Exemple #1
0
/* Create the device specific context.
 */
GLboolean
r100CreateContext( gl_api api,
		   const struct gl_config *glVisual,
		   __DRIcontext *driContextPriv,
		   unsigned major_version,
		   unsigned minor_version,
		   uint32_t flags,
		   unsigned *error,
		   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r100ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode, fthrottle_mode;

   switch (api) {
   case API_OPENGL_COMPAT:
      if (major_version > 1 || minor_version > 3) {
         *error = __DRI_CTX_ERROR_BAD_VERSION;
         return GL_FALSE;
      }
      break;
   case API_OPENGLES:
      break;
   default:
      *error = __DRI_CTX_ERROR_BAD_API;
      return GL_FALSE;
   }

   /* Flag filtering is handled in dri2CreateContextAttribs.
    */
   (void) flags;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the Radeon context */
   rmesa = calloc(1, sizeof(*rmesa));
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r100_init_vtbl(&rmesa->radeon);

   /* init exp fog table data */
   radeonInitStaticFogData();
   
   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "radeon");
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
                                                 "def_max_anisotropy");

   if ( driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }

   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   radeonInitTextureFuncs( &rmesa->radeon, &functions );
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     free(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = GL_TRUE;

   ctx = &rmesa->radeon.glCtx;
   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.FragmentProgram.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   /* Set maxlocksize (and hence vb size) small enough to avoid
    * fallbacks in radeon_tcl.c.  ie. guarentee that all vertices can
    * fit in a single dma buffer for indexed rendering of quad strips,
    * etc.
    */
   ctx->Const.MaxArrayLockSize = 
      MIN2( ctx->Const.MaxArrayLockSize, 
 	    RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); 

   rmesa->boxes = 0;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true;

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, radeon_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_ctr( &rmesa->tmpmat[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->tmpmat[i] );
   }

   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.EXT_fog_coord = true;
   ctx->Extensions.EXT_packed_depth_stencil = true;
   ctx->Extensions.EXT_secondary_color = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.MESA_ycbcr_texture = true;
   ctx->Extensions.NV_blend_square = true;
   ctx->Extensions.OES_EGL_image = true;
   ctx->Extensions.EXT_framebuffer_object = true;
   ctx->Extensions.ARB_texture_cube_map = true;

   if (rmesa->radeon.glCtx.Mesa_DXTn) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
      ctx->Extensions.ANGLE_texture_compression_dxt = true;
   }
   else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
      ctx->Extensions.ANGLE_texture_compression_dxt = true;
   }

   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.ARB_occlusion_query = true;

   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   radeonInitIoctlFuncs( ctx );
   radeonInitStateFuncs( ctx );
   radeonInitState( rmesa );
   radeonInitSwtcl( ctx );

   _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, 
			 ctx->Const.MaxArrayLockSize, 32 );

   fthrottle_mode = driQueryOptioni(&rmesa->radeon.optionCache, "fthrottle_mode");
   rmesa->radeon.iw.irq_seq = -1;
   rmesa->radeon.irqsEmitted = 0;
   rmesa->radeon.do_irqs = (rmesa->radeon.radeonScreen->irq != 0 &&
			    fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   rmesa->radeon.do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);


#if DO_DEBUG
   RADEON_DEBUG = driParseDebugString( getenv( "RADEON_DEBUG" ),
				       debug_control );
#endif

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
   } else if (tcl_mode == DRI_CONF_TCL_SW ||
	      !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/*       _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
   }

   _mesa_compute_version(ctx);

   /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}
Exemple #2
0
/* Create the device specific rendering context.
 */
GLboolean r200CreateContext( gl_api api,
			     const struct gl_config *glVisual,
			     __DRIcontext *driContextPriv,
			     unsigned major_version,
			     unsigned minor_version,
			     uint32_t flags,
			     unsigned *error,
			     void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r200ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode;

   /* API and flag filtering is handled in dri2CreateContextAttribs.
    */
   (void) api;
   (void) flags;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the R200 context */
   rmesa = (r200ContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r200_init_vtbl(&rmesa->radeon);
   /* init exp fog table data */
   radeonInitStaticFogData();

   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "r200");
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
							"def_max_anisotropy");

   if ( sPriv->drm_version.major == 1
       && driQueryOptionb( &rmesa->radeon.optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }
 
