static void draw(int digit, int location) {
  int16_t pix = pics[digit%32];
  for(int8_t j = 0; j < 5; j++)
    for(int8_t i = 0; i < 3; i++) {
      put_map(maze, i + 1 + (location * 4) + ((location >= dp)?2:0), j + 1, 35, (((pix & 1)==0)?31:(digit&32)));
      pix >>= 1;
  }
}
static void draw_dp(int bits, int location) {
  dp = location;//remember
  int8_t tmp = bits;
  for(int8_t j = 0; j < 5; j++) {
    put_map(maze, 1 + location * 4, j + 1, 35, (((bits & 1)==0)?31:(tmp&32)));//top to bottom from lsb to msb
    bits >>= 1;
  }
}
Exemple #3
0
void			draw_again(t_map *map)
{
	map->image->image = mlx_new_image(map->mlx, map->x_win, map->y_win);
	put_map(map);
	mlx_put_image_to_window(map->mlx, map->win, map->image->image, 0, 0);
	mlx_destroy_image(map->mlx, map->image->image);
	mlx_key_hook(map->win, &ft_keyhook, map);
	mlx_loop(map->mlx);
}
Exemple #4
0
void	ft_put_map(t_pos *wolf, int y)
{
	t_jojo	*first;
	char	**tab;

	first = wolf->head;
	wolf->map = (int**)malloc(sizeof(int*) * y);
	while (wolf->head)
	{
		tab = ft_strsplit(wolf->head->read, ' ');
		free(wolf->head->read);
		wolf->map[wolf->i] = (int*)malloc(sizeof(int) * first->len_rd);
		put_map(wolf, tab);
		wolf->head = wolf->head->next;
	}
	wolf->map[wolf->i] = NULL;
	wolf->head = first;
	wolf->i = 0;
	wolf->j = 0;
}
static void clear() {
  for(int8_t j = 0; j < 5; j++)
    for(int8_t i = 0; i < 4 * 8 + 2; i++) {
      put_map(maze, i + 1, j + 1, 35, 31);
  }
}