static void flush_prims( radeonContextPtr rmesa ) { int i,j; struct radeon_dma_region tmp = rmesa->dma.current; tmp.buf->refcount++; tmp.aos_size = rmesa->vb.vertex_size; tmp.aos_stride = rmesa->vb.vertex_size; tmp.aos_start = GET_START(&tmp); rmesa->dma.current.ptr = rmesa->dma.current.start += (rmesa->vb.initial_counter - rmesa->vb.counter) * rmesa->vb.vertex_size * 4; rmesa->tcl.vertex_format = rmesa->vb.vertex_format; rmesa->tcl.aos_components[0] = &tmp; rmesa->tcl.nr_aos_components = 1; rmesa->dma.flush = NULL; /* Optimize the primitive list: */ if (rmesa->vb.nrprims > 1) { for (j = 0, i = 1 ; i < rmesa->vb.nrprims; i++) { int pj = rmesa->vb.primlist[j].prim & 0xf; int pi = rmesa->vb.primlist[i].prim & 0xf; if (pj == pi && discreet_gl_prim[pj] && rmesa->vb.primlist[i].start == rmesa->vb.primlist[j].end) { rmesa->vb.primlist[j].end = rmesa->vb.primlist[i].end; } else { j++; if (j != i) rmesa->vb.primlist[j] = rmesa->vb.primlist[i]; } } rmesa->vb.nrprims = j+1; } for (i = 0 ; i < rmesa->vb.nrprims; i++) { if (RADEON_DEBUG & DEBUG_PRIMS) fprintf(stderr, "vtxfmt prim %d: %s %d..%d\n", i, _mesa_lookup_enum_by_nr( rmesa->vb.primlist[i].prim & PRIM_MODE_MASK ), rmesa->vb.primlist[i].start, rmesa->vb.primlist[i].end); radeonEmitPrimitive( rmesa->glCtx, rmesa->vb.primlist[i].start, rmesa->vb.primlist[i].end, rmesa->vb.primlist[i].prim ); } rmesa->vb.nrprims = 0; radeonReleaseDmaRegion( rmesa, &tmp, __FUNCTION__ ); }
/* TCL render. */ static GLboolean radeon_run_tcl_render( struct gl_context *ctx, struct tnl_pipeline_stage *stage ) { r100ContextPtr rmesa = R100_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint inputs = VERT_BIT_POS | VERT_BIT_COLOR0; GLuint i; /* TODO: separate this from the swtnl pipeline */ if (rmesa->radeon.TclFallback) return GL_TRUE; /* fallback to software t&l */ if (VB->Count == 0) return GL_FALSE; /* NOTE: inputs != tnl->render_inputs - these are the untransformed * inputs. */ if (ctx->Light.Enabled) { inputs |= VERT_BIT_NORMAL; } if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { inputs |= VERT_BIT_COLOR1; } if ( (ctx->Fog.FogCoordinateSource == GL_FOG_COORD) && ctx->Fog.Enabled ) { inputs |= VERT_BIT_FOG; } for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { /* TODO: probably should not emit texture coords when texgen is enabled */ if (rmesa->TexGenNeedNormals[i]) { inputs |= VERT_BIT_NORMAL; } inputs |= VERT_BIT_TEX(i); } } radeonReleaseArrays( ctx, ~0 ); GLuint emit_end = radeonEnsureEmitSize( ctx, inputs ) + rmesa->radeon.cmdbuf.cs->cdw; radeonEmitArrays( ctx, inputs ); rmesa->tcl.Elts = VB->Elts; for (i = 0 ; i < VB->PrimitiveCount ; i++) { GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (!length) continue; if (rmesa->tcl.Elts) radeonEmitEltPrimitive( ctx, start, start+length, prim ); else radeonEmitPrimitive( ctx, start, start+length, prim ); } if (emit_end < rmesa->radeon.cmdbuf.cs->cdw) WARN_ONCE("Rendering was %d commands larger than predicted size." " We might overflow command buffer.\n", rmesa->radeon.cmdbuf.cs->cdw - emit_end); return GL_FALSE; /* finished the pipe */ }
/* TCL render. */ static GLboolean radeon_run_tcl_render( GLcontext *ctx, struct tnl_pipeline_stage *stage ) { radeonContextPtr rmesa = RADEON_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint inputs = VERT_BIT_POS | VERT_BIT_COLOR0; GLuint i; /* TODO: separate this from the swtnl pipeline */ if (rmesa->TclFallback) return GL_TRUE; /* fallback to software t&l */ if (VB->Count == 0) return GL_FALSE; /* NOTE: inputs != tnl->render_inputs - these are the untransformed * inputs. */ if (ctx->Light.Enabled) { inputs |= VERT_BIT_NORMAL; } if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR) { inputs |= VERT_BIT_COLOR1; } if ( (ctx->Fog.FogCoordinateSource == GL_FOG_COORD) && ctx->Fog.Enabled ) { inputs |= VERT_BIT_FOG; } for (i = 0 ; i < ctx->Const.MaxTextureUnits; i++) { if (ctx->Texture.Unit[i]._ReallyEnabled) { /* TODO: probably should not emit texture coords when texgen is enabled */ if (rmesa->TexGenNeedNormals[i]) { inputs |= VERT_BIT_NORMAL; } inputs |= VERT_BIT_TEX(i); } } radeonReleaseArrays( ctx, ~0 ); radeonEmitArrays( ctx, inputs ); rmesa->tcl.Elts = VB->Elts; for (i = 0 ; i < VB->PrimitiveCount ; i++) { GLuint prim = VB->Primitive[i].mode; GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (!length) continue; if (rmesa->tcl.Elts) radeonEmitEltPrimitive( ctx, start, start+length, prim ); else radeonEmitPrimitive( ctx, start, start+length, prim ); } return GL_FALSE; /* finished the pipe */ }