle+M_PI/4.0),
						pt2.y + 10 * sin(-rect.angle+M_PI/4.0)),
						cv::Scalar(0, 0, 0), 2);
		std::stringstream ss;
		ss << cv::saturate_cast<int>(rect.angle / (M_PI/180.0));
		cv::putText(image, ss.str(), pt1-cv::Point(15,0), CV_FONT_HERSHEY_SIMPLEX, .5, cv::Scalar(255,0,0), 2);
	}

	if(!name.empty()) {
		cv::putText(image, name, cv::Point(rect.center.x, rect.center.y-20), CV_FONT_HERSHEY_COMPLEX, 1, cv::Scalar(0,0,255), 2);
	}
}
int main(void)
{
    point pt1(3, 5);
    pt1.print();

#if 1
    point pt2 = pt1;
    pt2.print();
#endif

    point pt3 = get_point();
    pt3.print();

#if 1
    point pt4(98, 6);
    pt4 = pt4;
    pt4.print();
#endif

#if 1
    point pt5;
    pt5 = pt4;//call the assign operator, remind the self assignment
    pt5.print();
#endif

    return 0;
}
	TopoDS_Shape CreateRectangle::executeCreation() const
	{
		try
		{
			gp_Pnt pt1(point);
			gp_Pnt pt2(point.X() + width, point.Y(), point.Z());
			gp_Pnt pt3(point.X() + width, point.Y() + height, point.Z());
			gp_Pnt pt4(point.X(), point.Y() + height, point.Z());

			Handle(Geom_TrimmedCurve) segment1 = GC_MakeSegment(pt1, pt2);
			Handle(Geom_TrimmedCurve) segment2 = GC_MakeSegment(pt2, pt3);
			Handle(Geom_TrimmedCurve) segment3 = GC_MakeSegment(pt3, pt4);
			Handle(Geom_TrimmedCurve) segment4 = GC_MakeSegment(pt4, pt1);

			TopoDS_Edge edge1 = BRepBuilderAPI_MakeEdge(segment1);
			TopoDS_Edge edge2 = BRepBuilderAPI_MakeEdge(segment2);
			TopoDS_Edge edge3 = BRepBuilderAPI_MakeEdge(segment3);
			TopoDS_Edge edge4 = BRepBuilderAPI_MakeEdge(segment4);

			TopoDS_Wire wire  = BRepBuilderAPI_MakeWire(edge1 , edge2 , edge3, edge4);

			BRepBuilderAPI_MakeFace makeFace(wire);
			return makeFace.Shape();
		}
		catch(const StdFail_NotDone& ex)
		{
			throw Common::Exception(QObject::tr("Create rectangle error"));
		}
	}
void test_wait_for_either_of_five_futures_5()
{
    boost::packaged_task<int> pt(make_int_slowly);
    boost::unique_future<int> f1(pt.get_future());
    boost::packaged_task<int> pt2(make_int_slowly);
    boost::unique_future<int> f2(pt2.get_future());
    boost::packaged_task<int> pt3(make_int_slowly);
    boost::unique_future<int> f3(pt3.get_future());
    boost::packaged_task<int> pt4(make_int_slowly);
    boost::unique_future<int> f4(pt4.get_future());
    boost::packaged_task<int> pt5(make_int_slowly);
    boost::unique_future<int> f5(pt5.get_future());
    
    boost::thread(::cast_to_rval(pt5));
    
    unsigned const future=boost::wait_for_any(f1,f2,f3,f4,f5);
    
    BOOST_CHECK(future==4);
    BOOST_CHECK(!f1.is_ready());
    BOOST_CHECK(!f2.is_ready());
    BOOST_CHECK(!f3.is_ready());
    BOOST_CHECK(!f4.is_ready());
    BOOST_CHECK(f5.is_ready());
    BOOST_CHECK(f5.get()==42);
}
 double Error(size_t sample, const Model& model) const
 {
     // Calculate the distance from the point to the plane normal as the dot
     // product
     // D = (P-A).N/|N|
     openMVG::Vec3 pt3 = _pt.col(sample);
     openMVG::Vec4 pt4(pt3(0), pt3(1), pt3(2), 1.0);
     return fabs(model.dot(pt4));
 }
Exemple #6
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TopoDS_Shape OCCPartFactory::makeCube( const Standard_Real width,
                                       const Standard_Real height,
                                       const Standard_Real depth)
{
    // define points
    gp_Pnt pt1( -width / 2.0, 0.0, 0.0 );
    gp_Pnt pt2( -width / 2.0, -depth / 2.0, 0.0 );
    gp_Pnt pt3( width / 2.0, -depth / 2.0, 0.0 );
    gp_Pnt pt4( width /2.0, 0.0, 0.0 );

    // define segments
    Handle_Geom_TrimmedCurve seg1 = GC_MakeSegment( pt1, pt2 );
    Handle_Geom_TrimmedCurve seg2 = GC_MakeSegment( pt2, pt3 );
    Handle_Geom_TrimmedCurve seg3 = GC_MakeSegment( pt3, pt4 );

    // make edge
    TopoDS_Edge edge1 = BRepBuilderAPI_MakeEdge( seg1 );
    TopoDS_Edge edge2 = BRepBuilderAPI_MakeEdge( seg2 );
    TopoDS_Edge edge3 = BRepBuilderAPI_MakeEdge( seg3 );

    // make wire
    TopoDS_Wire wire1 = BRepBuilderAPI_MakeWire( edge1, edge2, edge3 );

    //Complete Profile
    gp_Ax1 xAxis = gp::OX();
    gp_Trsf transfer;
    
    transfer.SetMirror( xAxis );
    
    BRepBuilderAPI_Transform aBRepTrsf( wire1 , transfer );
    TopoDS_Shape mirroredShape = aBRepTrsf.Shape();
    TopoDS_Wire mirroredWire1 = TopoDS::Wire( mirroredShape );
    
    BRepBuilderAPI_MakeWire mkWire;
    
    mkWire.Add( wire1 );
    mkWire.Add( mirroredWire1 );
    
    TopoDS_Wire wireProfile = mkWire.Wire();
    
    //Body : Prism the Profile
    TopoDS_Face faceProfile = BRepBuilderAPI_MakeFace( wireProfile );
    gp_Vec prismVec( 0.0 , 0.0 , height );
    
    TopoDS_Shape cube = BRepPrimAPI_MakePrism( faceProfile, prismVec);

//     cube.setMaterial( Graphic3d_NOM_JADE );

//     Handle_AIS_Shape shape = new AIS_Shape( cube );
//     shape->SetColor( Quantity_NOC_RED );

//     return shape;
    return cube;
}
Exemple #7
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void HelloScene::drawAfter()
{
    SGraphic.drawLine(10, 10, 300, 300);
    CBPoint pt1(100,50);
    CBPoint pt2(125,50);
    CBPoint pt3(125,75);
    CBPoint pt4(100,75);
    SGraphic.drawLineLoop(pt1, pt2, pt3, pt4);
    CBRect rect(100,100,30,30);
    SGraphic.drawRect(rect);
    CBPoint pt5(200, 100);
    SGraphic.drawCircle(pt5, 50);
}
Exemple #8
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void HelloScene::drawAfter()
{
    SGraphic.drawLine(10, 10, 300, 300);
    CBPoint pt1(200,100);
    CBPoint pt2(250,100);
    CBPoint pt3(250,150);
    CBPoint pt4(200,150);
    SGraphic.drawLineLoop(pt1, pt2, pt3, pt4);
    CBRect rect(200,200,50,50);
    SGraphic.drawRect(rect);
    CBPoint pt5(400, 200);
    SGraphic.drawCircle(pt5, 100);
}
Exemple #9
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void check_equal()
{
  bool are_equal;

  Polycurve_conic_traits_2 traits;
  Polycurve_conic_traits_2::Equal_2 equal = traits.equal_2_object();
  Polycurve_conic_traits_2::Construct_x_monotone_curve_2
    construct_x_monotone_curve_2 = traits.construct_x_monotone_curve_2_object();

  //create some curves
  Conic_point_2 ps1(Rational(1,4), 4);
  Conic_point_2 pt1(2, Rational(1,2));
  Conic_curve_2 c1(0, 0, 1, 0, 0, -1, CGAL::COUNTERCLOCKWISE, ps1, pt1);

  Conic_point_2 ps2(Rational(1,4), 4);
  Conic_point_2 pt2(2, Rational(1,2));
  Conic_curve_2 c2(0, 0, 1, 0, 0, -1, CGAL::COUNTERCLOCKWISE, ps2, pt2);

  Rat_point_2 ps3(Rational(1,4), 4);
  Rat_point_2 pmid3(Rational(3,2), 2);
  Rat_point_2 pt3(2, Rational(1,3));
  Conic_curve_2 c3(ps3, pmid3, pt3);

  Rat_point_2 ps4(1, 5);
  Rat_point_2 pmid4(Rational(3,2), 3);
  Rat_point_2 pt4(3, Rational(1,3));
  Conic_curve_2 c4(ps4, pmid4, pt4);

