static void FlyingEyeSpellUpdateHand(const Vec3f & pos, LightHandle & light) { EERIE_LIGHT * el = dynLightCreate(light); if(el) { el->intensity = 1.3f; el->fallend = 180.f; el->fallstart = 50.f; el->rgb = Color3f(0.7f, 0.3f, 1.f); el->pos = pos; } for(long kk = 0; kk < 2; kk++) { PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } pd->ov = pos + randomVec(-1.f, 1.f); pd->move = Vec3f(0.1f, 0.f, 0.1f) + Vec3f(-0.2f, -2.2f, -0.2f) * randomVec3f(); pd->siz = 5.f; pd->tolive = Random::getu(1500, 3500); pd->scale = Vec3f(0.2f); pd->tc = TC_smoke; pd->m_flags = FADE_IN_AND_OUT | ROTATING | DISSIPATING; pd->sourceionum = EntityHandle_Player; pd->m_rotation = 0.0000001f; pd->rgb = Color3f(.7f, .3f, 1.f) + Color3f(-.1f, -.1f, -.1f) * randomColor3f(); } }
static void CheckExp(long i) { if((Thrown[i].flags & ATO_FIERY) && !(Thrown[i].flags & ATO_UNDERWATER)) { const Vec3f & pos = Thrown[i].position; ARX_BOOMS_Add(pos); LaunchFireballBoom(pos, 10); DoSphericDamage(Sphere(pos, 50.f), 4.f * 2, DAMAGE_AREA, DAMAGE_TYPE_FIRE | DAMAGE_TYPE_MAGICAL, PlayerEntityHandle); ARX_SOUND_PlaySFX(SND_SPELL_FIRE_HIT, &pos); ARX_NPC_SpawnAudibleSound(pos, entities.player()); LightHandle id = GetFreeDynLight(); if(lightHandleIsValid(id) && framedelay > 0) { EERIE_LIGHT * light = lightHandleGet(id); light->intensity = 3.9f; light->fallstart = 400.f; light->fallend = 440.f; light->rgb = Color3f(1.f, .8f, .6f) - randomColor3f() * Color3f(.2f, .2f, .2f); light->pos = pos; light->ex_flaresize = 40.f; light->duration = 1500; } } }
CMagicMissile::CMagicMissile() : CSpellFx() , bExplo(false) , bMove(true) , eCurPos() , lightIntensityFactor() , iLength() , iBezierPrecision() , fTrail() , snd_loop() { SetDuration(2000); ulCurrentTime = ulDuration + 1; m_trailColor = Color3f(0.9f, 0.9f, 0.7f) + Color3f(0.1f, 0.1f, 0.3f) * randomColor3f(); m_projectileColor = Color3f(0.3f, 0.3f, 0.5f); tex_mm = TextureContainer::Load("graph/obj3d/textures/(fx)_bandelette_blue"); }
void TreatBackgroundDynlights() { ARX_PROFILE_FUNC(); for(size_t i = 0; i < MAX_LIGHTS; i++) { EERIE_LIGHT *light = GLight[i]; if(light && (light->extras & EXTRAS_SEMIDYNAMIC)) { float fMaxdist = player.m_telekinesis ? 850 : 300; if(!fartherThan(light->pos, ACTIVECAM->orgTrans.pos, fMaxdist)) { ComputeLight2DPos(light); } else { light->m_screenRect.max.x = -1; light->m_screenRect.min.x = 1; } if(!light->m_ignitionStatus) { // just extinguished if(lightHandleIsValid(light->m_ignitionLightHandle)) { lightHandleGet(light->m_ignitionLightHandle)->exist = 0; light->m_ignitionLightHandle = LightHandle(); for(size_t l = 0; l < entities.size(); l++) { const EntityHandle handle = EntityHandle(l); Entity * e = entities[handle]; if(e && (e->ioflags & IO_MARKER)) { Vec3f _pos2 = GetItemWorldPosition(e); if(!fartherThan(light->pos, _pos2, 300.f)) { SendIOScriptEvent(e, SM_CUSTOM, "douse"); } } } } } else { // just light up if(!lightHandleIsValid(light->m_ignitionLightHandle)) { for(size_t l = 0; l < entities.size(); l++) { const EntityHandle handle = EntityHandle(l); Entity * e = entities[handle]; if(e && (e->ioflags & IO_MARKER)) { Vec3f _pos2 = GetItemWorldPosition(e); if(!fartherThan(light->pos, _pos2, 300.f)) { SendIOScriptEvent(e, SM_CUSTOM, "fire"); } } } light->m_ignitionLightHandle = GetFreeDynLight(); } if(lightHandleIsValid(light->m_ignitionLightHandle)) { EERIE_LIGHT *dynamicLight = lightHandleGet(light->m_ignitionLightHandle); dynamicLight->pos = light->pos; dynamicLight->fallstart = light->fallstart; dynamicLight->fallend = light->fallend; dynamicLight->m_isIgnitionLight = true; dynamicLight->intensity = light->intensity; dynamicLight->ex_flaresize = light->ex_flaresize; dynamicLight->extras = light->extras; dynamicLight->duration = std::numeric_limits<long>::max(); dynamicLight->rgb = light->rgb - light->rgb * light->ex_flicker * randomColor3f() * 0.5f; dynamicLight->rgb = componentwise_max(dynamicLight->rgb, Color3f::black); RecalcLight(dynamicLight); } } } } for(size_t i = 0; i < MAX_DYNLIGHTS; i++) { EERIE_LIGHT * el = &DynLight[i]; if(el->exist && el->duration) { float tim = (float)float(arxtime) - (float)el->time_creation; float duration = (float)el->duration; if(tim >= duration) { float sub = framedelay * 0.001f; el->rgb.r -= sub; el->rgb.g -= sub; el->rgb.b -= sub; if(el->rgb.r < 0) el->rgb.r = 0.f; if(el->rgb.g < 0) el->rgb.g = 0.f; if(el->rgb.b < 0) el->rgb.b = 0.f; if(el->rgb.r + el->rgb.g + el->rgb.b == 0) { el->exist = 0; el->duration = 0; } } } } }
void TreatBackgroundDynlights() { ARX_PROFILE_FUNC(); for(size_t i = 0; i < g_staticLightsMax; i++) { EERIE_LIGHT * light = g_staticLights[i]; if(light && (light->extras & EXTRAS_SEMIDYNAMIC)) { float fMaxdist = player.m_telekinesis ? 850 : 300; if(!fartherThan(light->pos, g_camera->m_pos, fMaxdist)) { ComputeLight2DPos(light); } else { light->m_screenRect = Rectf(1, 0, -1, 0); // Intentionally invalid } if(!light->m_ignitionStatus) { // just extinguished EERIE_LIGHT * dynLight = lightHandleGet(light->m_ignitionLightHandle); if(dynLight) { dynLight->m_exists = false; light->m_ignitionLightHandle = LightHandle(); for(size_t l = 0; l < entities.size(); l++) { const EntityHandle handle = EntityHandle(l); Entity * e = entities[handle]; if(e && (e->ioflags & IO_MARKER)) { Vec3f _pos2 = GetItemWorldPosition(e); if(!fartherThan(light->pos, _pos2, 300.f)) { SendIOScriptEvent(NULL, e, SM_CUSTOM, "douse"); } } } } } else { // just light up if(!lightHandleGet(light->m_ignitionLightHandle)) { for(size_t l = 0; l < entities.size(); l++) { const EntityHandle handle = EntityHandle(l); Entity * e = entities[handle]; if(e && (e->ioflags & IO_MARKER)) { Vec3f _pos2 = GetItemWorldPosition(e); if(!fartherThan(light->pos, _pos2, 300.f)) { SendIOScriptEvent(NULL, e, SM_CUSTOM, "fire"); } } } light->m_ignitionLightHandle = GetFreeDynLight(); } EERIE_LIGHT * dynamicLight = lightHandleGet(light->m_ignitionLightHandle); if(dynamicLight) { dynamicLight->pos = light->pos; dynamicLight->fallstart = light->fallstart; dynamicLight->fallend = light->fallend; dynamicLight->m_isIgnitionLight = true; dynamicLight->intensity = light->intensity; dynamicLight->ex_flaresize = light->ex_flaresize; dynamicLight->extras = light->extras; dynamicLight->duration = GameDurationMs(std::numeric_limits<long>::max()); dynamicLight->rgb = light->rgb - light->rgb * light->ex_flicker * randomColor3f() * 0.5f; dynamicLight->rgb = componentwise_max(dynamicLight->rgb, Color3f::black); RecalcLight(dynamicLight); } } } } for(size_t i = 0; i < g_dynamicLightsMax; i++) { EERIE_LIGHT * el = &g_dynamicLights[i]; if(el->m_exists && el->duration != 0) { const GameDuration elapsed = g_gameTime.now() - el->creationTime; const GameDuration duration = el->duration; if(elapsed >= duration) { float sub = g_gameTime.lastFrameDuration() / GameDurationMs(1000); el->rgb.r -= sub; el->rgb.g -= sub; el->rgb.b -= sub; if(el->rgb.r < 0) el->rgb.r = 0.f; if(el->rgb.g < 0) el->rgb.g = 0.f; if(el->rgb.b < 0) el->rgb.b = 0.f; if(el->rgb.r + el->rgb.g + el->rgb.b == 0) { el->m_exists = false; el->duration = 0; } } } } }
