int main(int argc, char *argv[]) { bool fullscreen = false; if (argc == 2) { if (strcmp(argv[1], "-full") == 0) { fullscreen = true; } } initWindow(1024, 768, fullscreen, "Space!!! :D"); load(); while (!keyInput.ESC) { clear(); int i, r, g, b; for (i = 0; i < maxStars; i++) { r = randomNum(0, 255); g = randomNum(0, 255); b = randomNum(0, 255); setColour(r, g, b, 255); pixel(stars[i].x, stars[i].y); } update(); logic(); capFrameRate(60); } return 0; }
void load() { int i; for (i = 0; i < maxStars; i++) { stars[i].origX = scrWidth/2; stars[i].origY = scrHeight/2; stars[i].moveRad = randomNum(5, 10); stars[i].angle = degreesToRadians(randomNum(0, 360)); stars[i].moveSpeed = randomNum(2, 6); } }
Ball *initBallRandom(int id) { Ball *ball = (Ball *)malloc(sizeof(Ball)); ball->id = id; ball->tstamp = sim_time; ball->px = randomNum(0.1, 0.9); //taking between 10 cm to 90 cm ball->py = randomNum(0.1, 0.9); //taking between 10 cm to 90 cm ball->vx = randomNum(-0.5, 0.5); ball->vy = randomNum(-0.5, 0.5); ball->radius = MIN_RADIUS; ball->colour = getColour(); return ball; }
//Returns a pointer to a string or something char* generateSom(){ char op = randomOperator(); char buff[11]; char num1buff[3]; char num2buff[3]; char* som = malloc(sizeof(char) * 11); int firstNum = randomNum(0, 99); int secondNum; int answer; if (op != '-'){ secondNum = randomNum(0, 99); } else { secondNum = randomNum(0, (firstNum - 1)); } switch (op){ case '+': answer = firstNum + secondNum; break; case '-': answer = firstNum - secondNum; break; case '*': answer = firstNum * secondNum; break; case '/': //Speciale methode, dank aan Arjan! answer = randomNum(1, 99); secondNum = randomNum(1, ((int) 100 / answer)); firstNum = answer * secondNum; break; } if(firstNum < 10){ sprintf(num1buff, "0%d", firstNum); } else { sprintf(num1buff, "%d", firstNum); } if(secondNum < 10){ sprintf(num2buff, "0%d", secondNum); } else { sprintf(num2buff, "%d", secondNum); } sprintf(buff, "%s%c%s=%d", num1buff, op, num2buff, answer); strncpy(som, buff, 11); return som; }
int Player::AiMove(){ int x = randomNum(2); int y = randomNum(2); int move = this->move(x,y); while (move == Game::FIELDTAKEN) { x = randomNum(2); y = randomNum(2); move = this->move(x,y); } return move; }
void MainWindow::numerousTest(int times) { for (int i = 0; i < times; i++) { int randNum = randomNum(); switch (randNum) { case 0: server.sendPlanHash(); QTest::qWait(500); break; case 1: server.sendCommandStart(); QTest::qWait(500); break; case 2: server.sendCommandStop(); QTest::qWait(500); break; case 3: server.sendCommandPause(); QTest::qWait(500); break; case 4: server.sendCommandResume(); QTest::qWait(500); break; default: break; } } }
Engine::Engine(QQmlEngine *eng, QObject *parent) : QObject(parent) { m_engine = eng; //Random number seed: qsrand(time(NULL)); int flag = randomNum(2); m_self = new Player(true, flag == 0, new Hero()); m_opponent = new Player(false, flag == 1, new Hero()); m_index = 2; //The summoning queue index of the minions starts from 2. 0 and 1 are for the heros. }
QString passgenerate::genPass(){ QString theLetters = "abcdefghijklmnopqrstuvwxyz"; QString theSymbols = "?+-*/;:{]}[~!@#$%^&()"; QString StrongPasswordArray =""; int capitalise,i; srand (time(NULL)); for ( i = 0; i < 20; i++) { capitalise = randomNum(6); if (capitalise == 0) { StrongPasswordArray += theLetters[randomNum(26)].toUpper(); } else { StrongPasswordArray += theLetters[randomNum(26)]; } } // adding symbols in password int numberOfSym = randomNum(5); int positionForSym, theSym; for (i = 0; i < numberOfSym; i++) { positionForSym = randomNum(20); theSym = randomNum(21); StrongPasswordArray[positionForSym] = theSymbols[theSym]; } //adding numbers in password int numberOfDigits = randomNum(5) +1; int positionForNumeric, theNumber; for (i = 0; i < numberOfDigits; i++) { positionForNumeric = randomNum(20); theNumber = randomNum(9); theNumber +=48; StrongPasswordArray[positionForNumeric] = (char)theNumber; } return StrongPasswordArray; }