  // //make x_monotone
  Polycurve_conic_traits_2::X_monotone_curve_2 xmc1 =
    construct_x_monotone_curve_2(c1);
  Polycurve_conic_traits_2::X_monotone_curve_2 xmc2 =
    construct_x_monotone_curve_2(c2);
  Polycurve_conic_traits_2::X_monotone_curve_2 xmc3 =
    construct_x_monotone_curve_2(c3);
  Polycurve_conic_traits_2::X_monotone_curve_2 xmc4 =
    construct_x_monotone_curve_2(c4);

  are_equal = equal(xmc1, xmc2);
  std::cout << "Two equal conic arcs are computed as:  "
            << ((are_equal) ? "equal" : "Not equal") << std::endl;

  are_equal = equal(xmc3, xmc2);
  std::cout << "Two un-equal conic arcs are computed as:  "
            << ((are_equal) ? "equal" : "Not equal") << std::endl;

  are_equal = equal(xmc3, xmc4);
  std::cout << "Two un-equal conic arcs are computed as:  "
            << ((are_equal) ? "equal" : "Not equal") << std::endl;
 }
main()
	{
	page pg;
	pg.adjustparams = adjust;
	xy pt1(-7,4), pt2(0,0), pt3(-7,-4), pt4(8,0);
	FeynDiagram fdA(pg,1,4,5.5);
	line_plain L1A(fdA,pt1,pt2), L2A(fdA,pt2,pt3);
	line_zigzag L3A(fdA,pt2,pt4);
	
	FeynDiagram fdB(pg,4.5,7.5,5.5);
	line_plain L1B(fdB,pt1,pt2), L2B(fdB,pt2,pt3);
	line_wiggle L3B(fdB,pt2,pt4);

	pg.output();
	return 0;
	}
Exemple #11
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	void mark(cv::Mat& img, PPoint2d &p, unsigned char l) {
		int r = 10;
  //draw_circle(img, p, r, l);
  //	draw_circle(img, p[0], p[1], 10, l);
  //	draw_line(img, p[0]-r/2, p[1]-r/2, p[0]+r/2, p[1]+r/2, l);
  //	draw_line(img, p[0]-r/2, p[1]+r/2, p[0]+r/2, p[1]-r/2, l);
		double x = p.x();
		double y = p.y();
		cv::Point2d pt(x,y);
		cv::Point2d pt1(x - r / 2, y - r / 2);
		cv::Point2d pt2(x + r / 2, y + r / 2);
		cv::Point2d pt3(x - r / 2, y + r / 2);
		cv::Point2d pt4(x + r / 2, y - r / 2);

		cout << p << endl;
		if (x >= 0 && y >= 0 && x <= img.rows && y <= img.cols) {
			cv::circle(img, pt, 10, l);
			cv::line(img, pt1, pt2, l);
			cv::line(img, pt3, pt4, l);
		}
	}
Exemple #12
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void DrawResult(IplImage* image, windage::Matrix3 homography, CvScalar color = CV_RGB(255, 0, 0), int thickness = 1)
{
	windage::Vector3 pt1(0.0, 0.0, 1.0);
	windage::Vector3 pt2(TEMPLATE_WIDTH, 0.0, 1.0);
	windage::Vector3 pt3(TEMPLATE_WIDTH, TEMPLATE_HEIGHT, 1.0);
	windage::Vector3 pt4(0.0, TEMPLATE_HEIGHT, 1.0);

	windage::Vector3 outPoint1 = homography * pt1;
	windage::Vector3 outPoint2 = homography * pt2;
	windage::Vector3 outPoint3 = homography * pt3;
	windage::Vector3 outPoint4 = homography * pt4;

	outPoint1 /= outPoint1.z;
	outPoint2 /= outPoint2.z;
	outPoint3 /= outPoint3.z;
	outPoint4 /= outPoint4.z;

	cvLine(image, cvPoint((int)outPoint1.x, (int)outPoint1.y), cvPoint((int)outPoint2.x, (int)outPoint2.y), color, thickness);
	cvLine(image, cvPoint((int)outPoint2.x, (int)outPoint2.y), cvPoint((int)outPoint3.x, (int)outPoint3.y), color, thickness);		
	cvLine(image, cvPoint((int)outPoint3.x, (int)outPoint3.y), cvPoint((int)outPoint4.x, (int)outPoint4.y), color, thickness);
	cvLine(image, cvPoint((int)outPoint4.x, (int)outPoint4.y), cvPoint((int)outPoint1.x, (int)outPoint1.y), color, thickness);
}
Exemple #13
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TEST(NumLib, SpatialFunctionInterpolationSurface)
{
	// create geometry
	GeoLib::Point pt1(0.0, 0.0, 0.0);
	GeoLib::Point pt2(10.0, 0.0, 0.0);
	GeoLib::Point pt3(10.0, 10.0, 0.0);
	GeoLib::Point pt4(0.0, 10.0, 0.0);
	std::vector<GeoLib::Point*> pnts = {&pt1, &pt2, &pt3, &pt4};
	GeoLib::Polyline ply0(pnts);
	ply0.addPoint(0);
	ply0.addPoint(1);
	ply0.addPoint(2);
	ply0.addPoint(3);
	ply0.addPoint(0);
	std::unique_ptr<GeoLib::Surface>  sfc1(GeoLib::Surface::createSurface(ply0));

	// define a function
	const std::vector<std::size_t> vec_point_ids = {{0, 1, 2, 3}};
	const std::vector<double> vec_point_values = {{0., 100., 100., 0.}};
	NumLib::LinearInterpolationOnSurface interpolate(*sfc1, vec_point_ids, vec_point_values, std::numeric_limits<double>::max());

	// normal
	for (unsigned k=0; k<10; k++) {
		ASSERT_DOUBLE_EQ(k*10., interpolate(GeoLib::Point(k,0,0)));
		ASSERT_DOUBLE_EQ(k*10., interpolate(GeoLib::Point(k,5,0)));
		ASSERT_DOUBLE_EQ(k*10., interpolate(GeoLib::Point(k,10,0)));
	}

	// failure
	// x, y
	ASSERT_DOUBLE_EQ(std::numeric_limits<double>::max(), interpolate(GeoLib::Point(-1,-1,0)));
	ASSERT_DOUBLE_EQ(std::numeric_limits<double>::max(), interpolate(GeoLib::Point(11,-1,0)));
	ASSERT_DOUBLE_EQ(std::numeric_limits<double>::max(), interpolate(GeoLib::Point(11,11,0)));
	ASSERT_DOUBLE_EQ(std::numeric_limits<double>::max(), interpolate(GeoLib::Point(-1,11,0)));
	// z
	ASSERT_DOUBLE_EQ(std::numeric_limits<double>::max(), interpolate(GeoLib::Point(0,0,1)));
	ASSERT_DOUBLE_EQ(std::numeric_limits<double>::max(), interpolate(GeoLib::Point(0,0,-1)));
}
	void BlockingInfoRenderer::render(Camera* cam, Layer* layer, RenderList& instances) {
		CellGrid* cg = layer->getCellGrid();
		if (!cg) {
			FL_WARN(_log, "No cellgrid assigned to layer, cannot draw grid");
			return;
		}
		
		Rect cv = cam->getViewPort();
		RenderList::const_iterator instance_it = instances.begin();
		for (;instance_it != instances.end(); ++instance_it) {
			Instance* instance = (*instance_it)->instance;
			if (!instance->getObject()->isBlocking() || !instance->isBlocking()) {
				continue;
			}
			std::vector<ExactModelCoordinate> vertices;
			cg->getVertices(vertices, instance->getLocationRef().getLayerCoordinates());
			std::vector<ExactModelCoordinate>::const_iterator it = vertices.begin();
			int halfind = vertices.size() / 2;
			ScreenPoint firstpt = cam->toScreenCoordinates(cg->toMapCoordinates(*it));
			Point pt1(firstpt.x, firstpt.y);
			Point pt2;
			++it;
			for (; it != vertices.end(); it++) {
				ScreenPoint pts = cam->toScreenCoordinates(cg->toMapCoordinates(*it));
				pt2.x = pts.x; pt2.y = pts.y;
				Point cpt1 = pt1;
				Point cpt2 = pt2;
				m_renderbackend->drawLine(cpt1, cpt2, m_color.r, m_color.g, m_color.b);
				pt1 = pt2;
			}
			m_renderbackend->drawLine(pt2, Point(firstpt.x, firstpt.y), m_color.r, m_color.g, m_color.b);
			ScreenPoint spt1 = cam->toScreenCoordinates(cg->toMapCoordinates(vertices[0]));
			Point pt3(spt1.x, spt1.y);
			ScreenPoint spt2 = cam->toScreenCoordinates(cg->toMapCoordinates(vertices[halfind]));
			Point pt4(spt2.x, spt2.y);
			m_renderbackend->drawLine(pt3, pt4, m_color.r, m_color.g, m_color.b);
		}
	}
Exemple #15
0
Cube::Cube(){
    geoType = CUBE_GEO;
    p = new Poly();
    Point pt1(0,0,0);
    Point pt2(0,0,10);
    Point pt3(10,0,10);
    Point pt4(10,0,0);
    Point pt5(10,10,0);
    Point pt6(10,10,10);
    Point pt7(0,10,10);
    Point pt8(0,10,0);

    p->addFace(pt1, pt2, pt7, pt8); // bottom
    p->addFace(pt3, pt4, pt5, pt6); // right
    p->addFace(pt1, pt2, pt3, pt4); // front 
    p->addFace(pt5, pt6, pt7, pt8); // top
    p->addFace(pt1, pt4, pt5, pt8); // left
    p->addFace(pt2, pt3, pt6, pt7); // back 

    p->computeNormals();
    this->addPoly(p); // this adds it to scene
    p->bound();
    this->bound();
}
Exemple #16
0
void test_RT()
{
  typedef RT                 Cls;