void AddFlare(const Vec2s & pos, float sm, short typ, Entity * io, bool bookDraw) { int oldest = 0; size_t i; for(i = 0; i < MAX_FLARES; i++) { if(!magicFlares[i].exist) { break; } if(magicFlares[i].tolive < magicFlares[oldest].tolive) { oldest = i; } } if(i >= MAX_FLARES) { removeFlare(magicFlares[oldest]); i = oldest; } FLARES * fl = &magicFlares[i]; fl->exist = 1; flarenum++; if(!bookDraw) fl->bDrawBitmap = 0; else fl->bDrawBitmap = 1; fl->io = io; if(io) { fl->flags = 1; io->flarecount++; } else { fl->flags = 0; } fl->pos.x = float(pos.x) - rnd() * 4.f; fl->pos.y = float(pos.y) - rnd() * 4.f - 50.f; fl->tv.rhw = fl->v.rhw = 1.f; if(!bookDraw) { EERIE_CAMERA ka = *Kam; ka.angle = Anglef(360.f, 360.f, 360.f) - ka.angle; EERIE_CAMERA * oldcam = ACTIVECAM; SetActiveCamera(&ka); PrepareCamera(&ka, g_size); fl->v.p += ka.orgTrans.pos; EE_RTP(fl->tv.p, &fl->v); fl->v.p += ka.orgTrans.pos; float vx = -(fl->pos.x - subj.center.x) * 0.2173913f; float vy = (fl->pos.y - subj.center.y) * 0.1515151515151515f; if(io) { fl->v.p = io->pos; fl->v.p += angleToVectorXZ(io->angle.getPitch() + vx) * 100.f; fl->v.p.y += std::sin(glm::radians(MAKEANGLE(io->angle.getYaw() + vy))) * 100.f - 150.f; } else { fl->v.p.x = 1.0f * float(pos.x - (g_size.width() / 2)) * 156.f / (640.f * g_sizeRatio.y); fl->v.p.y = 0.75f * float(pos.y - (g_size.height() / 2)) * 156.f / (480.f * g_sizeRatio.y); fl->v.p.z = 75.f; ka = *oldcam; SetActiveCamera(&ka); PrepareCamera(&ka, g_size); float temp = (fl->v.p.y * -ka.orgTrans.xsin) + (fl->v.p.z * ka.orgTrans.xcos); fl->v.p.y = (fl->v.p.y * ka.orgTrans.xcos) - (-fl->v.p.z * ka.orgTrans.xsin); fl->v.p.z = (temp * ka.orgTrans.ycos) - (-fl->v.p.x * ka.orgTrans.ysin); fl->v.p.x = (temp * -ka.orgTrans.ysin) + (fl->v.p.x * ka.orgTrans.ycos); fl->v.p += oldcam->orgTrans.pos; } fl->tv.p = fl->v.p; SetActiveCamera(oldcam); PrepareCamera(oldcam, g_size); } else { fl->tv.p = Vec3f(fl->pos.x, fl->pos.y, 0.001f); } switch(PIPOrgb) { case 0: { fl->rgb = Color3f(.4f, 0.f, .4f) + Color3f(2.f/3, 2.f/3, 2.f/3) * randomColor3f(); break; } case 1: { fl->rgb = Color3f(.5f, .5f, 0.f) + Color3f(.625f, .625f, .55f) * randomColor3f(); break; } case 2: { fl->rgb = Color3f(.4f, 0.f, 0.f) + Color3f(2.f/3, .55f, .55f) * randomColor3f(); break; } } if(typ == -1) { float zz = eeMousePressed1() ? 0.29f : ((sm > 0.5f) ? rnd() : 1.f); if(zz < 0.2f) { fl->type = 2; fl->size = rnd() * 42.f + 42.f; fl->tolive = (800.f + rnd() * 800.f) * FLARE_MUL; } else if(zz < 0.5f) { fl->type = 3; fl->size = rnd() * 52.f + 16.f; fl->tolive = (800.f + rnd() * 800.f) * FLARE_MUL; } else { fl->type = 1; fl->size = (rnd() * 24.f + 32.f) * sm; fl->tolive = (1700.f + rnd() * 500.f) * FLARE_MUL; } } else { fl->type = (rnd() > 0.8f) ? 1 : 4; fl->size = (rnd() * 38.f + 64.f) * sm; fl->tolive = (1700.f + rnd() * 500.f) * FLARE_MUL; } fl->dynlight = LightHandle::Invalid; for(long kk = 0; kk < 3; kk++) { if(rnd() < 0.5f) { continue; } PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } if(!bookDraw) { pd->special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; if(!io) { pd->special |= PARTICLE_NOZBUFFER; } } else { pd->special = FADE_IN_AND_OUT; } pd->ov = fl->v.p + randomVec(-5.f, 5.f); pd->move = Vec3f(0.f, 5.f, 0.f); pd->scale = Vec3f(-2.f); pd->tolive = 1300 + kk * 100 + Random::get(0, 800); pd->tc = fire2; if(kk == 1) { pd->move.y = 4.f; pd->siz = 1.5f; } else { pd->siz = 1.f + rnd(); } pd->rgb = Color3f(fl->rgb.r * (2.f/3), fl->rgb.g * (2.f/3), fl->rgb.b * (2.f/3)); pd->fparam = 1.2f; if(bookDraw) pd->is2D = true; } }