   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our R200-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   r200InitDriverFuncs(&functions);
   r200InitIoctlFuncs(&functions);
   r200InitStateFuncs(&rmesa->radeon, &functions);
   r200InitTextureFuncs(&rmesa->radeon, &functions);
   r200InitShaderFuncs(&functions);
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     FREE(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = 1;

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx = rmesa->radeon.glCtx;
   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   i = driQueryOptioni( &rmesa->radeon.optionCache, "allow_large_textures");

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide AA points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;
   ctx->Const.PointSizeGranularity = 0.0625;
   ctx->Const.MaxPointSize = 2047.0;

   /* mesa initialization problem - _mesa_init_point was already called */
   ctx->Point.MaxSize = ctx->Const.MaxPointSize;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   ctx->Const.VertexProgram.MaxNativeInstructions = R200_VSF_MAX_INST;
   ctx->Const.VertexProgram.MaxNativeAttribs = 12;
   ctx->Const.VertexProgram.MaxNativeTemps = R200_VSF_MAX_TEMPS;
   ctx->Const.VertexProgram.MaxNativeParameters = R200_VSF_MAX_PARAM;
   ctx->Const.VertexProgram.MaxNativeAddressRegs = 1;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;

   _mesa_set_mvp_with_dp4( ctx, GL_TRUE );

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, r200_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */


   /* Configure swrast and TNL to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
   }
   _math_matrix_ctr( &rmesa->tmpmat );
   _math_matrix_set_identity( &rmesa->tmpmat );

   ctx->Extensions.ARB_half_float_pixel = true;
   ctx->Extensions.ARB_occlusion_query = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_vertex_array_object = true;
   ctx->Extensions.EXT_blend_color = true;
   ctx->Extensions.EXT_blend_minmax = true;
   ctx->Extensions.EXT_fog_coord = true;
   ctx->Extensions.EXT_packed_depth_stencil = true;
   ctx->Extensions.EXT_secondary_color = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.APPLE_vertex_array_object = true;
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.MESA_pack_invert = true;
   ctx->Extensions.NV_blend_square = true;
   ctx->Extensions.NV_texture_rectangle = true;
#if FEATURE_OES_EGL_image
   ctx->Extensions.OES_EGL_image = true;
#endif

   ctx->Extensions.EXT_framebuffer_object = true;
   ctx->Extensions.ARB_occlusion_query = true;

   if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
     /* yuv textures don't work with some chips - R200 / rv280 okay so far
	others get the bit ordering right but don't actually do YUV-RGB conversion */
      ctx->Extensions.MESA_ycbcr_texture = true;
   }
   if (rmesa->radeon.glCtx->Mesa_DXTn) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
      ctx->Extensions.S3_s3tc = true;
   }
   else if (driQueryOptionb (&rmesa->radeon.optionCache, "force_s3tc_enable")) {
      ctx->Extensions.EXT_texture_compression_s3tc = true;
   }

   ctx->Extensions.ARB_texture_cube_map = true;

   ctx->Extensions.EXT_blend_equation_separate = true;
   ctx->Extensions.EXT_blend_func_separate = true;

   ctx->Extensions.ARB_vertex_program = true;
   ctx->Extensions.EXT_gpu_program_parameters = true;

   ctx->Extensions.NV_vertex_program =
      driQueryOptionb(&rmesa->radeon.optionCache, "nv_vertex_program");

   ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);

   ctx->Extensions.ARB_point_sprite = true;
   ctx->Extensions.EXT_point_parameters = true;

#if 0
   r200InitDriverFuncs( ctx );
   r200InitIoctlFuncs( ctx );
   r200InitStateFuncs( ctx );
   r200InitTextureFuncs( ctx );
#endif
   /* plug in a few more device driver functions */
   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   r200InitTnlFuncs( ctx );
   r200InitState( rmesa );
   r200InitSwtcl( ctx );

   rmesa->prefer_gart_client_texturing = 
      (getenv("R200_GART_CLIENT_TEXTURES") != 0);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->radeon.optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
   }
   else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
	    !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   _mesa_compute_version(ctx);
   if (ctx->Version < major_version * 10 + minor_version) {
      r200DestroyContext(driContextPriv);
      *error = __DRI_CTX_ERROR_BAD_VERSION;
      return GL_FALSE;
   }