  //  _test_cls_regular_3( Cls() );
  typedef traits::Bare_point Point;
  typedef traits::Weighted_point Weighted_point;

  typedef typename Cls::Vertex_handle                Vertex_handle;
  typedef typename Cls::Cell_handle                  Cell_handle; 
  typedef typename Cls::Facet                        Facet;
  typedef typename Cls::Edge                         Edge;
  
  typedef std::list<Weighted_point>                  list_point;
  typedef typename Cls::Finite_cells_iterator        Finite_cells_iterator;

  // temporary version

  int n, m;
  int count = 0;

  // For dimension 0, we need to check that the point of highest weight is the
  // one that finally ends up in the vertex.
  std::cout << " test dimension 0 " << std::endl;
  Cls T0;
  T0.insert(Weighted_point( Point (0,0,0), 0) );
  T0.insert(Weighted_point( Point (0,0,0), 1) );
  T0.insert(Weighted_point( Point (0,0,0), -1) );
  assert(T0.dimension() == 0);
  assert(T0.number_of_vertices() == 1);
  assert(T0.finite_vertices_begin()->point().weight() == 1);

  std::cout << " test dimension 1 " << std::endl;
  Cls T1;
  std::cout << " number of inserted points : " ;
  Weighted_point p[5];
  for ( m=0; m<5; m++) {
    if ( (m%2)== 0 ) 
      p[m] = Weighted_point( Point( 2*m,0,0 ), 2 );
    else 
      p[m] = Weighted_point( Point( -2*m+1,0,0 ), 2 );
    T1.insert( p[m] );
    count++;
    if (count <10)
      std::cout << count << '\b' ;
    else
      if (count < 100)
	std::cout << count << '\b' << '\b' ;
      else
	std::cout << count << '\b' << '\b' << '\b' ;
    std::cout.flush();
  }
  assert( T1.is_valid() );
  std::cout << std::endl << " number of vertices : " 
      << T1.number_of_vertices() << std::endl;

  std::cout << " number of inserted points : " ;
  Weighted_point q[5];
  for ( m=0; m<5; m++) {
    if ( (m%2)== 0 )
      q[m] = Weighted_point( Point( 2*m+1,0,0 ), 5 );
    else 
      q[m] = Weighted_point( Point( -2*m+1,0,0 ), 5 );
    T1.insert( q[m] );
    count++;
    if (count <10)
      std::cout << count << '\b' ;
    else
      if (count < 100)
  std::cout << count << '\b' << '\b' ;
      else
  std::cout << count << '\b' << '\b' << '\b' ;
    std::cout.flush();  
  }
  assert( T1.is_valid() );
  std::cout << std::endl << " number of vertices : " 
      << T1.number_of_vertices() << std::endl;

  std::cout << " number of inserted points : " ;
  Weighted_point r[10];
  for ( m=0; m<10; m++) {
    if ( (m%2)== 0 ) 
      r[m] = Weighted_point( Point( m,0,0 ), 1 );
    else 
      r[m] = Weighted_point( Point( -m,0,0 ), 1 );
    T1.insert( r[m] );
    count++;
    if (count <10)
      std::cout << count << '\b' ;
    else
      if (count < 100)
  std::cout << count << '\b' << '\b' ;
      else
  std::cout << count << '\b' << '\b' << '\b' ;
    std::cout.flush();  
  }
  assert( T1.is_valid() );
  std::cout << std::endl << " number of vertices : " 
      << T1.number_of_vertices() << std::endl;
  assert( T1.dimension()==1 );

  // The following is distilled from a bug report by Wulue Zhao
  // ([email protected]), a student of Tamal Dey.
  Point pt0(0,0,0);
  Point pt1( 1,0,0), pt2(2,0,0),  pt3(3,0,0);
  Point pt4(-1,0,0), pt5(-2,0,0), pt6(-3,0,0);

  Weighted_point wp0(pt0,10.0);
  Weighted_point wp1(pt1,0.0),  wp2(pt2,0.0),  wp3(pt3,0.0);
  Weighted_point wp4(pt4,0.0),  wp5(pt5,0.0),  wp6(pt6,0.0);

  Cls T11;

  T11.insert(wp0);
  T11.insert(wp1);
  T11.insert(wp2);
  T11.insert(wp3);
  T11.insert(wp4);
  T11.insert(wp5);
  T11.insert(wp6);

  assert(T11.is_valid());

  // And another distilled bug report from the same guy.
 {
  Point p1(-0.07, 0.04, 0.04);
  Point p2(0.09, 0.04, 0.04);
  Point p3(0.09, -0.05, 0.04);
  Point p4(0.05, -0.05, 0.04);
  Point p5(0.05, 0.0, 0.04);
  Point p6(-0.07, 0.0, 0.04);
  Point p7(-0.07, 0.04, -0.04);
  Point p8(0.09, 0.04, -0.04);
  Point p9(0.09, -0.05, -0.04);
  Point p10(0.05, -0.05, -0.04);
  Point p11(0.05, 0.0, -0.04);
  Point p12(-0.07, 0.0, -0.04);

  Weighted_point wp1(p1,0);
  Weighted_point wp2(p2,0);
  Weighted_point wp3(p3,0);
  Weighted_point wp4(p4,0);
  Weighted_point wp5(p5,0);
  Weighted_point wp6(p6,0);
  Weighted_point wp7(p7,0);
  Weighted_point wp8(p8,0);
  Weighted_point wp9(p9,0);
  Weighted_point wp10(p10,0);
  Weighted_point wp11(p11,0);
  Weighted_point wp12(p12,0);
  Weighted_point wp13(p3,0.3); // wp13 has the same coordinates with wp3

  Cls T111;

  T111.insert(wp1);
  T111.insert(wp2);
  T111.insert(wp3);
  T111.insert(wp13); // it doesnot work inserting wp13 here
  T111.insert(wp4);
  T111.insert(wp5);
  T111.insert(wp6);
  T111.insert(wp7);
  T111.insert(wp8);
  T111.insert(wp9);
  T111.insert(wp10);
  T111.insert(wp11);
  T111.insert(wp12);

  assert(T111.is_valid());
 }

  std::cout << " test dimension 2 " << std::endl;
  std::cout << " number of inserted points : " ;
  Cls T2;

  count = 0 ;
  int px=1, py=1;
  int qx=-1, qy=2;
  Weighted_point s[400];
  for (m=0; m<10; m++)
    for (n=0; n<10; n++) {
      s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), 1 );
      T2.insert( s[m+20*n] );
      count++;
      if (count <10)
  std::cout << count << '\b' ;
      else
  if (count < 100)
    std::cout << count << '\b' << '\b' ;
  else
    std::cout << count << '\b' << '\b' << '\b' ;
      std::cout.flush();
    }
  for (m=10; m<20; m++)
    for (n=0; n<10; n++) {
      s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), -1 );
      T2.insert( s[m+20*n] );
      count++;
      if (count <10)
  std::cout << count << '\b' ;
      else
  if (count < 100)
    std::cout << count << '\b' << '\b' ;
  else
    std::cout << count << '\b' << '\b' << '\b' ;
      std::cout.flush();
    }
  for (m=0; m<10; m++)
    for (n=10; n<20; n++) {
      s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), -2 );
      T2.insert( s[m+20*n] );
      count++;
      if (count <10)
  std::cout << count << '\b' ;
      else
  if (count < 100)
    std::cout << count << '\b' << '\b' ;
  else
    std::cout << count << '\b' << '\b' << '\b' ;
      std::cout.flush();
    }
  for (m=10; m<20; m++)
    for (n=10; n<20; n++) {
      s[m+20*n] = Weighted_point( Point(m*px+n*qx, m*py+n*qy, 0), 5 );
      T2.insert( s[m+20*n] );
      count++;
      if (count <10)
  std::cout << count << '\b' ;
      else
  if (count < 100)
    std::cout << count << '\b' << '\b' ;
  else
    std::cout << count << '\b' << '\b' << '\b' ;
      std::cout.flush();
    }
 
  std::cout << std::endl << " number of vertices : " 
      << T2.number_of_vertices() << std::endl;
  assert( T2.dimension()==2 );
  assert( T2.is_valid() );

 // dimension 3
  std::cout << " test dimension 3" << std::endl;
  Cls T;

  list_point lp;
  int a, b, d;
  for (a=0;a!=10;a++)
    //    for (b=0;b!=10;b++)
    for (b=0;b!=5;b++)
      //      for (d=0;d!=10;d++)
      for (d=0;d!=5;d++)
  lp.push_back(Weighted_point( Point(a*b-d*a + (a-b)*10 +a ,
             a-b+d +5*b,
             a*a-d*d+b),
             a*b-a*d) );
  list_point::iterator it;
  count = 0 ;
  std::cout << " number of inserted points : " ;
  for (it=lp.begin(); it!=lp.end(); ++it){
    count++;
    T.insert(*it);
    if (count <10)
      std::cout << count << '\b' ;
    else
      if (count < 100)
        std::cout << count << '\b' << '\b' ;
      else 
        if (count < 1000)
          std::cout << count << '\b' << '\b' << '\b' ;
        else
    std::cout << count << std::endl;
    std::cout.flush();
  }
  std::cout << std::endl;

  std::cout << " number of vertices : " 
      << T.number_of_vertices() << std::endl;
  assert(T.is_valid());
  assert(T.dimension()==3);

  T.clear();
  std::cout << " test iterator range insert" << std::endl;
  T.insert (lp.begin(), lp.end());

  std::cout << " number of vertices : " 
      << T.number_of_vertices() << std::endl;
  assert(T.is_valid());
  assert(T.dimension()==3);