void ConfuseSpell::Update(float timeDelta) { ARX_UNUSED(timeDelta); Vec3f pos = entities[m_target]->pos; if(m_target != PlayerEntityHandle) { pos.y += entities[m_target]->physics.cyl.height - 30.f; } long idx = entities[m_target]->obj->fastaccess.head_group_origin; if(idx >= 0) { pos = entities[m_target]->obj->vertexlist3[idx].v; pos.y -= 50.f; } eCurPos = pos; RenderMaterial mat; mat.setDepthTest(false); mat.setBlendType(RenderMaterial::Additive); mat.setTexture(tex_trail); Anglef stiteangle = Anglef(0.f, -glm::degrees(arxtime.get_updated() * ( 1.0f / 500 )), 0.f); Draw3DObject(spapi, stiteangle, eCurPos, Vec3f_ONE, Color3f::white, mat); for(int i = 0; i < 6; i++) { PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } Vec2f p = glm::diskRand(15.f); pd->ov = eCurPos + Vec3f(p.x, 0.f, p.y); pd->move = Vec3f(0.f, Random::getf(1.f, 4.f), 0.f); pd->siz = 0.25f; pd->tolive = Random::get(2300, 3300); pd->tc = tex_p1; pd->special = PARTICLE_GOLDRAIN | FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; pd->fparam = 0.0000001f; Color3f baseColor = Color3f(0.4f, 0.2f, 0.4f); Color3f randomFactor = Color3f(0.4f, 0.6f, 0.4f); Color3f c = baseColor + randomColor3f() * randomFactor; while(glm::abs(c.r - c.g) > 0.3f && glm::abs(c.g - c.b) > 0.3f) { c = baseColor + randomColor3f() * randomFactor; } pd->rgb = c * Color3f(0.8f, 0.8f, 0.8f); } if(!lightHandleIsValid(m_light)) m_light = GetFreeDynLight(); if(lightHandleIsValid(m_light)) { EERIE_LIGHT * light = lightHandleGet(m_light); light->intensity = 1.3f; light->fallstart = 180.f; light->fallend = 420.f; light->rgb = Color3f(0.3f, 0.3f, 0.5f) + Color3f(0.2f, 0.f, 0.2f) * randomColor3f(); light->pos = eCurPos; light->duration = 200; light->extras = 0; } }
void FlyingEyeSpell::Update(float timeDelta) { ARX_UNUSED(timeDelta); const unsigned long tim = (unsigned long)(arxtime); const long framediff3 = tim - m_lastupdate; eyeball.floating = std::sin(m_lastupdate-m_timcreation * 0.001f); eyeball.floating *= 10.f; if(m_lastupdate-m_timcreation <= 3000) { eyeball.exist = m_lastupdate - m_timcreation * (1.0f / 30); eyeball.size = Vec3f(1.f - float(eyeball.exist) * 0.01f); eyeball.angle.setPitch(eyeball.angle.getPitch() + framediff3 * 0.6f); } else { eyeball.exist = 2; } m_lastupdate=tim; Entity * io = entities.player(); EERIE_3DOBJ * eobj = io->obj; long pouet = 2; while(pouet) { long id; if(pouet == 2) id = io->obj->fastaccess.primary_attach; else id = GetActionPointIdx(io->obj, "left_attach"); pouet--; if(id != -1) { if(!lightHandleIsValid(special[pouet])) { special[pouet] = GetFreeDynLight(); } if(lightHandleIsValid(special[pouet])) { EERIE_LIGHT * el = lightHandleGet(special[pouet]); el->intensity = 1.3f; el->fallend = 180.f; el->fallstart = 50.f; el->rgb = Color3f(0.7f, 0.3f, 1.f); el->pos = eobj->vertexlist3[id].v; } for(long kk = 0; kk < 2; kk++) { PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } pd->ov = eobj->vertexlist3[id].v + randomVec(-1.f, 1.f); pd->move = Vec3f(0.1f, 0.f, 0.1f) + Vec3f(-0.2f, -2.2f, -0.2f) * randomVec3f(); pd->siz = 5.f; pd->tolive = Random::get(1500, 3500); pd->scale = Vec3f(0.2f); pd->tc = TC_smoke; pd->special = FADE_IN_AND_OUT | ROTATING | MODULATE_ROTATION | DISSIPATING; pd->sourceionum = PlayerEntityHandle; pd->source = &eobj->vertexlist3[id].v; pd->fparam = 0.0000001f; pd->rgb = Color3f(.7f, .3f, 1.f) + Color3f(-.1f, -.1f, -.1f) * randomColor3f(); } } } }
