/* * Read an object * * This function attempts to "repair" old savefiles, and to extract * the most up to date values for various object fields. */ static int rd_item(object_type *o_ptr) { byte old_dd; byte old_ds; byte tmp8u; size_t i; object_kind *k_ptr; char buf[128]; /* Kind */ rd_s16b(&o_ptr->k_idx); /* Paranoia */ if ((o_ptr->k_idx < 0) || (o_ptr->k_idx >= z_info->k_max)) return (-1); /* Location */ rd_byte(&o_ptr->iy); rd_byte(&o_ptr->ix); /* Type/Subtype */ rd_byte(&o_ptr->tval); rd_byte(&o_ptr->sval); rd_s16b(&o_ptr->pval); /* Pseudo-ID bit */ rd_byte(&tmp8u); rd_byte(&o_ptr->number); rd_s16b(&o_ptr->weight); rd_byte(&o_ptr->name1); rd_byte(&o_ptr->name2); rd_s16b(&o_ptr->timeout); rd_s16b(&o_ptr->to_h); rd_s16b(&o_ptr->to_d); rd_s16b(&o_ptr->to_a); rd_s16b(&o_ptr->ac); rd_byte(&old_dd); rd_byte(&old_ds); rd_byte(&tmp8u); rd_byte(&o_ptr->marked); rd_byte(&o_ptr->origin); rd_byte(&o_ptr->origin_depth); rd_u16b(&o_ptr->origin_xtra); /* Hack - XXX - MarbleDice - Maximum saveable flags = 96 */ for (i = 0; i < 12 && i < OF_SIZE; i++) rd_byte(&o_ptr->flags[i]); if (i < 12) strip_bytes(OF_SIZE - i); /* Monster holding object */ rd_s16b(&o_ptr->held_m_idx); rd_string(buf, sizeof(buf)); /* Save the inscription */ if (buf[0]) o_ptr->note = quark_add(buf); /* Lookup item kind */ o_ptr->k_idx = lookup_kind(o_ptr->tval, o_ptr->sval); k_ptr = &k_info[o_ptr->k_idx]; /* Return now in case of "blank" or "empty" objects */ if (!k_ptr->name || !o_ptr->k_idx) { o_ptr->k_idx = 0; return 0; } /* Repair non "wearable" items */ if (!wearable_p(o_ptr)) { /* Get the correct fields */ if (!randcalc_valid(k_ptr->to_h, o_ptr->to_h)) o_ptr->to_h = randcalc(k_ptr->to_h, o_ptr->origin_depth, RANDOMISE); if (!randcalc_valid(k_ptr->to_d, o_ptr->to_d)) o_ptr->to_d = randcalc(k_ptr->to_d, o_ptr->origin_depth, RANDOMISE); if (!randcalc_valid(k_ptr->to_a, o_ptr->to_a)) o_ptr->to_a = randcalc(k_ptr->to_a, o_ptr->origin_depth, RANDOMISE); /* Get the correct fields */ o_ptr->ac = k_ptr->ac; o_ptr->dd = k_ptr->dd; o_ptr->ds = k_ptr->ds; /* Get the correct weight */ o_ptr->weight = k_ptr->weight; /* Paranoia */ o_ptr->name1 = o_ptr->name2 = 0; /* All done */ return (0); } /* Paranoia */ if (o_ptr->name1) { artifact_type *a_ptr; /* Paranoia */ if (o_ptr->name1 >= z_info->a_max) return (-1); /* Obtain the artifact info */ a_ptr = &a_info[o_ptr->name1]; /* Verify that artifact */ if (!a_ptr->name) o_ptr->name1 = 0; } /* Paranoia */ if (o_ptr->name2) { ego_item_type *e_ptr; /* Paranoia */ if (o_ptr->name2 >= z_info->e_max) return (-1); /* Obtain the ego-item info */ e_ptr = &e_info[o_ptr->name2]; /* Verify that ego-item */ if (!e_ptr->name) o_ptr->name2 = 0; } /* Get the standard fields */ o_ptr->ac = k_ptr->ac; o_ptr->dd = k_ptr->dd; o_ptr->ds = k_ptr->ds; /* Get the standard weight */ o_ptr->weight = k_ptr->weight; /* Artifacts */ if (o_ptr->name1) { artifact_type *a_ptr; /* Obtain the artifact info */ a_ptr = &a_info[o_ptr->name1]; /* Get