    //test nearest_power_vertex
  std::cout << " test nearest_power_vertex " << std::endl;
  Point pp1(0.0, 0.0, 0.0);
  Point pp2(1.0, 0.0, 0.0);
  Point pp3(0.0, 1.0, 0.0);
  Point pp4(0.0, 0.0, 1.0);
  Point pp5(1.0, 1.0, 0.0);
  Point pp6(0.0, 1.0, 1.0);
  Point pp7(1.0, 0.0, 1.0);
  Point pp8(1.0, 1.0, 1.0);

  Weighted_point wpp1(pp1, 1.0);
  Weighted_point wpp2(pp2, 2.0);
  Weighted_point wpp3(pp3, 1.0);
  Weighted_point wpp4(pp4, 4.0);
  Weighted_point wpp5(pp5, 1.0);
  Weighted_point wpp6(pp6, 1.0);
  Weighted_point wpp7(pp7, 1.0);
  Weighted_point wpp8(pp8, 8.0);

  Cls T3;

  T3.insert(wpp1);
  Vertex_handle v2 = T3.insert(wpp2);
  assert( T3.nearest_power_vertex(Point(0.5,0.5,0.5)) == v2);
  
  T3.insert(wpp3);
  Vertex_handle v4 = T3.insert(wpp4);
  assert( T3.nearest_power_vertex(Point(0.5,0.5,0.5)) == v4);

  T3.insert(wpp5);
  T3.insert(wpp6);
  T3.insert(wpp7);
  // Avoid inserting the same point twice, now that hidden points are handled,
  // insert (existing_point) returns Vertex_handle().
  // T3.insert(wpp8);
  Vertex_handle v8 = T3.insert(wpp8);
  Point query(0.5,0.5,0.5);
  assert(T3.nearest_power_vertex(query) == v8);
  assert(T3.nearest_power_vertex(Weighted_point(query,1.0)) == v8 );
  assert(T3.nearest_power_vertex_in_cell(query ,v8->cell()) == v8); 
  
  // test dual
  std::cout << " test dual member functions" << std::endl;
  Finite_cells_iterator fcit = T3.finite_cells_begin();
  for( ; fcit != T3.finite_cells_end(); ++fcit) {
    Point cc = T3.dual(fcit);
    Vertex_handle ncc = T3.nearest_power_vertex(cc);
    assert(fcit->has_vertex(ncc));
  }

  // test Gabriel
  std::cout << " test is_Gabriel " << std::endl;
  Point q0(0.,0.,0.);
  Point q1(2.,0.,0.);
  Point q2(0.,2.,0.);
  Point q3(0.,0.,2.);

  Weighted_point wq0(q0,0.);
  Weighted_point wq1(q1,0.);
  Weighted_point wq2(q2,0.);
  Weighted_point wq3(q3,0.);
  Weighted_point wq01(q0,2.);
  
  Cls T4;
  Vertex_handle v0 = T4.insert(wq0);
  Vertex_handle v1 = T4.insert(wq1);
  v2 = T4.insert(wq2);
  Vertex_handle v3 = T4.insert(wq3);
  Cell_handle c;
  int i,j,k,l;
  assert(T4.is_facet(v0,v1,v2,c,j,k,l));
  i = 6 - (j+k+l);
  Facet f = std::make_pair(c,i);
  assert(T4.is_Gabriel(c,i));
  assert(T4.is_Gabriel(f));
  assert(T4.is_facet(v1,v2,v3,c,j,k,l));
  i = 6 - (j+k+l);
  assert(!T4.is_Gabriel(c,i));
  assert(T4.is_edge(v0,v1,c,i,j));
  assert(T4.is_Gabriel(c,i,j));
  Edge e = make_triple(c,i,j);
  assert(T4.is_Gabriel(e));
  assert(T4.is_edge(v2,v3,c,i,j));
  assert(T4.is_Gabriel(c,i,j));
  
  Vertex_handle v01 = T4.insert(wq01);
  (void) v01; // kill warning
  assert(T4.is_edge(v2,v3,c,i,j));
  assert(!T4.is_Gabriel(c,i,j));

  Weighted_point wwq0(q0,0.);
  Weighted_point wwq1(q1,0.);
  Weighted_point wwq2(q2,0.);
  Weighted_point wwq3(q3,5.);
  Cls T5;
  v0 = T5.insert(wwq0);
  v1 = T5.insert(wwq1);
  v2 = T5.insert(wwq2);
  v3 = T5.insert(wwq3);
  assert(T5.nearest_power_vertex(v3->point().point()) == v3);
  assert(T5.nearest_power_vertex(v0->point().point()) == v3);
  assert(T5.is_Gabriel(v3));
  assert(!T5.is_Gabriel(v0));
}
Exemple #17
0
QBezier QBezier::mapBy(const QTransform &transform) const
{
    return QBezier::fromPoints(transform.map(pt1()), transform.map(pt2()), transform.map(pt3()), transform.map(pt4()));
}
bool QgsEllipseSymbolLayerV2::writeDxf( QgsDxfExport& e, double mmMapUnitScaleFactor, const QString& layerName, const QgsSymbolV2RenderContext* context, const QgsFeature* f, const QPointF& shift ) const
{
  //width
  double symbolWidth = mSymbolWidth;
  QgsExpression* widthExpression = expression( "width" );
  if ( widthExpression ) //1. priority: data defined setting on symbol layer level
  {
    symbolWidth = widthExpression->evaluate( const_cast<QgsFeature*>( f ) ).toDouble();
  }
  else if ( context->renderHints() & QgsSymbolV2::DataDefinedSizeScale ) //2. priority: is data defined size on symbol level
  {
    symbolWidth = mSize;
  }
  if ( mSymbolWidthUnit == QgsSymbolV2::MM )
  {
    symbolWidth *= mmMapUnitScaleFactor;
  }

  //height
  double symbolHeight = mSymbolHeight;
  QgsExpression* heightExpression = expression( "height" );
  if ( heightExpression ) //1. priority: data defined setting on symbol layer level
  {
    symbolHeight =  heightExpression->evaluate( const_cast<QgsFeature*>( f ) ).toDouble();
  }
  else if ( context->renderHints() & QgsSymbolV2::DataDefinedSizeScale ) //2. priority: is data defined size on symbol level
  {
    symbolHeight = mSize;
  }
  if ( mSymbolHeightUnit == QgsSymbolV2::MM )
  {
    symbolHeight *= mmMapUnitScaleFactor;
  }

  //outline width
  double outlineWidth = mOutlineWidth;
  QgsExpression* outlineWidthExpression = expression( "outline_width" );
  if ( outlineWidthExpression )
  {
    outlineWidth = outlineWidthExpression->evaluate( const_cast<QgsFeature*>( context->feature() ) ).toDouble();
  }
  if ( mOutlineWidthUnit == QgsSymbolV2::MM )
  {
    outlineWidth *= outlineWidth;
  }

  //color
  QColor c = mFillColor;
  QgsExpression* fillColorExpression = expression( "fill_color" );
  if ( fillColorExpression )
  {
    c = QColor( fillColorExpression->evaluate( const_cast<QgsFeature*>( context->feature() ) ).toString() );
  }
  int colorIndex = e.closestColorMatch( c.rgb() );

  //symbol name
  QString symbolName =  mSymbolName;
  QgsExpression* symbolNameExpression = expression( "symbol_name" );
  if ( symbolNameExpression )
  {
    QgsExpression* symbolNameExpression = expression( "symbol_name" );
    symbolName = symbolNameExpression->evaluate( const_cast<QgsFeature*>( context->feature() ) ).toString();
  }

  //offset
  double offsetX = 0;
  double offsetY = 0;
  markerOffset( *context, offsetX, offsetY );
  QPointF off( offsetX, offsetY );

  //priority for rotation: 1. data defined symbol level, 2. symbol layer rotation (mAngle)
  double rotation = 0.0;
  QgsExpression* rotationExpression = expression( "rotation" );
  if ( rotationExpression )
  {
    rotation = rotationExpression->evaluate( const_cast<QgsFeature*>( context->feature() ) ).toDouble();
  }
  else if ( !qgsDoubleNear( mAngle, 0.0 ) )
  {
    rotation = mAngle;
  }
  rotation = -rotation; //rotation in Qt is counterclockwise
  if ( rotation )
    off = _rotatedOffset( off, rotation );