void ConfuseSpell::Update() { Vec3f pos = entities[m_target]->pos; if(m_target != EntityHandle_Player) { pos.y += entities[m_target]->physics.cyl.height - 30.f; } ObjVertHandle idx = entities[m_target]->obj->fastaccess.head_group_origin; if(idx != ObjVertHandle()) { pos = entities[m_target]->obj->vertexlist3[idx.handleData()].v; pos.y -= 50.f; } eCurPos = pos; RenderMaterial mat; mat.setDepthTest(false); mat.setBlendType(RenderMaterial::Additive); mat.setTexture(tex_trail); Anglef stiteangle = Anglef(0.f, -glm::degrees(arxtime.now_f() * ( 1.0f / 500 )), 0.f); { AnimationDuration delta = AnimationDurationUs(s64(g_framedelay * 1000.f)); EERIEDrawAnimQuatUpdate(spapi, animlayer, stiteangle, eCurPos, delta, NULL, false); EERIEDrawAnimQuatRender(spapi, eCurPos, NULL, 0.f); } for(int i = 0; i < 6; i++) { PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } Vec2f p = glm::diskRand(15.f); pd->ov = eCurPos + Vec3f(p.x, 0.f, p.y); pd->move = Vec3f(0.f, Random::getf(1.f, 4.f), 0.f); pd->siz = 0.25f; pd->tolive = Random::getu(2300, 3300); pd->tc = tex_p1; pd->m_flags = PARTICLE_GOLDRAIN | FADE_IN_AND_OUT | ROTATING | DISSIPATING; pd->m_rotation = 0.0000001f; Color3f baseColor = Color3f(0.4f, 0.2f, 0.4f); Color3f randomFactor = Color3f(0.4f, 0.6f, 0.4f); Color3f c = baseColor + randomColor3f() * randomFactor; while(glm::abs(c.r - c.g) > 0.3f && glm::abs(c.g - c.b) > 0.3f) { c = baseColor + randomColor3f() * randomFactor; } pd->rgb = c * Color3f(0.8f, 0.8f, 0.8f); } EERIE_LIGHT * light = dynLightCreate(m_light); if(light) { light->intensity = 1.3f; light->fallstart = 180.f; light->fallend = 420.f; light->rgb = Color3f(0.3f, 0.3f, 0.5f) + Color3f(0.2f, 0.f, 0.2f) * randomColor3f(); light->pos = eCurPos; light->duration = ArxDurationMs(200); light->extras = 0; } }
void ARX_THROWN_OBJECT_Manage(unsigned long time_offset) { for(size_t i = 0; i < MAX_THROWN_OBJECTS; i++) { ARX_THROWN_OBJECT *thrownObj = &Thrown[i]; if(!(thrownObj->flags & ATO_EXIST)) continue; { // Is Object Visible & Near ? EERIE_BKG_INFO * bkgData = getFastBackgroundData(thrownObj->position.x, thrownObj->position.z); if(!bkgData || !bkgData->treat) { continue; } // Now render object ! if(!thrownObj->obj) continue; TransformInfo t(thrownObj->position, thrownObj->quat); DrawEERIEInter_ModelTransform(thrownObj->obj, t); if((thrownObj->flags & ATO_FIERY) && (thrownObj->flags & ATO_MOVING) && !(thrownObj->flags & ATO_UNDERWATER)) { LightHandle id = GetFreeDynLight(); if(lightHandleIsValid(id) && framedelay > 0) { EERIE_LIGHT * light = lightHandleGet(id); light->intensity = 1.f; light->fallstart = 100.f; light->fallend = 240.f; light->rgb = Color3f(1.f, .8f, .6f) - randomColor3f() * Color3f(.2f, .2f, .2f); light->pos = thrownObj->position; light->ex_flaresize = 40.f; light->extras |= EXTRAS_FLARE; light->duration = static_cast<long>(framedelay * 0.5f); } float p = 3.f; while(p > 0.f) { p -= 0.5f; if(thrownObj->obj) { long notok = 10; std::vector<EERIE_FACE>::iterator it; while(notok-- > 0) { it = Random::getIterator(thrownObj->obj->facelist); arx_assert(it != thrownObj->obj->facelist.end()); if(it->facetype & POLY_HIDE) continue; notok = -1; } if(notok < 0) { Vec3f pos = thrownObj->obj->vertexlist3[it->vid[0]].v; createFireParticles(pos, 2, 180); } } } } if(thrownObj->pRuban) { thrownObj->pRuban->SetNextPosition(thrownObj->position); thrownObj->pRuban->Update(time_offset); } Vec3f original_pos; if(thrownObj->flags & ATO_MOVING) { long need_kill = 0; float mod = (float)time_offset * thrownObj->velocity; original_pos = thrownObj->position; thrownObj->position.x += thrownObj->vector.x * mod; float gmod = 1.f - thrownObj->velocity; gmod = glm::clamp(gmod, 0.f, 1.f); thrownObj->position.y += thrownObj->vector.y * mod + (time_offset * gmod); thrownObj->position.z += thrownObj->vector.z * mod; CheckForIgnition(Sphere(original_pos, 10.f), 0, 2); Vec3f wpos = thrownObj->position; wpos.y += 20.f; EERIEPOLY * ep = EEIsUnderWater(wpos); if(thrownObj->flags & ATO_UNDERWATER) { if(!ep) { thrownObj->flags &= ~ATO_UNDERWATER; ARX_SOUND_PlaySFX(SND_PLOUF, &thrownObj->position); } } else