the new artifact "pval" */ o_ptr->pval = a_ptr->pval; /* Get the new artifact fields */ o_ptr->ac = a_ptr->ac; o_ptr->dd = a_ptr->dd; o_ptr->ds = a_ptr->ds; /* Get the new artifact weight */ o_ptr->weight = a_ptr->weight; } /* Ego items */ if (o_ptr->name2) { ego_item_type *e_ptr; /* Obtain the ego-item info */ e_ptr = &e_info[o_ptr->name2]; /* Hack -- keep some old fields */ if ((o_ptr->dd < old_dd) && (o_ptr->ds == old_ds)) { /* Keep old boosted damage dice */ o_ptr->dd = old_dd; } /* Hack -- enforce legal pval */ if (flags_test(e_ptr->flags, OF_SIZE, OF_PVAL_MASK, FLAG_END)) { /* Force a meaningful pval */ if (!o_ptr->pval) o_ptr->pval = 1; } } /* Success */ return (0); }
/** * Determine the ignore level of an object, which is similar to its pseudo. * * The main point is when the value is undetermined given current info, * return the maximum possible value. */ byte ignore_level_of(const struct object *obj) { byte value = 0; bitflag f[OF_SIZE], f2[OF_SIZE]; int i; bool negative_mod = FALSE; object_flags_known(obj, f); /* Deal with jewelry specially. */ if (tval_is_jewelry(obj)) { /* CC: average jewelry has at least one known positive modifier */ for (i = 0; i < OBJ_MOD_MAX; i++) if ((object_this_mod_is_visible(obj, i)) && (obj->modifiers[i] > 0)) return IGNORE_AVERAGE; if ((obj->to_h > 0) || (obj->to_d > 0) || (obj->to_a > 0)) return IGNORE_AVERAGE; if ((object_attack_plusses_are_visible(obj) && ((obj->to_h < 0) || (obj->to_d < 0))) || (object_defence_plusses_are_visible(obj) && obj->to_a < 0)) return IGNORE_BAD; return IGNORE_AVERAGE; } /* And lights */ if (tval_is_light(obj)) { create_mask(f2, TRUE, OFID_WIELD, OFT_MAX); if (of_is_inter(f, f2)) return IGNORE_ALL; if ((obj->to_h > 0) || (obj->to_d > 0) || (obj->to_a > 0)) return IGNORE_GOOD; if ((obj->to_h < 0) || (obj->to_d < 0) || (obj->to_a < 0)) return IGNORE_BAD; return IGNORE_AVERAGE; } /* We need to redefine "bad" * At the moment we use "all modifiers known and negative" */ for (i = 0; i < OBJ_MOD_MAX; i++) { if (!object_this_mod_is_visible(obj, i) || (obj->modifiers[i] > 0)) break; if (obj->modifiers[i] < 0) negative_mod = TRUE; } if ((i == OBJ_MOD_MAX) && negative_mod) return IGNORE_BAD; if (object_was_sensed(obj)) { obj_pseudo_t pseudo = object_pseudo(obj); switch (pseudo) { case INSCRIP_AVERAGE: { value = IGNORE_AVERAGE; break; } case INSCRIP_EXCELLENT: { /* have to assume splendid until you have tested it */ if (object_was_worn(obj)) { if (object_high_resist_is_possible(obj)) value = IGNORE_EXCELLENT_NO_SPL; else value = IGNORE_EXCELLENT_NO_HI; } else { value = IGNORE_ALL; } break; } case INSCRIP_SPLENDID: value = IGNORE_ALL; break; case INSCRIP_NULL: case INSCRIP_SPECIAL: value = IGNORE_MAX; break; /* This is the interesting case */ case INSCRIP_STRANGE: case INSCRIP_MAGICAL: { value = IGNORE_GOOD; if ((object_attack_plusses_are_visible(obj) || randcalc_valid(obj->kind->to_h, obj->to_h) || randcalc_valid(obj->kind->to_d, obj->to_d)) && (object_defence_plusses_are_visible(obj) || randcalc_valid(obj->kind->to_a, obj->to_a))) { int