int main() { srand(time(NULL)); //Declare Variables FILE *fp; char *line = NULL; size_t len = 0; ssize_t read; char filename[99]; char *numLine; char *userInput = (char*) malloc(100); char *valueLine; char buffer[100]; int n = 0; clock_t start, end; float elapsed_time; //For random generation int maxValue = 10000; int maxNumOfCoins = 5; int maxCoinValue = 50; //regular variables int v[maxNumOfCoins]; int c[maxNumOfCoins]; int a, m; //start value //prep arrays for(int x = 0; x < maxNumOfCoins; x++) { c[x] = 0; v[x] = 0; } //ask user for file or random generator printf("What do you want to run:\n"); printf("1) Load from File\n"); printf("2) Random Generator\n"); //Get user input scanf ("%[^\n]%*c", userInput); if (strcmp(userInput,"1") == 0) { //Run LoadFile } else if (strcmp(userInput,"2") == 0) { //Run Random Generator randomNum(&v, &a, maxNumOfCoins, maxCoinValue, maxValue); } //start = clock(); runGreedyAlgorithm(v, a, &c, &m, maxNumOfCoins); //end = clock(); //elapsed_time = (float)(end - start) / (1.0*CLOCKS_PER_SEC); printf("%d\n", a); //fprintf(fp,"%d %s %f %s",a, "\t", elapsed_time ,"\n"); printf("\nmaxNumOfCoins=%d\n", maxNumOfCoins); printf("maxCoinValue=%d\n", maxCoinValue); printf("maxValue=%d\n", maxValue); outputResults(v, maxNumOfCoins, a, 'V'); printf("Elapsed time: %f seconds\n", elapsed_time); printf("\nResults:\n"); outputResults(c, maxNumOfCoins, m, 'C'); // printf("Enter filename: "); // fgets(filename, 99, stdin); // char *p = strchr(filename, '\n'); // p will point to the newline in filename // if(p) *p = 0; // if p is not null, terminate filename at p // fp = fopen(filename, "r"); // if(!fp) // perror("File not found"); // else // { // printf("opening file: %s...\n", filename); // while ((read = getline(&line, &len, fp)) != -1) { // if (n == 1) // { // numLine = (char *) realloc (numLine, strlen(line)+1); // strncpy(numLine, line, strlen(line)); // *p = strchr(numLine, '\n'); // p will point to the newline in filename // if(p) *p = 0; // if p is not null, terminate filename at p // } // if (n == 2) // { // printf("n=2\n"); // printf("strlen=%d\n",strlen(line)); // valueLine = (char *) realloc (valueLine, strlen(line)+1); //strncpy(valueLine, line, strlen(line)); // } // n++; // } // } // printf("numLine=%s\n", numLine); // printf("valueLine=%s\n", valueLine); /* //parse numbers from lines into array for (int i = 0; i < line[0].noOfLines; i++) { line[i].noOfnums = 0; //printf("Words[%d]=%s\n", i, line[i].words); //Test Only char *pt; pt = strtok(line[i].words,","); while (pt != NULL) { if (pt[0] == '[') pt[0] = ' '; line[i].num[line[i].noOfnums] = atoi(pt); pt = strtok (NULL, ","); line[i].noOfnums++; } } */ //close file //fclose(fp); //Exit printf("\nHave a nice day.\n"); return 0; }
char randomOperator(){ char operators[4] = { '+', '-', '*', '/' }; return operators[randomNum(0, 3)]; }
/* Function: newGhostDirection * Parameters: int ghostNum * Randomly picks the direction the ghost specified by ghostNum * will move. Ghosts will not do a 180 degree turn (turn around) * if another direction is possible. */ void newGhostDirection(int ghostNum) { int ghostMoves[4] = {0, 0, 0, 0}; int count = 0; int i; int randNum; /* Check possible movement directions */ if (canMove(ghosts[ghostNum].x, ghosts[ghostNum].y + 1.0, ghostNum)) { count++; ghostMoves[0] = 1; } if (canMove(ghosts[ghostNum].x, ghosts[ghostNum].y - 1.0, ghostNum)) { count++; ghostMoves[1] = 1; } if (canMove(ghosts[ghostNum].x - 1.0, ghosts[ghostNum].y, ghostNum)) { count++; ghostMoves[2] = 1; } if (canMove(ghosts[ghostNum].x + 1.0, ghosts[ghostNum].y, ghostNum)) { count++; ghostMoves[3] = 1; } /* Make sure the ghost doesn't just turn around if another direction is possible */ if (count > 1) { switch (ghosts[ghostNum].direction) { case up: ghostMoves[1] = 0; break; case down: ghostMoves[0] = 0; break; case left: ghostMoves[3] = 0; break; case right: ghostMoves[2] = 0; break; } } /* Pick a direction */ if (count == 1) { /* Only one direction possible */ for (i = 0; i < 4; i++) { if (ghostMoves[i] == 1) { ghosts[ghostNum].direction = i; ghosts[ghostNum].nextDirection = i; break; } } } else { /* Multiple directions possible - randomly pick one */ while (1) { randNum = randomNum(4); if (ghostMoves[randNum] == 1) { ghosts[ghostNum].direction = randNum; ghosts[ghostNum].nextDirection = randNum; break; } } } }
void Ability::attack(Character& attacker, Character& defender) { int damage = randomNum() % 3 + attacker.getLevel(); defender.setHealth(defender.getHealth() - damage); }
void Ability::heal(Character& character) { int heal = randomNum() % 2 + character.getLevel(); character.setHealth(character.getHealth() + heal); }