if(ep) { thrownObj->flags |= ATO_UNDERWATER; ARX_SOUND_PlaySFX(SND_PLOUF, &thrownObj->position); } // Check for collision MUST be done after DRAWING !!!! long nbact = thrownObj->obj->actionlist.size(); for(long j = 0; j < nbact; j++) { float rad = GetHitValue(thrownObj->obj->actionlist[j].name); if(rad == -1) continue; rad *= .5f; const Vec3f v0 = thrownObj->obj->vertexlist3[thrownObj->obj->actionlist[j].idx].v; Vec3f dest = original_pos + thrownObj->vector * 95.f; Vec3f orgn = original_pos - thrownObj->vector * 25.f; EERIEPOLY * ep = CheckArrowPolyCollision(orgn, dest); if(ep) { ARX_PARTICLES_Spawn_Spark(v0, 14, 0); CheckExp(i); if(ValidIONum(thrownObj->source)) ARX_NPC_SpawnAudibleSound(v0, entities[thrownObj->source]); thrownObj->flags &= ~ATO_MOVING; thrownObj->velocity = 0.f; std::string bkg_material = "earth"; if(ep && ep->tex && !ep->tex->m_texName.empty()) bkg_material = GetMaterialString(ep->tex->m_texName); if(ValidIONum(thrownObj->source)) { char weapon_material[64] = "dagger"; ARX_SOUND_PlayCollision(weapon_material, bkg_material, 1.f, 1.f, v0, entities[thrownObj->source]); } thrownObj->position = original_pos; j = 200; } else if(IsPointInField(v0)) { ARX_PARTICLES_Spawn_Spark(v0, 24, 0); CheckExp(i); if (ValidIONum(thrownObj->source)) ARX_NPC_SpawnAudibleSound(v0, entities[thrownObj->source]); thrownObj->flags &= ~ATO_MOVING; thrownObj->velocity = 0.f; if(ValidIONum(thrownObj->source)) { char weapon_material[64] = "dagger"; char bkg_material[64] = "earth"; ARX_SOUND_PlayCollision(weapon_material, bkg_material, 1.f, 1.f, v0, entities[thrownObj->source]); } thrownObj->position = original_pos; j = 200; need_kill = 1; } else { for(float precision = 0.5f; precision <= 6.f; precision += 0.5f) { Sphere sphere; sphere.origin = v0 + thrownObj->vector * precision * 4.5f; sphere.radius = rad + 3.f; std::vector<EntityHandle> sphereContent; if(CheckEverythingInSphere(sphere, thrownObj->source, EntityHandle::Invalid, sphereContent)) { for(size_t jj = 0; jj < sphereContent.size(); jj++) { if(ValidIONum(sphereContent[jj]) && sphereContent[jj] != thrownObj->source) { Entity * target = entities[sphereContent[jj]]; if(target->ioflags & IO_NPC) { Vec3f pos; Color color = Color::none; long hitpoint = -1; float curdist = 999999.f; for(size_t ii = 0 ; ii < target->obj->facelist.size() ; ii++) { if(target->obj->facelist[ii].facetype & POLY_HIDE) continue; short vid = target->obj->facelist[ii].vid[0]; float d = glm::distance(sphere.origin, target->obj->vertexlist3[vid].v); if(d < curdist) { hitpoint = target->obj->facelist[ii].vid[0]; curdist = d; } } if(hitpoint >= 0) { color = target->_npcdata->blood_color; pos = target->obj->vertexlist3[hitpoint].v; } if(thrownObj->source == 0) { float damages = ARX_THROWN_ComputeDamages(i, thrownObj->source, sphereContent[jj]); if(damages > 0.f) { arx_assert(hitpoint >= 0); if(target->ioflags & IO_NPC) { target->_npcdata->SPLAT_TOT_NB = 0; ARX_PARTICLES_Spawn_Blood2(original_pos, damages, color, target); } ARX_PARTICLES_Spawn_Blood2(pos, damages, color, target); ARX_DAMAGES_DamageNPC(target, damages, thrownObj->source, false, &pos); if(Random::getf(0.f, 100.f) > target->_npcdata->resist_poison) { target->_npcdata->poisonned += thrownObj->poisonous; } CheckExp(i); } else { ARX_PARTICLES_Spawn_Spark(v0, 14, 0); ARX_NPC_SpawnAudibleSound(v0, entities[thrownObj->source]); } } } else { // not NPC if(target->ioflags & IO_FIX) { if(ValidIONum(thrownObj->source)) ARX_DAMAGES_DamageFIX(target, 0.1f, thrownObj->source, false); } ARX_PARTICLES_Spawn_Spark(v0, 14, 0); if(ValidIONum(thrownObj->source)) ARX_NPC_SpawnAudibleSound(v0, entities[thrownObj->source]); CheckExp(i); } // Need to deal damages ! thrownObj->flags &= ~ATO_MOVING; thrownObj->velocity = 0.f; need_kill = 1; precision = 500.f; j = 200; } } } } } } if(need_kill) ARX_THROWN_OBJECT_Kill(i); } } } }