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}
Exemple #3
0
/* Create the device specific context.
 */
GLboolean
radeonCreateContext( const __GLcontextModes *glVisual,
                     __DRIcontextPrivate *driContextPriv,
                     void *sharedContextPrivate)
{
   __DRIscreenPrivate *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->private);
   struct dd_function_table functions;
   radeonContextPtr rmesa;
   GLcontext *ctx, *shareCtx;
   int i;
   int tcl_mode, fthrottle_mode;

   assert(glVisual);
   assert(driContextPriv);
   assert(screen);

   /* Allocate the Radeon context */
   rmesa = (radeonContextPtr) CALLOC( sizeof(*rmesa) );
   if ( !rmesa )
      return GL_FALSE;

   /* init exp fog table data */
   radeonInitStaticFogData();
   
   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->optionCache, &screen->optionCache,
			screen->driScreen->myNum, "radeon");
   rmesa->initialMaxAnisotropy = driQueryOptionf(&rmesa->optionCache,
                                                 "def_max_anisotropy");

   if ( driQueryOptionb( &rmesa->optionCache, "hyperz" ) ) {
      if ( sPriv->drm_version.minor < 13 )
	 fprintf( stderr, "DRM version 1.%d too old to support HyperZ, "
			  "disabling.\n", sPriv->drm_version.minor );
      else
	 rmesa->using_hyperz = GL_TRUE;
   }

   if ( sPriv->drm_version.minor >= 15 )
      rmesa->texmicrotile = GL_TRUE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   radeonInitDriverFuncs( &functions );
   radeonInitTextureFuncs( &functions );

   /* Allocate the Mesa context */
   if (sharedContextPrivate)
      shareCtx = ((radeonContextPtr) sharedContextPrivate)->glCtx;
   else
      shareCtx = NULL;
   rmesa->glCtx = _mesa_create_context(glVisual, shareCtx,
                                       &functions, (void *) rmesa);
   if (!rmesa->glCtx) {
      FREE(rmesa);
      return GL_FALSE;
   }
   driContextPriv->driverPrivate = rmesa;

   /* Init radeon context data */
   rmesa->dri.context = driContextPriv;
   rmesa->dri.screen = sPriv;
   rmesa->dri.drawable = NULL;
   rmesa->dri.readable = NULL;
   rmesa->dri.hwContext = driContextPriv->hHWContext;
   rmesa->dri.hwLock = &sPriv->pSAREA->lock;
   rmesa->dri.fd = sPriv->fd;
   rmesa->dri.drmMinor = sPriv->drm_version.minor;

   rmesa->radeonScreen = screen;
   rmesa->sarea = (drm_radeon_sarea_t *)((GLubyte *)sPriv->pSAREA +
				       screen->sarea_priv_offset);


   rmesa->dma.buf0_address = rmesa->radeonScreen->buffers->list[0].address;

   (void) memset( rmesa->texture_heaps, 0, sizeof( rmesa->texture_heaps ) );
   make_empty_list( & rmesa->swapped );

   rmesa->nr_heaps = screen->numTexHeaps;
   for ( i = 0 ; i < rmesa->nr_heaps ; i++ ) {
      rmesa->texture_heaps[i] = driCreateTextureHeap( i, rmesa,
	    screen->texSize[i],
	    12,
	    RADEON_NR_TEX_REGIONS,
	    (drmTextureRegionPtr)rmesa->sarea->tex_list[i],
	    & rmesa->sarea->tex_age[i],
	    & rmesa->swapped,
	    sizeof( radeonTexObj ),
	    (destroy_texture_object_t *) radeonDestroyTexObj );

      driSetTextureSwapCounterLocation( rmesa->texture_heaps[i],
					& rmesa->c_textureSwaps );
   }
   rmesa->texture_depth = driQueryOptioni (&rmesa->optionCache,
					   "texture_depth");
   if (rmesa->texture_depth == DRI_CONF_TEXTURE_DEPTH_FB)
      rmesa->texture_depth = ( screen->cpp == 4 ) ?
	 DRI_CONF_TEXTURE_DEPTH_32 : DRI_CONF_TEXTURE_DEPTH_16;

   rmesa->swtcl.RenderIndex = ~0;
   rmesa->hw.all_dirty = GL_TRUE;

