Exemple #1
0
static void GLSL_ShowProgramUniforms(GLhandleARB program)
{
	int             i, count, size;
	GLenum			type;
	char            uniformName[1000];

	// query the number of active uniforms
	qglGetObjectParameterivARB(program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &count);

	// Loop over each of the active uniforms, and set their value
	for(i = 0; i < count; i++)
	{
		qglGetActiveUniformARB(program, i, sizeof(uniformName), NULL, &size, &type, uniformName);

		ri.Printf(PRINT_DEVELOPER, "active uniform: '%s'\n", uniformName);
	}
}
Exemple #2
0
static void GLSL_ShowProgramUniforms(GLhandleARB program)
{
	int             i, count, size;
	GLenum			type;
	char            uniformName[1000];

	// install the executables in the program object as part of current state.
	qglUseProgramObjectARB(program);

	// check for GL Errors

	// query the number of active uniforms
	qglGetObjectParameterivARB(program, GL_OBJECT_ACTIVE_UNIFORMS_ARB, &count);

	// Loop over each of the active uniforms, and set their value
	for(i = 0; i < count; i++)
	{
		qglGetActiveUniformARB(program, i, sizeof(uniformName), NULL, &size, &type, uniformName);

		ri.Printf(PRINT_DEVELOPER, "active uniform: '%s'\n", uniformName);
	}

	qglUseProgramObjectARB(0);
}