void AddFlare(const Vec2f & pos, float sm, short typ, Entity * io, bool bookDraw) { size_t oldest = 0; size_t i; for(i = 0; i < g_magicFlaresMax; i++) { if(!g_magicFlares[i].exist) { break; } if(g_magicFlares[i].tolive < g_magicFlares[oldest].tolive) { oldest = i; } } if(i >= g_magicFlaresMax) { removeFlare(g_magicFlares[oldest]); i = oldest; } MagicFlare & flare = g_magicFlares[i]; flare.exist = 1; g_magicFlaresCount++; flare.bDrawBitmap = bookDraw; flare.io = io; if(io) { flare.flags = 1; io->flarecount++; } else { flare.flags = 0; } flare.pos.x = pos.x - Random::getf(0.f, 4.f); flare.pos.y = pos.y - Random::getf(0.f, 4.f); if(!bookDraw) { if(io) { float vx = -(flare.pos.x - g_size.center().x) * 0.2173913f; float vy = (flare.pos.y - g_size.center().y) * 0.1515151515151515f; flare.p = io->pos; flare.p += angleToVectorXZ(io->angle.getYaw() + vx) * 100.f; flare.p.y += std::sin(glm::radians(MAKEANGLE(io->angle.getPitch() + vy))) * 100.f - 150.f; } else { Vec3f screenPos(1.0f * (pos.x - float(g_size.width() / 2)) * 156.f / (640.f * g_sizeRatio.y), 0.75f * (pos.y - float(g_size.height() / 2)) * 156.f / (480.f * g_sizeRatio.y), 75.f); flare.p = Vec3f(glm::inverse(g_preparedCamera.m_worldToView) * Vec4f(screenPos, 1.0f)); } } else { flare.p = Vec3f(flare.pos.x, flare.pos.y, 0.001f); } switch(g_magicFlareCurrentColor) { case 0: { flare.rgb = Color3f(0.4f, 0.f, 0.4f) + Color3f(2.f / 3, 2.f / 3, 2.f / 3) * randomColor3f(); break; } case 1: { flare.rgb = Color3f(0.5f, 0.5f, 0.f) + Color3f(0.625f, 0.625f, 0.55f) * randomColor3f(); break; } case 2: { flare.rgb = Color3f(0.4f, 0.f, 0.f) + Color3f(2.f / 3, 0.55f, 0.55f) * randomColor3f(); break; } default: arx_unreachable(); } static const float FLARE_MUL = 2.f; if(typ == -1) { float zz = eeMousePressed1() ? 0.29f : ((sm > 0.5f) ? Random::getf() : 1.f); if(zz < 0.2f) { flare.type = 2; flare.size = Random::getf(42.f, 84.f); flare.tolive = PlatformDurationMsf(Random::getf(800.f, 1600.f) * FLARE_MUL); } else if(zz < 0.5f) { flare.type = 3; flare.size = Random::getf(16.f, 68.f); flare.tolive = PlatformDurationMsf(Random::getf(800.f, 1600.f) * FLARE_MUL); } else { flare.type = 1; flare.size = Random::getf(32.f, 56.f) * sm; flare.tolive = PlatformDurationMsf(Random::getf(1700.f, 2200.f) * FLARE_MUL); } } else { flare.type = (Random::getf() > 0.8f) ? 1 : 4; flare.size = Random::getf(64.f, 102.f) * sm; flare.tolive = PlatformDurationMsf(Random::getf(1700.f, 2200.f) * FLARE_MUL); } flare.dynlight = LightHandle(); for(unsigned int kk = 0; kk < 3; kk++) { if(Random::getf() < 0.5f) { continue; } PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } if(!bookDraw) { pd->m_flags = FADE_IN_AND_OUT | ROTATING | DISSIPATING; if(!io) { pd->m_flags |= PARTICLE_NOZBUFFER; } } else { pd->m_flags = FADE_IN_AND_OUT; } pd->ov = flare.p + arx::randomVec(-5.f, 5.f); pd->move = Vec3f(0.f, 5.f, 0.f); pd->scale = Vec3f(-2.f); pd->tolive = 1300 + kk * 100 + Random::getu(0, 800); pd->tc = fire2; if(kk == 1) { pd->move.y = 4.f; pd->siz = 1.5f; } else { pd->siz = Random::getf(1.f, 2.f); } pd->rgb = flare.rgb * (2.f / 3); pd->m_rotation = 1.2f; if(bookDraw) { pd->is2D = true; } } }