   /* Set the maximum texture size small enough that we can guarentee that
    * all texture units can bind a maximal texture and have all of them in
    * texturable memory at once. Depending on the allow_large_textures driconf
    * setting allow larger textures.
    */

   ctx = rmesa->glCtx;
   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->optionCache,
						 "texture_units");
   ctx->Const.MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   i = driQueryOptioni( &rmesa->optionCache, "allow_large_textures");

   driCalculateMaxTextureLevels( rmesa->texture_heaps,
				 rmesa->nr_heaps,
				 & ctx->Const,
				 4,
				 11, /* max 2D texture size is 2048x2048 */
				 8,  /* 256^3 */
				 9,  /* \todo: max cube texture size seems to be 512x512(x6) */
				 11, /* max rect texture size is 2048x2048. */
				 12,
				 GL_FALSE,
				 i );


   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   /* Set maxlocksize (and hence vb size) small enough to avoid
    * fallbacks in radeon_tcl.c.  ie. guarentee that all vertices can
    * fit in a single dma buffer for indexed rendering of quad strips,
    * etc.
    */
   ctx->Const.MaxArrayLockSize = 
      MIN2( ctx->Const.MaxArrayLockSize, 
 	    RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); 

   rmesa->boxes = 0;

   ctx->Const.MaxDrawBuffers = 1;

   _mesa_set_mvp_with_dp4( ctx, GL_TRUE );

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );
   _ae_create_context( ctx );

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, radeon_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_ctr( &rmesa->tmpmat[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->tmpmat[i] );
   }

   driInitExtensions( ctx, card_extensions, GL_TRUE );
   if (rmesa->radeonScreen->drmSupportsCubeMapsR100)
      _mesa_enable_extension( ctx, "GL_ARB_texture_cube_map" );
   if (rmesa->glCtx->Mesa_DXTn) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
      _mesa_enable_extension( ctx, "GL_S3_s3tc" );
   }
   else if (driQueryOptionb (&rmesa->optionCache, "force_s3tc_enable")) {
      _mesa_enable_extension( ctx, "GL_EXT_texture_compression_s3tc" );
   }

   if (rmesa->dri.drmMinor >= 9)
      _mesa_enable_extension( ctx, "GL_NV_texture_rectangle");

   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeonInitIoctlFuncs( ctx );
   radeonInitStateFuncs( ctx );
   radeonInitSpanFuncs( ctx );
   radeonInitState( rmesa );
   radeonInitSwtcl( ctx );

   _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, 
			 ctx->Const.MaxArrayLockSize, 32 );

   fthrottle_mode = driQueryOptioni(&rmesa->optionCache, "fthrottle_mode");
   rmesa->iw.irq_seq = -1;
   rmesa->irqsEmitted = 0;
   rmesa->do_irqs = (rmesa->radeonScreen->irq != 0 &&
		     fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   rmesa->do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);

   (*sPriv->systemTime->getUST)( & rmesa->swap_ust );


#if DO_DEBUG
   RADEON_DEBUG = driParseDebugString( getenv( "RADEON_DEBUG" ),
				       debug_control );
#endif

   tcl_mode = driQueryOptioni(&rmesa->optionCache, "tcl_mode");
   if (driQueryOptionb(&rmesa->optionCache, "no_rast")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
   } else if (tcl_mode == DRI_CONF_TCL_SW ||
	      !(rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(rmesa->glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   if (rmesa->radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/*       _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
   }
   return GL_TRUE;
}
/* Create the device specific context.
 */
GLboolean
r100CreateContext( gl_api api,
		   const struct gl_config *glVisual,
		   __DRIcontext *driContextPriv,
		   const struct __DriverContextConfig *ctx_config,
		   unsigned *error,
		   void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r100ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode, fthrottle_mode;

   if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) {
      *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
      return false;
   }

   if (ctx_config->attribute_mask) {
      *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
      return false;
   }

   assert(driContextPriv);
   assert(screen);

   /* Allocate the Radeon context */
   rmesa = calloc(1, sizeof(*rmesa));
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r100_init_vtbl(&rmesa->radeon);

   /* init exp fog table data */
   radeonInitStaticFogData();
   
   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "radeon", NULL);
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
                                                 "def_max_anisotropy");

   if (driQueryOptionb(&rmesa->radeon.optionCache, "hyperz"))
      rmesa->using_hyperz = GL_TRUE;