isgood = is_object_good(obj); if (isgood > 0) { value = IGNORE_GOOD; } else if (isgood < 0) { value = IGNORE_BAD; } else { value = IGNORE_AVERAGE; } } break; } default: /* do not handle any other possible pseudo values */ assert(0); } } else { if (object_was_worn(obj)) value = IGNORE_EXCELLENT_NO_SPL; /* object would be sensed if it were splendid */ else if (object_is_known_not_artifact(obj)) value = IGNORE_ALL; else value = IGNORE_MAX; } return value; }
/* * Determine the squelch level of an object, which is similar to its pseudo. * * The main point is when the value is undetermined given current info, * return the maximum possible value. */ byte squelch_level_of(const object_type *o_ptr) { byte value; bitflag f[OF_SIZE], f2[OF_SIZE]; int i; object_flags_known(o_ptr, f); /* Deal with jewelry specially. */ if (object_is_jewelry(o_ptr)) { /* CC: average jewelry has at least one known positive pval */ for (i = 0; i < o_ptr->num_pvals; i++) if ((object_this_pval_is_visible(o_ptr, i)) && (o_ptr->pval[i] > 0)) return SQUELCH_AVERAGE; if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0)) return SQUELCH_AVERAGE; if ((object_attack_plusses_are_visible(o_ptr) && ((o_ptr->to_h < 0) || (o_ptr->to_d < 0))) || (object_defence_plusses_are_visible(o_ptr) && o_ptr->to_a < 0)) return SQUELCH_BAD; return SQUELCH_AVERAGE; } /* And lights */ if (o_ptr->tval == TV_LIGHT) { create_mask(f2, TRUE, OFID_WIELD, OFT_MAX); if (of_is_inter(f, f2)) return SQUELCH_ALL; if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0)) return SQUELCH_GOOD; if ((o_ptr->to_h < 0) || (o_ptr->to_d < 0) || (o_ptr->to_a < 0)) return SQUELCH_BAD; return SQUELCH_AVERAGE; } /* CC: we need to redefine "bad" with multiple pvals * At the moment we use "all pvals known and negative" */ for (i = 0; i < o_ptr->num_pvals; i++) { if (!object_this_pval_is_visible(o_ptr, i) || (o_ptr->pval[i] > 0)) break; if (i == (o_ptr->num_pvals - 1)) return SQUELCH_BAD; } if (object_was_sensed(o_ptr)) { obj_pseudo_t pseudo = object_pseudo(o_ptr); switch (pseudo) { case INSCRIP_AVERAGE: { value = SQUELCH_AVERAGE; break; } case INSCRIP_EXCELLENT: { /* have to assume splendid until you have tested it */ if (object_was_worn(o_ptr)) { if (object_high_resist_is_possible(o_ptr)) value = SQUELCH_EXCELLENT_NO_SPL; else value = SQUELCH_EXCELLENT_NO_HI; } else { value = SQUELCH_ALL; } break; } case INSCRIP_SPLENDID: value = SQUELCH_ALL; break; case INSCRIP_NULL: case INSCRIP_SPECIAL: value = SQUELCH_MAX; break; /* This is the interesting case */ case INSCRIP_STRANGE: case INSCRIP_MAGICAL: { value = SQUELCH_GOOD; if ((object_attack_plusses_are_visible(o_ptr) || randcalc_valid(o_ptr->kind->to_h, o_ptr->to_h) || randcalc_valid(o_ptr->kind->to_d, o_ptr->to_d)) && (object_defence_plusses_are_visible(o_ptr) || randcalc_valid(o_ptr->kind->to_a, o_ptr->to_a))) { int isgood = is_object_good(o_ptr); if (isgood > 0) { value = SQUELCH_GOOD; } else if (isgood < 0) { value = SQUELCH_BAD; } else { value = SQUELCH_AVERAGE; } } break; } default: /* do not handle any other possible pseudo values */ assert(0); } } else { if (object_was_worn(o_ptr)) value = SQUELCH_EXCELLENT_NO_SPL; /* object would be sensed if it were splendid */ else if (object_is_known_not_artifact(o_ptr)) value = SQUELCH_ALL; else value = SQUELCH_MAX; } return value; }