  QTransform t;
  t.translate( shift.x() + offsetX, shift.y() + offsetY );

  if ( rotation != 0 )
    t.rotate( rotation );

  double halfWidth = symbolWidth / 2.0;
  double halfHeight = symbolHeight / 2.0;

  if ( symbolName == "circle" )
  {
    //soon...
  }
  else if ( symbolName == "rectangle" )
  {
    QPointF pt1( t.map( QPointF( -halfWidth, -halfHeight ) ) );
    QPointF pt2( t.map( QPointF( halfWidth, -halfHeight ) ) );
    QPointF pt3( t.map( QPointF( -halfWidth, halfHeight ) ) );
    QPointF pt4( t.map( QPointF( halfWidth, halfHeight ) ) );
    e.writeSolid( layerName, colorIndex, QgsPoint( pt1.x(), pt1.y() ), QgsPoint( pt2.x(), pt2.y() ), QgsPoint( pt3.x(), pt3.y() ), QgsPoint( pt4.x(), pt4.y() ) );
    return true;
  }
  else if ( symbolName == "cross" )
  {
    QgsPolyline line1( 2 );
    QPointF pt1( t.map( QPointF( -halfWidth, 0 ) ) );
    QPointF pt2( t.map( QPointF( halfWidth, 0 ) ) );
    line1[0] = QgsPoint( pt1.x(), pt1.y() );
    line1[1] = QgsPoint( pt2.x(), pt2.y() );
    e.writePolyline( line1, layerName, "CONTINUOUS", colorIndex, outlineWidth, false );
    QgsPolyline line2( 2 );
    QPointF pt3( t.map( QPointF( 0, halfHeight ) ) );
    QPointF pt4( t.map( QPointF( 0, -halfHeight ) ) );
    line2[0] = QgsPoint( pt3.x(), pt3.y() );
    line2[1] = QgsPoint( pt3.x(), pt3.y() );
    e.writePolyline( line2, layerName, "CONTINUOUS", colorIndex, outlineWidth, false );
    return true;
  }
  else if ( symbolName == "triangle" )
  {
    QPointF pt1( t.map( QPointF( -halfWidth, -halfHeight ) ) );
    QPointF pt2( t.map( QPointF( halfWidth, -halfHeight ) ) );
    QPointF pt3( t.map( QPointF( 0, halfHeight ) ) );
    QPointF pt4( t.map( QPointF( 0, halfHeight ) ) );
    e.writeSolid( layerName, colorIndex, QgsPoint( pt1.x(), pt1.y() ), QgsPoint( pt2.x(), pt2.y() ), QgsPoint( pt3.x(), pt3.y() ), QgsPoint( pt4.x(), pt4.y() ) );
    return true;
  }

  return false; //soon...
}
Exemple #19
0
void OVRScene::timestep(double /*absTime*/, double dt)
{
    (void)dt;
    if (m_pHmd == NULL)
        return;

    const ovrTrackingState ts = ovrHmd_GetTrackingState(m_pHmd, ovr_GetTimeInSeconds());
    const ovrVector3f& hp = ts.HeadPose.ThePose.Position;
    glm::vec4 headPt(hp.x, hp.y, hp.z, 1.0f);

    // Get camera pose as a matrix
    const ovrPosef& cp = ts.CameraPose;
    OVR::Matrix4f camMtx = OVR::Matrix4f();
    camMtx *= OVR::Matrix4f::Translation(cp.Position)
        * OVR::Matrix4f(OVR::Quatf(cp.Orientation));

    const glm::mat4 gcamMtx = glm::make_mat4(&camMtx.Inverted().Transposed().M[0][0]);
    headPt = gcamMtx * headPt;
    m_tanFromCameraCenterline.x = fabs(headPt.x / headPt.z);
    m_tanFromCameraCenterline.y = fabs(headPt.y / headPt.z);

#if 0
    std::vector<glm::vec3> txFrustumPts = m_frustumVerts;
    for (std::vector<glm::vec3>::const_iterator it = txFrustumPts.begin();
        it != txFrustumPts.end();
        ++it)
    {
        glm::vec3 pt = *it;
        glm::vec4 pt4(pt, 1.0f);
        pt4 = gcamMtx * pt4;
        pt.x = pt4.x;
        pt.y = pt4.y;
        pt.z = pt4.z;
    }

    // Calculate minimum distance to frustum
    std::vector<glm::ivec3> planeIndices;
    planeIndices.push_back(glm::ivec3(2, 3, 4));
    planeIndices.push_back(glm::ivec3(8, 7, 6));
    planeIndices.push_back(glm::ivec3(2, 3, 7));
    planeIndices.push_back(glm::ivec3(3, 4, 8));
    planeIndices.push_back(glm::ivec3(4, 5, 9));
    planeIndices.push_back(glm::ivec3(5, 2, 6));

    float minDist = 999.0f;
    for (std::vector<glm::ivec3>::const_iterator it = planeIndices.begin();
        it != planeIndices.end();
        ++it)
    {
        const glm::ivec3& idxs = *it;
        // Assume this point has already been transformed
        // If our indices are out of bounds, we're hosed
        const glm::vec3& p1 = txFrustumPts[idxs.x];
        const glm::vec3& p2 = txFrustumPts[idxs.y];
        const glm::vec3& p3 = txFrustumPts[idxs.z];
        const glm::vec3 v1 = p1 - p2;
        const glm::vec3 v2 = p3 - p2;
        const glm::vec3 norm = glm::normalize(glm::cross(v1, v2));
        const glm::vec3 ptDist = headPt - p2;
        const float dist = fabs(glm::dot(norm, ptDist)); // shouldn't need fabs if ordering is correct
        minDist = std::min(minDist, dist);
    }
    m_distanceToFrustum = minDist;
#endif
}
bool QgsEllipseSymbolLayerV2::writeDxf( QgsDxfExport& e, double mmMapUnitScaleFactor, const QString& layerName, const QgsSymbolV2RenderContext* context, const QgsFeature* f, const QPointF& shift ) const
{
  //width
  double symbolWidth = mSymbolWidth;

  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_WIDTH ) ) //1. priority: data defined setting on symbol layer le
  {
    symbolWidth = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_WIDTH, f, mSymbolWidth ).toDouble();
  }
  else if ( context->renderHints() & QgsSymbolV2::DataDefinedSizeScale ) //2. priority: is data defined size on symbol level
  {
    symbolWidth = mSize;
  }
  if ( mSymbolWidthUnit == QgsSymbolV2::MM )
  {
    symbolWidth *= mmMapUnitScaleFactor;
  }

  //height
  double symbolHeight = mSymbolHeight;
  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_HEIGHT ) ) //1. priority: data defined setting on symbol layer level
  {
    symbolHeight = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_HEIGHT, f, mSymbolHeight ).toDouble();
  }
  else if ( context->renderHints() & QgsSymbolV2::DataDefinedSizeScale ) //2. priority: is data defined size on symbol level
  {
    symbolHeight = mSize;
  }
  if ( mSymbolHeightUnit == QgsSymbolV2::MM )
  {
    symbolHeight *= mmMapUnitScaleFactor;
  }

  //outline width
  double outlineWidth = mOutlineWidth;

  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_OUTLINE_WIDTH ) )
  {
    outlineWidth = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_OUTLINE_WIDTH, f, mOutlineWidth ).toDouble();
  }
  if ( mOutlineWidthUnit == QgsSymbolV2::MM )
  {
    outlineWidth *= outlineWidth;
  }

  //fill color
  bool ok;
  QColor fc = mFillColor;
  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_FILL_COLOR ) )
  {
    QString colorString = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_FILL_COLOR, f, QVariant(), &ok ).toString();
    if ( ok )
      fc = QColor( colorString );
  }

  //outline color
  QColor oc = mOutlineColor;
  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_OUTLINE_COLOR ) )
  {
    QString colorString = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_OUTLINE_COLOR, f, QVariant(), &ok ).toString();
    if ( ok )
      oc = QColor( colorString );
  }

  //symbol name
  QString symbolName = mSymbolName;
  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_SYMBOL_NAME ) )
  {
    symbolName = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_SYMBOL_NAME, f, mSymbolName ).toString();
  }

  //offset
  double offsetX = 0;
  double offsetY = 0;
  markerOffset( *context, offsetX, offsetY );
  QPointF off( offsetX, offsetY );

  //priority for rotation: 1. data defined symbol level, 2. symbol layer rotation (mAngle)
  double rotation = 0.0;
  if ( hasDataDefinedProperty( QgsSymbolLayerV2::EXPR_ROTATION ) )
  {
    rotation = evaluateDataDefinedProperty( QgsSymbolLayerV2::EXPR_ROTATION, f, mAngle ).toDouble() + mLineAngle;
  }
  else if ( !qgsDoubleNear( mAngle + mLineAngle, 0.0 ) )
  {
    rotation = mAngle + mLineAngle;
  }
  rotation = -rotation; //rotation in Qt is counterclockwise
  if ( rotation )
    off = _rotatedOffset( off, rotation );

  QTransform t;
  t.translate( shift.x() + offsetX, shift.y() + offsetY );

  if ( rotation != 0 )
    t.rotate( rotation );

  double halfWidth = symbolWidth / 2.0;
  double halfHeight = symbolHeight / 2.0;