   /* Init default driver functions then plug in our Radeon-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions( &functions );
   _tnl_init_driver_draw_function( &functions );
   radeonInitTextureFuncs( &rmesa->radeon, &functions );
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, api, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     free(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = GL_TRUE;

   ctx = &rmesa->radeon.glCtx;

   driContextSetFlags(ctx, ctx_config->flags);

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSize = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   /* Set maxlocksize (and hence vb size) small enough to avoid
    * fallbacks in radeon_tcl.c.  ie. guarentee that all vertices can
    * fit in a single dma buffer for indexed rendering of quad strips,
    * etc.
    */
   ctx->Const.MaxArrayLockSize = 
      MIN2( ctx->Const.MaxArrayLockSize, 
 	    RADEON_BUFFER_SIZE / RADEON_MAX_TCL_VERTSIZE ); 

   rmesa->boxes = 0;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = true;

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, radeon_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */

   /* Configure swrast and T&L to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < RADEON_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_ctr( &rmesa->tmpmat[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->tmpmat[i] );
   }

   ctx->Extensions.ARB_occlusion_query = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_cube_map = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_filter_anisotropic = true;
   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.MESA_ycbcr_texture = true;
   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.OES_EGL_image = true;

   ctx->Extensions.EXT_texture_compression_s3tc = true;
   ctx->Extensions.ANGLE_texture_compression_dxt = true;

   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   radeonInitIoctlFuncs( ctx );
   radeonInitStateFuncs( ctx );
   radeonInitState( rmesa );
   radeonInitSwtcl( ctx );

   _mesa_vector4f_alloc( &rmesa->tcl.ObjClean, 0, 
			 ctx->Const.MaxArrayLockSize, 32 );

   fthrottle_mode = driQueryOptioni(&rmesa->radeon.optionCache, "fthrottle_mode");
   rmesa->radeon.iw.irq_seq = -1;
   rmesa->radeon.irqsEmitted = 0;
   rmesa->radeon.do_irqs = (rmesa->radeon.radeonScreen->irq != 0 &&
			    fthrottle_mode == DRI_CONF_FTHROTTLE_IRQS);

   rmesa->radeon.do_usleeps = (fthrottle_mode == DRI_CONF_FTHROTTLE_USLEEPS);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (getenv("RADEON_NO_RAST")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, RADEON_FALLBACK_DISABLE, 1);
   } else if (tcl_mode == DRI_CONF_TCL_SW ||
	      !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(&rmesa->radeon.glCtx, RADEON_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
/*       _tnl_need_dlist_norm_lengths( ctx, GL_FALSE ); */
   }

   _mesa_override_extensions(ctx);
   _mesa_compute_version(ctx);

   /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}
/* Create the device specific rendering context.
 */
GLboolean r200CreateContext( gl_api api,
			     const struct gl_config *glVisual,
			     __DRIcontext *driContextPriv,
			     const struct __DriverContextConfig *ctx_config,
			     unsigned *error,
			     void *sharedContextPrivate)
{
   __DRIscreen *sPriv = driContextPriv->driScreenPriv;
   radeonScreenPtr screen = (radeonScreenPtr)(sPriv->driverPrivate);
   struct dd_function_table functions;
   r200ContextPtr rmesa;
   struct gl_context *ctx;
   int i;
   int tcl_mode;

   if (ctx_config->flags & ~(__DRI_CTX_FLAG_DEBUG | __DRI_CTX_FLAG_NO_ERROR)) {
      *error = __DRI_CTX_ERROR_UNKNOWN_FLAG;
      return false;
   }

   if (ctx_config->attribute_mask) {
      *error = __DRI_CTX_ERROR_UNKNOWN_ATTRIBUTE;
      return false;
   }

   assert(driContextPriv);
   assert(screen);

   /* Allocate the R200 context */
   rmesa = calloc(1, sizeof(*rmesa));
   if ( !rmesa ) {
      *error = __DRI_CTX_ERROR_NO_MEMORY;
      return GL_FALSE;
   }

   rmesa->radeon.radeonScreen = screen;
   r200_init_vtbl(&rmesa->radeon);
   /* init exp fog table data */
   radeonInitStaticFogData();