void AddFlare(const Vec2f & pos, float sm, short typ, Entity * io, bool bookDraw) { size_t oldest = 0; size_t i; for(i = 0; i < g_magicFlaresMax; i++) { if(!g_magicFlares[i].exist) { break; } if(g_magicFlares[i].tolive < g_magicFlares[oldest].tolive) { oldest = i; } } if(i >= g_magicFlaresMax) { removeFlare(g_magicFlares[oldest]); i = oldest; } MagicFlare & flare = g_magicFlares[i]; flare.exist = 1; g_magicFlaresCount++; if(!bookDraw) flare.bDrawBitmap = 0; else flare.bDrawBitmap = 1; flare.io = io; if(io) { flare.flags = 1; io->flarecount++; } else { flare.flags = 0; } flare.pos.x = pos.x - Random::getf(0.f, 4.f); flare.pos.y = pos.y - Random::getf(0.f, 4.f) - 50.f; flare.tv.rhw = flare.v.rhw = 1.f; if(!bookDraw) { EERIE_CAMERA ka = *g_magicFlareCamera; ka.angle = Anglef(360.f, 360.f, 360.f) - ka.angle; EERIE_CAMERA * oldcam = ACTIVECAM; SetActiveCamera(&ka); PrepareCamera(&ka, g_size); flare.v.p += ka.orgTrans.pos; EE_RTP(flare.tv.p, flare.v); flare.v.p += ka.orgTrans.pos; float vx = -(flare.pos.x - subj.center.x) * 0.2173913f; float vy = (flare.pos.y - subj.center.y) * 0.1515151515151515f; if(io) { flare.v.p = io->pos; flare.v.p += angleToVectorXZ(io->angle.getYaw() + vx) * 100.f; flare.v.p.y += std::sin(glm::radians(MAKEANGLE(io->angle.getPitch() + vy))) * 100.f - 150.f; } else { flare.v.p.x = 1.0f * float(pos.x - (g_size.width() / 2)) * 156.f / (640.f * g_sizeRatio.y); flare.v.p.y = 0.75f * float(pos.y - (g_size.height() / 2)) * 156.f / (480.f * g_sizeRatio.y); flare.v.p.z = 75.f; ka = *oldcam; SetActiveCamera(&ka); PrepareCamera(&ka, g_size); float temp = (flare.v.p.y * -ka.orgTrans.xsin) + (flare.v.p.z * ka.orgTrans.xcos); flare.v.p.y = (flare.v.p.y * ka.orgTrans.xcos) - (-flare.v.p.z * ka.orgTrans.xsin); flare.v.p.z = (temp * ka.orgTrans.ycos) - (-flare.v.p.x * ka.orgTrans.ysin); flare.v.p.x = (temp * -ka.orgTrans.ysin) + (flare.v.p.x * ka.orgTrans.ycos); flare.v.p += oldcam->orgTrans.pos; } flare.tv.p = flare.v.p; SetActiveCamera(oldcam); PrepareCamera(oldcam, g_size); } else { flare.tv.p = Vec3f(flare.pos.x, flare.pos.y, 0.001f); } switch(g_magicFlareCurrentColor) { case 0: { flare.rgb = Color3f(.4f, 0.f, .4f) + Color3f(2.f/3, 2.f/3, 2.f/3) * randomColor3f(); break; } case 1: { flare.rgb = Color3f(.5f, .5f, 0.f) + Color3f(.625f, .625f, .55f) * randomColor3f(); break; } case 2: { flare.rgb = Color3f(.4f, 0.f, 0.f) + Color3f(2.f/3, .55f, .55f) * randomColor3f(); break; } } static const float FLARE_MUL = 2.f; if(typ == -1) { float zz = eeMousePressed1() ? 0.29f : ((sm > 0.5f) ? Random::getf() : 1.f); if(zz < 0.2f) { flare.type = 2; flare.size = Random::getf(42.f, 84.f); flare.tolive = Random::getf(800.f, 1600.f) * FLARE_MUL; } else if(zz < 0.5f) { flare.type = 3; flare.size = Random::getf(16.f, 68.f); flare.tolive = Random::getf(800.f, 1600.f) * FLARE_MUL; } else { flare.type = 1; flare.size = Random::getf(32.f, 56.f) * sm; flare.tolive = Random::getf(1700.f, 2200.f) * FLARE_MUL; } } else { flare.type = (Random::getf() > 0.8f) ? 1 : 4; flare.size = Random::getf(64.f, 102.f) * sm; flare.tolive = Random::getf(1700.f, 2200.f) * FLARE_MUL; } flare.dynlight = LightHandle(); for(unsigned int kk = 0; kk < 3; kk++) { if(Random::getf() < 0.5f) { continue; } PARTICLE_DEF * pd = createParticle(); if(!pd) { break; } if(!bookDraw) { pd->m_flags = FADE_IN_AND_OUT | ROTATING | DISSIPATING; if(!io) { pd->m_flags |= PARTICLE_NOZBUFFER; } } else { pd->m_flags = FADE_IN_AND_OUT; } pd->ov = flare.v.p + randomVec(-5.f, 5.f); pd->move = Vec3f(0.f, 5.f, 0.f); pd->scale = Vec3f(-2.f); pd->tolive = 1300 + kk * 100 + Random::getu(0, 800); pd->tc = fire2; if(kk == 1) { pd->move.y = 4.f; pd->siz = 1.5f; } else { pd->siz = Random::getf(1.f, 2.f); } pd->rgb = Color3f(flare.rgb.r * (2.f/3), flare.rgb.g * (2.f/3), flare.rgb.b * (2.f/3)); pd->m_rotation = 1.2f; if(bookDraw) pd->is2D = true; } }