  if ( symbolName == "circle" )
  {
    if ( qgsDoubleNear( halfWidth, halfHeight ) )
    {
      QPointF pt( t.map( QPointF( 0, 0 ) ) );
      e.writeFilledCircle( layerName, oc, pt, halfWidth );
    }
    else
    {
      QgsPolyline line;
      double stepsize = 2 * M_PI / 40;
      for ( int i = 0; i < 39; ++i )
      {
        double angle = stepsize * i;
        double x = halfWidth * cos( angle );
        double y = halfHeight * sin( angle );
        QPointF pt( t.map( QPointF( x, y ) ) );
        line.push_back( pt );
      }
      //close ellipse with first point
      line.push_back( line.at( 0 ) );
      if ( mBrush.style() != Qt::NoBrush )
        e.writePolygon( QgsPolygon() << line, layerName, "SOLID", fc );
      if ( mPen.style() != Qt::NoPen )
        e.writePolyline( line, layerName, "CONTINUOUS", oc, outlineWidth );
    }
  }
  else if ( symbolName == "rectangle" )
  {
    QPointF pt1( t.map( QPointF( -halfWidth, -halfHeight ) ) );
    QPointF pt2( t.map( QPointF( halfWidth, -halfHeight ) ) );
    QPointF pt3( t.map( QPointF( -halfWidth, halfHeight ) ) );
    QPointF pt4( t.map( QPointF( halfWidth, halfHeight ) ) );
    if ( mBrush.style() != Qt::NoBrush )
      e.writeSolid( layerName, fc, pt1, pt2, pt3, pt4 );
    QgsPolyline line( 5 );
    line[0] = pt1;
    line[1] = pt2;
    line[2] = pt3;
    line[3] = pt4;
    line[4] = pt1;
    if ( mPen.style() != Qt::NoPen )
      e.writePolyline( line, layerName, "CONTINUOUS", oc, outlineWidth );
    return true;
  }
  else if ( symbolName == "cross" && mPen.style() != Qt::NoPen )
  {
    QgsPolyline line1( 2 );
    QPointF pt1( t.map( QPointF( -halfWidth, 0 ) ) );
    QPointF pt2( t.map( QPointF( halfWidth, 0 ) ) );
    line1[0] = pt1;
    line1[1] = pt2;
    e.writePolyline( line1, layerName, "CONTINUOUS", oc, outlineWidth );
    QgsPolyline line2( 2 );
    QPointF pt3( t.map( QPointF( 0, halfHeight ) ) );
    QPointF pt4( t.map( QPointF( 0, -halfHeight ) ) );
    line2[0] = pt3;
    line2[1] = pt4;
    e.writePolyline( line2, layerName, "CONTINUOUS", oc, outlineWidth );
    return true;
  }
  else if ( symbolName == "triangle" )
  {
    QPointF pt1( t.map( QPointF( -halfWidth, -halfHeight ) ) );
    QPointF pt2( t.map( QPointF( halfWidth, -halfHeight ) ) );
    QPointF pt3( t.map( QPointF( 0, halfHeight ) ) );
    QPointF pt4( t.map( QPointF( 0, halfHeight ) ) );
    if ( mBrush.style() != Qt::NoBrush )
      e.writeSolid( layerName, fc, pt1, pt2, pt3, pt4 );
    if ( mPen.style() != Qt::NoPen )
    {
      QgsPolyline line( 4 );
      line[0] = pt1;
      line[1] = pt2;
      line[2] = pt3;
      line[3] = pt4;
      e.writePolyline( line, layerName, "CONTINUOUS", oc, outlineWidth );
    }
    return true;
  }

  return false; //soon...
}
 virtual void draw(GiGraphics& gs, const Matrix2d& w2d) const {
     Point2d pt3(pt1 * w2d);
     Point2d pt4(pt2 * w2d);
     gs.getCanvas()->drawLine(pt3.x, pt3.y, pt4.x, pt4.y);
 }
Exemple #22
0
int main( int nArgc, char ** papszArgv )
{
    // register drivers
    GDALAllRegister();

    if( nArgc < 2 )
        return EXIT_FAILURE;

    double dfaCornersX[5] = {0};
    double dfaCornersY[5] = {0};
    CPLString sFileName;

    // parse input values
    for( int iArg = 1; iArg < nArgc; iArg++ )
    {
        if( EQUAL(papszArgv[iArg],"-nw"))
        {
            CHECK_HAS_ENOUGH_ADDITIONAL_ARGS(2);
            const char* pszCoord = papszArgv[++iArg];
            dfaCornersY[1] = CPLAtofM(pszCoord);
            pszCoord = papszArgv[++iArg];
            dfaCornersX[1] = CPLAtofM(pszCoord);
        }
        else if( EQUAL(papszArgv[iArg],"-ne"))
        {
            CHECK_HAS_ENOUGH_ADDITIONAL_ARGS(2);
            const char* pszCoord = papszArgv[++iArg];
            dfaCornersY[2] = CPLAtofM(pszCoord);
            pszCoord = papszArgv[++iArg];
            dfaCornersX[2] = CPLAtofM(pszCoord);
        }
        else if( EQUAL(papszArgv[iArg],"-se"))
        {
            CHECK_HAS_ENOUGH_ADDITIONAL_ARGS(2);
            const char* pszCoord = papszArgv[++iArg];
            dfaCornersY[3] = CPLAtofM(pszCoord);
            pszCoord = papszArgv[++iArg];
            dfaCornersX[3] = CPLAtofM(pszCoord);
        }
        else if( EQUAL(papszArgv[iArg],"-sw"))
        {
            CHECK_HAS_ENOUGH_ADDITIONAL_ARGS(2);
            const char* pszCoord = papszArgv[++iArg];
            dfaCornersY[4] = CPLAtofM(pszCoord);
            pszCoord = papszArgv[++iArg];
            dfaCornersX[4] = CPLAtofM(pszCoord);
        }
        else if( EQUAL(papszArgv[iArg],"-c"))
        {
            CHECK_HAS_ENOUGH_ADDITIONAL_ARGS(2);
            const char* pszCoord = papszArgv[++iArg];
            dfaCornersY[0] = CPLAtofM(pszCoord);
            pszCoord = papszArgv[++iArg];
            dfaCornersX[0] = CPLAtofM(pszCoord);
        }
        else if(sFileName.empty())
            sFileName = papszArgv[iArg];
    }

    OGRSpatialReference oOGRSpatialReference(SRS_WKT_WGS84);
    int nZoneNo = ceil( (180.0 + dfaCornersX[0]) / 6.0 );
    OGRSpatialReference oDstSpatialReference(SRS_WKT_WGS84);
    oDstSpatialReference.SetUTM(nZoneNo, dfaCornersY[0] > 0);

    // transform coordinates from WGS84 to UTM
    OGRCoordinateTransformation *poCT = OGRCreateCoordinateTransformation( &oOGRSpatialReference, &oDstSpatialReference);
    if(!poCT)
    {
        Usage("get coordinate transformation failed");
        return EXIT_FAILURE;
    }

    int nResult = poCT->Transform(5, dfaCornersX, dfaCornersY, NULL);
    if(!nResult)
    {
        Usage("transformation failed");
        return EXIT_FAILURE;
    }

    // open input dataset
    GDALDataset *poSrcDataset = (GDALDataset *) GDALOpen( sFileName, GA_ReadOnly ); // GA_Update
    char* pszSpaRefDef = NULL;
    if( oDstSpatialReference.exportToWkt(&pszSpaRefDef) != OGRERR_NONE)
    {
        CPLFree( pszSpaRefDef );
        GDALClose( (GDALDatasetH) poSrcDataset );
        return EXIT_FAILURE;
    }

    // search point along image
    // add GCP to opened raster
    OGRPoint ptCenter(dfaCornersX[0], dfaCornersY[0]);
    OGRPoint pt1(dfaCornersX[1], dfaCornersY[1]); // NW Cormer
    OGRPoint pt2(dfaCornersX[2], dfaCornersY[2]); // NE Corner
    OGRPoint pt3(dfaCornersX[3], dfaCornersY[3]); // SE Corner
    OGRPoint pt4(dfaCornersX[4], dfaCornersY[4]); // SW Corner
    int nGCPCount = 0;
    OGREnvelope DstEnv;
    GDAL_GCP *paGSPs = PrepareGCP(sFileName, &pt1, &pt2, &pt3, &pt4, &ptCenter, oDstSpatialReference, poSrcDataset->GetRasterXSize(), poSrcDataset->GetRasterYSize(), nGCPCount, DstEnv);

    if(poSrcDataset->SetGCPs(nGCPCount, paGSPs, pszSpaRefDef) != CE_None)
    {
        Usage( "Set GCPs failed" );
        return EXIT_FAILURE;
    }

    // create warper
    char **papszTO = NULL;
    papszTO = CSLSetNameValue( papszTO, "METHOD", "GCP_TPS" );
    papszTO = CSLSetNameValue( papszTO, "NUM_THREADS", "4" );
    papszTO = CSLSetNameValue( papszTO, "DST_SRS", pszSpaRefDef );
    papszTO = CSLSetNameValue( papszTO, "SRC_SRS", pszSpaRefDef );
    papszTO = CSLSetNameValue( papszTO, "INSERT_CENTER_LONG", "FALSE" );

    GDALDriver *poOutputDriver = (GDALDriver *) GDALGetDriverByName( "GTiff" );
    CPLSetConfigOption( "CHECK_WITH_INVERT_PROJ", "TRUE" );
    void* hTransformArg = GDALCreateGenImgProjTransformer2( poSrcDataset, NULL, papszTO );
    GDALTransformerInfo* psInfo = (GDALTransformerInfo*)hTransformArg;

    double adfThisGeoTransform[6];
    double adfExtent[4];
    int nThisPixels, nThisLines;

    // suggest the raster output size
    if( GDALSuggestedWarpOutput2( poSrcDataset, psInfo->pfnTransform, hTransformArg, adfThisGeoTransform, &nThisPixels, &nThisLines, adfExtent, 0 ) != CE_None )
    {
        Usage( "Suggest Output failed" );
        return EXIT_FAILURE;
    }

    adfThisGeoTransform[0] = DstEnv.MinX;
    adfThisGeoTransform[3] = DstEnv.MaxY;

    int nPixels = (int) ((DstEnv.MaxX - DstEnv.MinX) / adfThisGeoTransform[1] + 0.5);
    int nLines = (int) ((DstEnv.MaxY - DstEnv.MinY) / -adfThisGeoTransform[5] + 0.5);

    GDALSetGenImgProjTransformerDstGeoTransform( hTransformArg, adfThisGeoTransform);

    // create new raster
    CPLString sOutputRasterPath = CPLResetExtension(sFileName, "tif");
    GDALDataset  *poDstDataset = poOutputDriver->Create(sOutputRasterPath, nPixels, nLines, poSrcDataset->GetRasterCount(), GDT_Byte, NULL );
    if( NULL == poDstDataset )
    {
        Usage( "Create Output failed" );
        return EXIT_FAILURE;
    }
    poDstDataset->SetProjection( pszSpaRefDef );
    poDstDataset->SetGeoTransform( adfThisGeoTransform );