/* * Determine the squelch level of an object, which is similar to its pseudo. * * The main point is when the value is undetermined given current info, * return the maximum possible value. */ static byte squelch_level_of(const object_type *o_ptr) { object_kind *k_ptr = &k_info[o_ptr->k_idx]; byte value; bitflag f[OF_SIZE]; object_flags_known(o_ptr, f); if ((object_pval_is_visible(o_ptr)) && (o_ptr->pval < 0)) return SQUELCH_BAD; /* Deal with jewelry specially. */ if (object_is_jewelry(o_ptr)) { if ((object_pval_is_visible(o_ptr)) && (o_ptr->pval > 0)) return SQUELCH_AVERAGE; if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0)) return SQUELCH_AVERAGE; if ((o_ptr->to_h < 0) || (o_ptr->to_d < 0) || (o_ptr->to_a < 0)) return SQUELCH_BAD; return SQUELCH_AVERAGE; } /* And lights */ if (o_ptr->tval == TV_LIGHT) { if (flags_test(f, OF_SIZE, OF_OBVIOUS_MASK, FLAG_END)) return SQUELCH_ALL; if ((o_ptr->to_h > 0) || (o_ptr->to_d > 0) || (o_ptr->to_a > 0)) return SQUELCH_GOOD; if ((o_ptr->to_h < 0) || (o_ptr->to_d < 0) || (o_ptr->to_a < 0)) return SQUELCH_BAD; return SQUELCH_AVERAGE; } if (object_was_sensed(o_ptr)) { obj_pseudo_t pseudo = object_pseudo(o_ptr); switch (pseudo) { case INSCRIP_AVERAGE: value = SQUELCH_AVERAGE; break; case INSCRIP_EXCELLENT: /* have to assume splendid until you have tested it */ if (object_was_worn(o_ptr)) { if (object_high_resist_is_possible(o_ptr)) value = SQUELCH_EXCELLENT_NO_SPL; else value = SQUELCH_EXCELLENT_NO_HI; } else { value = SQUELCH_ALL; } break; case INSCRIP_STRANGE: /* XXX Eddie perhaps some strange count as something else */ case INSCRIP_SPLENDID: value = SQUELCH_ALL; break; case INSCRIP_NULL: case INSCRIP_SPECIAL: value = SQUELCH_MAX; break; /* This is the interesting case */ case INSCRIP_MAGICAL: value = SQUELCH_GOOD; if ((object_attack_plusses_are_visible(o_ptr) || (randcalc_valid(k_ptr->to_h, o_ptr->to_h) && randcalc_valid(k_ptr->to_d, o_ptr->to_d))) && (object_defence_plusses_are_visible(o_ptr) || (randcalc_valid(k_ptr->to_a, o_ptr->to_a))) && (o_ptr->to_h <= randcalc(k_ptr->to_h, 0, MINIMISE)) && (o_ptr->to_d <= randcalc(k_ptr->to_d, 0, MINIMISE)) && (o_ptr->to_a <= randcalc(k_ptr->to_a, 0, MINIMISE))) value = SQUELCH_BAD; break; default: /* do not handle any other possible pseudo values */ assert(0); } } else { if (object_was_worn(o_ptr)) value = SQUELCH_EXCELLENT_NO_SPL; /* object would be sensed if it were splendid */ else if (object_is_known_not_artifact(o_ptr)) value = SQUELCH_ALL; else value = SQUELCH_MAX; } return value; }