Exemple #1
0
void Campaigns::findCampaigns() {
	status("Looking for campaigns...");

	const Common::UString baseDir = ResMan.getDataBase();

	// Single player

	const Common::UString  spDir = Common::FilePath::findSubDirectory(baseDir, "modules/campaign_base", true);
	const Common::FileList spFiles(spDir, -1);
	addCampaign(readCampaign(spFiles.findFirst("campaign_base.cif", true)));

	// DLCs

	const Common::UString dlcDir = Common::FilePath::findSubDirectory(baseDir, "addins", true);

	std::list<Common::UString> dlcDirs;
	Common::FilePath::getSubDirectories(dlcDir, dlcDirs);

	for (std::list<Common::UString>::const_iterator d = dlcDirs.begin(); d != dlcDirs.end(); ++d) {
		const Common::FileList dlcFiles(*d);
		const Common::FileList moduleFiles(Common::FilePath::findSubDirectory(*d, "module", true));

		const Common::UString cifFile      = moduleFiles.findFirstGlob(".*\\.cif", true);
		const Common::UString manifestFile = dlcFiles.findFirst("/manifest.xml", true);

		const Common::UString addinBase = Common::FilePath::relativize(dlcDir, *d);

		addCampaign(readCampaign(cifFile, manifestFile, addinBase));
	}
}
Exemple #2
0
void Campaign::findCampaigns() {
	Common::UString moduleDir = ConfigMan.getString("WITCHER_moduleDir");
	if (moduleDir.empty())
		return;

	Common::FileList modules;
	if (!modules.addDirectory(moduleDir, -1))
		return;

	Common::FileList mmdFiles;
	if (!modules.getSubListGlob(".*\\.mmd", true, mmdFiles))
		return;

	for (Common::FileList::const_iterator c = mmdFiles.begin(); c != mmdFiles.end(); ++c) {
		CampaignDescription desc;

		desc.directory = Common::FilePath::relativize(moduleDir, Common::FilePath::getDirectory(*c));
		if (!readCampaign(*c, desc))
			continue;

		_campaigns.push_back(desc);
	}
}