#ifdef APRROX_MAXERROR
    hTransformArg = GDALCreateApproxTransformer( GDALGenImgProjTransform,  hTransformArg, APRROX_MAXERROR);
    GDALTransformerFunc pfnTransformer = GDALApproxTransform;
    GDALApproxTransformerOwnsSubtransformer(hTransformArg, TRUE);
#else
    GDALTransformerFunc pfnTransformer = GDALGenImgProjTransform;
#endif // APRROX_MAXERROR

    // warp
    GDALWarpOptions *psWO = GDALCreateWarpOptions();

    psWO->eWorkingDataType = GDT_Byte;
    psWO->eResampleAlg = GRA_NearestNeighbour;

    psWO->hSrcDS = poSrcDataset;
    psWO->hDstDS = poDstDataset;

    psWO->pfnTransformer = pfnTransformer;
    psWO->pTransformerArg = hTransformArg;

    psWO->pfnProgress = GDALTermProgress;
    psWO->nBandCount = poSrcDataset->GetRasterCount();

    psWO->panSrcBands = (int *) CPLMalloc(psWO->nBandCount*sizeof(int));
    psWO->panDstBands = (int *) CPLMalloc(psWO->nBandCount*sizeof(int));

    for(int i = 0; i < psWO->nBandCount; ++i )
    {
        psWO->panSrcBands[i] = i+1;
        psWO->panDstBands[i] = i+1;
    }

    GDALWarpOperation oWO;
    if( oWO.Initialize( psWO ) == CE_None )
    {
#ifdef MULTI
        if( oWO.ChunkAndWarpMulti( 0, 0, poDstDataset->GetRasterXSize(), poDstDataset->GetRasterYSize() ) != CE_None)
#else //MULTI
        if( oWO.ChunkAndWarpImage( 0, 0, poDstDataset->GetRasterXSize(), poDstDataset->GetRasterYSize() ) != CE_None)
#endif //MULTI
        {
            const char* err = CPLGetLastErrorMsg();
            Usage( CPLSPrintf("Warp failed.%s", err) );
            return EXIT_FAILURE;
        }
    }

    // cleanup
    GDALDestroyWarpOptions( psWO );
    CSLDestroy( papszTO );

    CPLFree( pszSpaRefDef );
    GDALClose( (GDALDatasetH) poSrcDataset );
    GDALClose( (GDALDatasetH) poDstDataset );

    GDALDestroyDriverManager();

    return EXIT_SUCCESS;
}
Exemple #23
0
static gboolean
expose (GtkWidget *da, GdkEventExpose *event, gpointer user_data)
{
	GdkGLContext *glcontext = gtk_widget_get_gl_context (da);
	GdkGLDrawable *gldrawable = gtk_widget_get_gl_drawable (da);

	// g_print (" :: expose\n");

	if (!gdk_gl_drawable_gl_begin (gldrawable, glcontext))
	{
		g_assert_not_reached ();
	}

	/* draw in here */
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
	
	//glDepthFunc(GL_GREATER);  // The Type Of Depth Testing (Less Or Equal)
    glEnable(GL_DEPTH_TEST);  
    
    glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, material_diffuse);
    
         
	glPushMatrix();

	glRotatef (ang, 1, 0, 1);
	// glRotatef (ang, 0, 1, 0);
	// glRotatef (ang, 0, 0, 1);

	glShadeModel(GL_SMOOTH);
	glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE);
	glEnable(GL_LIGHTING);
	glEnable(GL_LIGHT0);
	

/*
	glBegin (GL_LINES);
	glColor3f (1., 0., 0.);
	glVertex3f (0., 0., 0.);
	glVertex3f (1., 0., 0.);
	glEnd ();

	glBegin (GL_LINES);
	glColor3f (0., 1., 0.);
	glVertex3f (0., 0., 0.);
	glVertex3f (0., 1., 0.);
	glEnd ();

	glBegin (GL_LINES);
	glColor3f (0., 0., 1.);
	glVertex3f (0., 0., 0.);
	glVertex3f (0., 0., 1.);
	glEnd (); */

	FreeREP::Init();

    Geom_Vec3 pt1(0,0,0);
    Geom_Vec3 pt2(0,1,0);
    Geom_Vec3 pt3(1,1,0);
    Geom_Vec3 pt4(1,0,0);

    Geom_Vec3 pt5(0.5,0.5,0);
    Geom_Vec3 pt6(0.5,.75,0);
    Geom_Vec3 pt7(.75,.75,0);


    Topo_Line *l1 = new Topo_Line(pt1,pt2);
    Topo_Line *l2 = new Topo_Line(pt2,pt3);
    Topo_Line *l3 = new Topo_Line(pt3,pt4);

    Topo_Arc *a1 = new Topo_Arc(Geom_Ax2(pt4,Geom_Vec3(0,0,-1),Geom_Vec3(-1,0,0)),1,M_PI/2,0);

    Topo_Line *l4 = new Topo_Line(pt5,pt6);
    Topo_Line *l5 = new Topo_Line(pt6,pt7);
    Topo_Line *l6 = new Topo_Line(pt7,pt5);

/*
    Topo_Edge *e1 = new Topo_Edge();
    e1->Add(l1);
    e1->Add(l2);
    //e1->Add(l3);
    e1->Add(a1);
    e1->Reverse();

    Topo_Edge *e2 = new Topo_Edge();
    e2->Add(l4);
    e2->Add(l5);
    e2->Add(l6);
*/
/*
    glBegin(GL_LINE_STRIP);
    e1->GetVertices(.01,vCall);
    glEnd();

    glBegin(GL_LINE_STRIP);
    e2->GetVertices(.01,vCall);
    glEnd(); */

/*
    Topo_Face *face = new Topo_Face_Planar(Geom_Plane(Geom_Vec3(0,0,0),Geom_Vec3(0,0,-1)));
    face->Add(e1);
    face->Add(e2);*/

    glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
    glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
    glEnable(GL_AUTO_NORMAL);
    
    //Draw a coordinate axis on the screen
    glBegin(GL_LINES);
    
    glVertex3d(0,0,0);
    glVertex3d(0,0,.5);
    
    glVertex3d(0,0,0);
    glVertex3d(0,.5,0);
    
    glVertex3d(0,0,0);
    glVertex3d(.5,0,0);
    
    glEnd();
    
    glPushMatrix();
    glScaled(.25,.25,.25);
    
    glPushMatrix();
    glTranslated(-.5,.5,0);
    t3dDraw3D("Y", 0, 0, 0.05f);
	glPopMatrix();

	glPushMatrix();
    glTranslated(.5,-.5,0); 
    glRotated(90,0,0,1);
    t3dDraw3D("X", 0, 0, 0.05f);
	glPopMatrix();
	
	glTranslated(-.5,0,0.5); 
    glRotated(90,1,0,0);
    t3dDraw3D("Z", 0, 0, 0.05f);
	
	
	glPopMatrix();

    glBegin(GL_TRIANGLES);
    //face->Triangulate(.01,vCall);
    glEnd();
    
    Topo_Face_Spheric *sphere = new Topo_Face_Spheric(Geom_Ax2(Geom_Vec3(0,0,0),Geom_Vec3(0,0,1),Geom_Vec3(1,0,0)),1);
    glBegin(GL_TRIANGLES);
    //sphere->Triangulate(.01,vCall);
    glEnd();
    
    Topo_Face_Toroidal *toroid = new Topo_Face_Toroidal(Geom_Ax2(Geom_Vec3(0,0,0),Geom_Vec3(0,0,1),Geom_Vec3(1,0,0)),.5,.125);
    glBegin(GL_TRIANGLES);
    //toroid->Triangulate(.01,vCall);
    glEnd();

    //Topo_Solid *solid = BrepAlgoExtrude(face,Geom_Vec3(0,0,.5));

    glBegin(GL_TRIANGLES); 
    //solid->Triangulate(.001,vCall); 
    glEnd(); 
    
    std::vector<Topo_Shape*> shapes = ReadIGES("Tests/Pawn.igs");// = ReadFREP("Tests/SimpleFaces.FREP");
    
//    shapes.push_back(MakeSphere(Geom_Ax2(Geom_Vec3(0,0,0),Geom_Vec3(0,0,1),Geom_Vec3(1,0,0)),1));
//    shapes.push_back(MakeSphere(Geom_Ax2(Geom_Vec3(0,0,0),Geom_Vec3(0,0,1),Geom_Vec3(1,0,0)),0.25));
//    shapes.push_back(MakeCone(Geom_Ax2(Geom_Vec3(0,0,0),Geom_Vec3(0,0,1),Geom_Vec3(1,0,0)),.5,1,1));
    
    for(int i=0; i < shapes.size(); i++)
    {
    	ICanTriangulate *obj = dynamic_cast<ICanTriangulate*>(shapes[i]);
    	if(obj)
    	{
 #ifdef DRAWFACES
    		glBegin(GL_TRIANGLES);
    		obj->Triangulate(.01,vCall);
    		glEnd();
 #endif
 #ifdef DRAWEDGES
    		Topo_Face *face = dynamic_cast<Topo_Face*>(shapes[i]);
    		if(face)
    		{
    			Topo_Edge* edge = face->GetFirstEdge();
    			while(edge)
    			{
	    			glBegin(GL_LINE_STRIP);
    				edge->GetVertices(.01,dvCall);
    				glEnd();	
    				
    				edge = face->GetNextEdge();	
    			}	
    		}

    		Topo_Solid *solid = dynamic_cast<Topo_Solid*>(shapes[i]);
    		if(solid)
    		{
    			face = solid->GetFirstFace();
    			while(face)
    			{
    				Topo_Edge* edge = face->GetFirstEdge();
    				while(edge)
    				{
		    			glBegin(GL_LINE_STRIP);
    					edge->GetVertices(.01,dvCall);
    					glEnd();	
    				
    					edge = face->GetNextEdge();	
    				}
    				face = solid->GetNextFace();
    			}	
    		}
    	
