Exemple #1
0
/*
* S_SetListener
*/
static void S_SetListener( const vec3_t origin, const vec3_t velocity, const mat3_t axis )
{
	float orientation[6];

	orientation[0] = axis[AXIS_FORWARD+0];
	orientation[1] = axis[AXIS_FORWARD+1];
	orientation[2] = axis[AXIS_FORWARD+2];
	orientation[3] = axis[AXIS_UP+0];
	orientation[4] = axis[AXIS_UP+1];
	orientation[5] = axis[AXIS_UP+2];

	qalListenerfv( AL_POSITION, origin );
	qalListenerfv( AL_VELOCITY, velocity );
	qalListenerfv( AL_ORIENTATION, orientation );
}
Exemple #2
0
void SndAl_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[ 3 ], int inwater )
{
	// Axis[0] = Forward
	// Axis[2] = Up
	float  velocity[] = { 0.0f, 0.0f, 0.0f };
	float  orientation[] = { axis[ 0 ][ 0 ], axis[ 0 ][ 1 ], axis[ 0 ][ 2 ],
	                         axis[ 2 ][ 0 ], axis[ 2 ][ 1 ], axis[ 2 ][ 2 ]
	                       };
	vec3_t sorigin;

	// Set OpenAL listener paramaters
	VectorScale( origin, POSITION_SCALE, sorigin );
	qalListenerfv( AL_POSITION, sorigin );
	qalListenerfv( AL_VELOCITY, velocity );
	qalListenerfv( AL_ORIENTATION, orientation );
}
Exemple #3
0
void AL_Update(void)
{
    int         i;
    channel_t   *ch;
    vec_t       orientation[6];

    if (!s_active) {
        return;
    }

    paintedtime = cl.time;

    // set listener parameters
    qalListener3f(AL_POSITION, AL_UnpackVector(listener_origin));
    AL_CopyVector(listener_forward, orientation);
    AL_CopyVector(listener_up, orientation + 3);
    qalListenerfv(AL_ORIENTATION, orientation);
    qalListenerf(AL_GAIN, s_volume->value);
    qalDistanceModel(AL_LINEAR_DISTANCE_CLAMPED);

    // update spatialization for dynamic sounds
    ch = channels;
    for (i = 0; i < s_numchannels; i++, ch++) {
        if (!ch->sfx)
            continue;

        if (ch->autosound) {
            // autosounds are regenerated fresh each frame
            if (ch->autoframe != s_framecount) {
                AL_StopChannel(ch);
                continue;
            }
        } else {
            ALenum state;

            qalGetError();
            qalGetSourcei(ch->srcnum, AL_SOURCE_STATE, &state);
            if (qalGetError() != AL_NO_ERROR || state == AL_STOPPED) {
                AL_StopChannel(ch);
                continue;
            }
        }

#ifdef _DEBUG
        if (s_show->integer) {
            Com_Printf("%.1f %s\n", ch->master_vol, ch->sfx->name);
            //    total++;
        }
#endif

        AL_Spatialize(ch);         // respatialize channel
    }

    s_framecount++;

    // add loopsounds
    AL_AddLoopSounds();

    AL_IssuePlaysounds();
}
Exemple #4
0
 /*
  * Main update function. Called every frame,
  * performes all necessary calculations.
  */
 void
 AL_Update ( void )
 {
   q_int32_t i;
   channel_t *ch;
   vec_t orientation[6];
   paintedtime = cl.time;
   /* set listener (player) parameters */
   AL_CopyVector ( listener_forward, orientation );
   AL_CopyVector ( listener_up, orientation + 3 );
   qalListenerf ( AL_GAIN, s_volume->value );
   qalListenerf ( AL_MAX_GAIN, s_openal_maxgain->value );
   qalDistanceModel ( AL_LINEAR_DISTANCE_CLAMPED );
   qalListener3f ( AL_POSITION, AL_UnpackVector ( listener_origin ) );
   qalListenerfv ( AL_ORIENTATION, orientation );
   /* update spatialization for dynamic sounds */
   ch = channels;

   for ( i = 0; i < s_numchannels; i++, ch++ ) {
     if ( !ch->sfx ) {
       continue;
     }

     if ( ch->autosound ) {
       /* autosounds are regenerated fresh each frame */
       if ( ch->autoframe != s_framecount ) {
         AL_StopChannel ( ch );
         continue;
       }
     } else {
       ALenum state;
       qalGetError();
       qalGetSourcei ( ch->srcnum, AL_SOURCE_STATE, &state );

       if ( ( qalGetError() != AL_NO_ERROR ) || ( state == AL_STOPPED ) ) {
         AL_StopChannel ( ch );
         continue;
       }
     }

     if ( s_show->value ) {
       Com_Printf ( "%3i %s\n", ch->master_vol, ch->sfx->name );
     }

     /* respatialize channel */
     AL_Spatialize ( ch );
   }

   s_framecount++;
   /* add loopsounds */
   AL_AddLoopSounds();
   /* add music */
 #ifdef HT_WITH_OGG
   OGG_Stream();
 #endif
   AL_StreamUpdate();
   AL_IssuePlaysounds();
 }
Exemple #5
0
/*
* S_Update
*/
void S_Update( const vec3_t origin, const vec3_t velocity, const vec3_t forward, const vec3_t right, const vec3_t up, qboolean avidump )
{
	float orientation[6];

	orientation[0] = forward[0];
	orientation[1] = forward[1];
	orientation[2] = forward[2];
	orientation[3] = up[0];
	orientation[4] = up[1];
	orientation[5] = up[2];

	qalListenerfv( AL_POSITION, origin );
	qalListenerfv( AL_VELOCITY, velocity );
	qalListenerfv( AL_ORIENTATION, orientation );

	S_UpdateSources();
	S_UpdateStream();
	S_UpdateMusic();

	s_volume->modified = qfalse; // Checked by src and stream
	s_musicvolume->modified = qfalse; // Checked by stream and music

	if( s_doppler->modified )
	{
		if( s_doppler->value > 0.0f )
			qalDopplerFactor( s_doppler->value );
		else
			qalDopplerFactor( 0.0f );
		s_doppler->modified = qfalse;
	}

	if( s_sound_velocity->modified )
	{
		qalDopplerVelocity( s_sound_velocity->value > 0.0f ? s_sound_velocity->value : 0.0f );
		if( qalSpeedOfSound )
			qalSpeedOfSound( s_sound_velocity->value > 0.0f ? s_sound_velocity->value : 0.0f );
		s_sound_velocity->modified = qfalse;
	}
}
/*
=================
S_AL_Respatialize
=================
*/
static
void S_AL_Respatialize( int entityNum, const vec3_t origin, vec3_t axis[3], int inwater )
{
	float		velocity[3] = {0.0f, 0.0f, 0.0f};
	float		orientation[6];
	vec3_t	sorigin;

	VectorCopy( origin, sorigin );
	S_AL_SanitiseVector( sorigin );

	S_AL_SanitiseVector( axis[ 0 ] );
	S_AL_SanitiseVector( axis[ 1 ] );
	S_AL_SanitiseVector( axis[ 2 ] );

	orientation[0] = axis[0][0]; orientation[1] = axis[0][1]; orientation[2] = axis[0][2];
	orientation[3] = axis[2][0]; orientation[4] = axis[2][1]; orientation[5] = axis[2][2];

	VectorCopy( sorigin, lastListenerOrigin );

	// Set OpenAL listener paramaters
	qalListenerfv(AL_POSITION, (ALfloat *)sorigin);
	qalListenerfv(AL_VELOCITY, velocity);
	qalListenerfv(AL_ORIENTATION, orientation);
}