   /* Parse configuration files.
    * Do this here so that initialMaxAnisotropy is set before we create
    * the default textures.
    */
   driParseConfigFiles (&rmesa->radeon.optionCache, &screen->optionCache,
			screen->driScreen->myNum, "r200", NULL);
   rmesa->radeon.initialMaxAnisotropy = driQueryOptionf(&rmesa->radeon.optionCache,
							"def_max_anisotropy");

   if (driQueryOptionb( &rmesa->radeon.optionCache, "hyperz"))
      rmesa->using_hyperz = GL_TRUE;
 
   /* Init default driver functions then plug in our R200-specific functions
    * (the texture functions are especially important)
    */
   _mesa_init_driver_functions(&functions);
   _tnl_init_driver_draw_function(&functions);
   r200InitDriverFuncs(&functions);
   r200InitIoctlFuncs(&functions);
   r200InitStateFuncs(&rmesa->radeon, &functions);
   r200InitTextureFuncs(&rmesa->radeon, &functions);
   r200InitShaderFuncs(&functions);
   radeonInitQueryObjFunctions(&functions);

   if (!radeonInitContext(&rmesa->radeon, api, &functions,
			  glVisual, driContextPriv,
			  sharedContextPrivate)) {
     free(rmesa);
     *error = __DRI_CTX_ERROR_NO_MEMORY;
     return GL_FALSE;
   }

   rmesa->radeon.swtcl.RenderIndex = ~0;
   rmesa->radeon.hw.all_dirty = 1;

   ctx = &rmesa->radeon.glCtx;

   driContextSetFlags(ctx, ctx_config->flags);

   /* Initialize the software rasterizer and helper modules.
    */
   _swrast_CreateContext( ctx );
   _vbo_CreateContext( ctx );
   _tnl_CreateContext( ctx );
   _swsetup_CreateContext( ctx );

   ctx->Const.MaxTextureUnits = driQueryOptioni (&rmesa->radeon.optionCache,
						 "texture_units");
   ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = ctx->Const.MaxTextureUnits;
   ctx->Const.MaxTextureCoordUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.MaxCombinedTextureImageUnits = ctx->Const.MaxTextureUnits;

   ctx->Const.StripTextureBorder = GL_TRUE;

   /* FIXME: When no memory manager is available we should set this 
    * to some reasonable value based on texture memory pool size */
   ctx->Const.MaxTextureLevels = 12;
   ctx->Const.Max3DTextureLevels = 9;
   ctx->Const.MaxCubeTextureLevels = 12;
   ctx->Const.MaxTextureRectSize = 2048;
   ctx->Const.MaxRenderbufferSize = 2048;

   ctx->Const.MaxTextureMaxAnisotropy = 16.0;

   /* No wide AA points.
    */
   ctx->Const.MinPointSize = 1.0;
   ctx->Const.MinPointSizeAA = 1.0;
   ctx->Const.MaxPointSizeAA = 1.0;
   ctx->Const.PointSizeGranularity = 0.0625;
   ctx->Const.MaxPointSize = 2047.0;

   /* mesa initialization problem - _mesa_init_point was already called */
   ctx->Point.MaxSize = ctx->Const.MaxPointSize;

   ctx->Const.MinLineWidth = 1.0;
   ctx->Const.MinLineWidthAA = 1.0;
   ctx->Const.MaxLineWidth = 10.0;
   ctx->Const.MaxLineWidthAA = 10.0;
   ctx->Const.LineWidthGranularity = 0.0625;

   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeInstructions = R200_VSF_MAX_INST;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAttribs = 12;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeTemps = R200_VSF_MAX_TEMPS;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeParameters = R200_VSF_MAX_PARAM;
   ctx->Const.Program[MESA_SHADER_VERTEX].MaxNativeAddressRegs = 1;

   ctx->Const.MaxDrawBuffers = 1;
   ctx->Const.MaxColorAttachments = 1;

   ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;

   /* Install the customized pipeline:
    */
   _tnl_destroy_pipeline( ctx );
   _tnl_install_pipeline( ctx, r200_pipeline );

   /* Try and keep materials and vertices separate:
    */
/*    _tnl_isolate_materials( ctx, GL_TRUE ); */