 #endif
    	}
    	else
    	{
    		Topo_Edge *edge = dynamic_cast<Topo_Edge*>(shapes[i]);
    		if(edge)
    		{
    			glBegin(GL_LINE_STRIP);
    			edge->GetVertices(.01,dvCall);
    			glEnd();	
    		}
    		
    		Topo_Wire *wire = dynamic_cast<Topo_Wire*>(shapes[i]);
    		if(wire)
    		{
    			glBegin(GL_LINE_STRIP);
    			wire->GetVertices(.01,dvCall);
    			glEnd();	
    		}	
    			
    	}
    }
    
/*    Topo_Face *tface = solid->GetFirstFace();
    while(tface)
    {
        Topo_Edge *tedge = tface->GetFirstEdge();
        while(tedge)
        {
            glBegin(GL_LINE_STRIP);
            tedge->GetVertices(.01,vCall);
            glEnd();

            tedge = tface->GetNextEdge();
        }

        tface = solid->GetNextFace();
    }*/


	glPopMatrix ();

	if (gdk_gl_drawable_is_double_buffered (gldrawable))
		gdk_gl_drawable_swap_buffers (gldrawable);

	else
		glFlush ();

	gdk_gl_drawable_gl_end (gldrawable);

	return TRUE;
}
Exemple #24
0
void CFWL_CheckBoxTP::InitCheckPath(FX_FLOAT fCheckLen) {
  if (!m_pCheckPath) {
    m_pCheckPath.reset(new CFX_Path);
    m_pCheckPath->Create();
    FX_FLOAT fWidth = kSignPath;
    FX_FLOAT fHeight = -kSignPath;
    FX_FLOAT fBottom = kSignPath;
    CFX_PointF pt1(fWidth / 15.0f, fBottom + fHeight * 2 / 5.0f);
    CFX_PointF pt2(fWidth / 4.5f, fBottom + fHeight / 16.0f);
    CFX_PointF pt3(fWidth / 3.0f, fBottom);
    CFX_PointF pt4(fWidth * 14 / 15.0f, fBottom + fHeight * 15 / 16.0f);
    CFX_PointF pt5(fWidth / 3.6f, fBottom + fHeight / 3.5f);
    CFX_PointF pt12(fWidth / 7.0f, fBottom + fHeight * 2 / 7.0f);
    CFX_PointF pt21(fWidth / 5.0f, fBottom + fHeight / 5.0f);
    CFX_PointF pt23(fWidth / 4.4f, fBottom + fHeight * 0 / 16.0f);
    CFX_PointF pt32(fWidth / 4.0f, fBottom);
    CFX_PointF pt34(fWidth * (1 / 7.0f + 7 / 15.0f),
                    fBottom + fHeight * 4 / 5.0f);
    CFX_PointF pt43(fWidth * (1 / 7.0f + 7 / 15.0f),
                    fBottom + fHeight * 4 / 5.0f);
    CFX_PointF pt45(fWidth * 7 / 15.0f, fBottom + fHeight * 8 / 7.0f);
    CFX_PointF pt54(fWidth / 3.4f, fBottom + fHeight / 3.5f);
    CFX_PointF pt51(fWidth / 3.6f, fBottom + fHeight / 4.0f);
    CFX_PointF pt15(fWidth / 3.5f, fBottom + fHeight * 3.5f / 5.0f);
    m_pCheckPath->MoveTo(pt1.x, pt1.y);
    FX_FLOAT px1 = pt12.x - pt1.x;
    FX_FLOAT py1 = pt12.y - pt1.y;
    FX_FLOAT px2 = pt21.x - pt2.x;
    FX_FLOAT py2 = pt21.y - pt2.y;
    m_pCheckPath->BezierTo(pt1.x + px1 * FX_BEZIER, pt1.y + py1 * FX_BEZIER,
                           pt2.x + px2 * FX_BEZIER, pt2.y + py2 * FX_BEZIER,
                           pt2.x, pt2.y);
    px1 = pt23.x - pt2.x;
    py1 = pt23.y - pt2.y;
    px2 = pt32.x - pt3.x;
    py2 = pt32.y - pt3.y;
    m_pCheckPath->BezierTo(pt2.x + px1 * FX_BEZIER, pt2.y + py1 * FX_BEZIER,
                           pt3.x + px2 * FX_BEZIER, pt3.y + py2 * FX_BEZIER,
                           pt3.x, pt3.y);
    px1 = pt34.x - pt3.x;
    py1 = pt34.y - pt3.y;
    px2 = pt43.x - pt4.x;
    py2 = pt43.y - pt4.y;
    m_pCheckPath->BezierTo(pt3.x + px1 * FX_BEZIER, pt3.y + py1 * FX_BEZIER,
                           pt4.x + px2 * FX_BEZIER, pt4.y + py2 * FX_BEZIER,
                           pt4.x, pt4.y);
    px1 = pt45.x - pt4.x;
    py1 = pt45.y - pt4.y;
    px2 = pt54.x - pt5.x;
    py2 = pt54.y - pt5.y;
    m_pCheckPath->BezierTo(pt4.x + px1 * FX_BEZIER, pt4.y + py1 * FX_BEZIER,
                           pt5.x + px2 * FX_BEZIER, pt5.y + py2 * FX_BEZIER,
                           pt5.x, pt5.y);
    px1 = pt51.x - pt5.x;
    py1 = pt51.y - pt5.y;
    px2 = pt15.x - pt1.x;
    py2 = pt15.y - pt1.y;
    m_pCheckPath->BezierTo(pt5.x + px1 * FX_BEZIER, pt5.y + py1 * FX_BEZIER,
                           pt1.x + px2 * FX_BEZIER, pt1.y + py2 * FX_BEZIER,
                           pt1.x, pt1.y);
    FX_FLOAT fScale = fCheckLen / kSignPath;
    CFX_Matrix mt;
    mt.Set(1, 0, 0, 1, 0, 0);
    mt.Scale(fScale, fScale);
    CFX_PathData* pData = m_pCheckPath->GetPathData();
    pData->Transform(&mt);
  }
}
Exemple #25
0
int main (int argc, char *argv[])
{


  
  std::vector<double> punto1(1,0.0);
  std::vector<double> punto2(1,1.0);
  std::vector<double> punto3(1,2.0);
  std::vector<double> punto4(1,3.0);

  Punto<1> pt1(punto1);
  Punto<1> pt2(punto2);
  Punto<1> pt3(punto3);
  Punto<1> pt4(punto4);

  std::vector<Punto<1> >element1;
  element1.push_back(pt1);
  element1.push_back(pt2);
  std::vector<Punto<1> >element2;
  element2.push_back(pt2);
  element2.push_back(pt3);
  std::vector<Punto<1> >element3;
  element3.push_back(pt3);
  element3.push_back(pt4);
 
    myelement<1> el1(element1);
    myelement<1> el2(element2);
    myelement<1> el3(element3);

    std::vector<myelement<1> > raccoltael;
  raccoltael.push_back(el1);
  raccoltael.push_back(el2);
  raccoltael.push_back(el3);
  std::cout<<raccoltael.size()<<std::endl;
  mymesh<myelement<1> > dominiop(raccoltael);
  std::cout<<dominiop.size_element()<<std::endl;

  QuadFactory::RulesFactory & rulesFactory(QuadFactory::RulesFactory::Instance());
  const Quadrature1D * therule = rulesFactory.create("Trapezi");
  therule->ShowMe();
  NumericalQuad<1> integrale(therule,dominiop);
  std::cout<<integrale.apply(&xquad)<<std::endl;
  /*therule = rulesFactory.create("Simpson");
  therule->ShowMe();
  integrale.SetRule(therule);
  std::cout<<integrale.apply(&xquad)<<std::endl;
  therule = rulesFactory.create("MidPoint");
  therule->ShowMe();
  integrale.SetRule(therule);
  std::cout<<integrale.apply(&xquad)<<std::endl;
  */
/*
  MidPoint mid;
  Trapezi trap;
  Simpson simp;
 

  std::vector<double> dominio;
  double a = 0;
  double b = 6;
  double step = 0;
  double value = 0;

  NumericalQuad integrale;

  std::ofstream file("Errori.txt");

  unsigned int maxit = 15;
  for(size_t i(2);i<maxit;i++)
    {
      dominio.resize(i+1);
      step = (b-a)/i;
      for(size_t k(0);k<=i;k++) dominio[k]=a+k*step;

      integrale.SetDom(dominio);

      integrale.SetRule(&mid);
      value = integrale.apply(&xquad);
      std::cout<<"Midpoint = "<<value<<std::endl;
      file<<fabs(value - 6*6*6*6*6)<<'\t';

      integrale.SetRule(&trap);
      value = integrale.apply(&xquad);
      std::cout<<"Trapezi = "<<value<<std::endl;
      file<<fabs(value - 6*6*6*6*6)<<'\t';

      integrale.SetRule(&simp);
      value =  integrale.apply(&xquad);
      std::cout<<"Simpson = "<<value<<std::endl;
      file<<fabs(value - 6*6*6*6*6);

      file<<std::endl;
    }

    file.close();*/
  return 0;
}