   /* Configure swrast and TNL to match hardware characteristics:
    */
   _swrast_allow_pixel_fog( ctx, GL_FALSE );
   _swrast_allow_vertex_fog( ctx, GL_TRUE );
   _tnl_allow_pixel_fog( ctx, GL_FALSE );
   _tnl_allow_vertex_fog( ctx, GL_TRUE );


   for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS ; i++ ) {
      _math_matrix_ctr( &rmesa->TexGenMatrix[i] );
      _math_matrix_set_identity( &rmesa->TexGenMatrix[i] );
   }
   _math_matrix_ctr( &rmesa->tmpmat );
   _math_matrix_set_identity( &rmesa->tmpmat );

   ctx->Extensions.ARB_occlusion_query = true;
   ctx->Extensions.ARB_point_sprite = true;
   ctx->Extensions.ARB_texture_border_clamp = true;
   ctx->Extensions.ARB_texture_cube_map = true;
   ctx->Extensions.ARB_texture_env_combine = true;
   ctx->Extensions.ARB_texture_env_dot3 = true;
   ctx->Extensions.ARB_texture_env_crossbar = true;
   ctx->Extensions.ARB_texture_filter_anisotropic = true;
   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
   ctx->Extensions.ARB_vertex_program = true;
   ctx->Extensions.ATI_fragment_shader = (ctx->Const.MaxTextureUnits == 6);
   ctx->Extensions.ATI_texture_env_combine3 = true;
   ctx->Extensions.ATI_texture_mirror_once = true;
   ctx->Extensions.EXT_blend_color = true;
   ctx->Extensions.EXT_blend_equation_separate = true;
   ctx->Extensions.EXT_blend_func_separate = true;
   ctx->Extensions.EXT_blend_minmax = true;
   ctx->Extensions.EXT_gpu_program_parameters = true;
   ctx->Extensions.EXT_point_parameters = true;
   ctx->Extensions.EXT_texture_env_dot3 = true;
   ctx->Extensions.EXT_texture_filter_anisotropic = true;
   ctx->Extensions.EXT_texture_mirror_clamp = true;
   ctx->Extensions.MESA_pack_invert = true;
   ctx->Extensions.NV_fog_distance = true;
   ctx->Extensions.NV_texture_rectangle = true;
   ctx->Extensions.OES_EGL_image = true;

   if (!(rmesa->radeon.radeonScreen->chip_flags & R200_CHIPSET_YCBCR_BROKEN)) {
     /* yuv textures don't work with some chips - R200 / rv280 okay so far
	others get the bit ordering right but don't actually do YUV-RGB conversion */
      ctx->Extensions.MESA_ycbcr_texture = true;
   }
   ctx->Extensions.EXT_texture_compression_s3tc = true;
   ctx->Extensions.ANGLE_texture_compression_dxt = true;

#if 0
   r200InitDriverFuncs( ctx );
   r200InitIoctlFuncs( ctx );
   r200InitStateFuncs( ctx );
   r200InitTextureFuncs( ctx );
#endif
   /* plug in a few more device driver functions */
   /* XXX these should really go right after _mesa_init_driver_functions() */
   radeon_fbo_init(&rmesa->radeon);
   radeonInitSpanFuncs( ctx );
   r200InitTnlFuncs( ctx );
   r200InitState( rmesa );
   r200InitSwtcl( ctx );

   rmesa->prefer_gart_client_texturing = 
      (getenv("R200_GART_CLIENT_TEXTURES") != 0);

   tcl_mode = driQueryOptioni(&rmesa->radeon.optionCache, "tcl_mode");
   if (getenv("R200_NO_RAST")) {
      fprintf(stderr, "disabling 3D acceleration\n");
      FALLBACK(rmesa, R200_FALLBACK_DISABLE, 1);
   }
   else if (tcl_mode == DRI_CONF_TCL_SW || getenv("R200_NO_TCL") ||
	    !(rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL)) {
      if (rmesa->radeon.radeonScreen->chip_flags & RADEON_CHIPSET_TCL) {
	 rmesa->radeon.radeonScreen->chip_flags &= ~RADEON_CHIPSET_TCL;
	 fprintf(stderr, "Disabling HW TCL support\n");
      }
      TCL_FALLBACK(&rmesa->radeon.glCtx, R200_TCL_FALLBACK_TCL_DISABLE, 1);
   }

   _mesa_override_extensions(ctx);
   _mesa_compute_version(ctx);

   /* Exec table initialization requires the version to be computed */
   _mesa_initialize_dispatch_tables(ctx);
   _mesa_initialize_vbo_vtxfmt(ctx);

   *error = __DRI_CTX_ERROR_SUCCESS;
   return GL_TRUE;
}