Exemple #1
0
void BorderManager::update()
{
	if ((lastFrameCheck == 0) || (BWAPI::Broodwar->getFrameCount() > lastFrameCheck + 100))
	{
		lastFrameCheck = BWAPI::Broodwar->getFrameCount();

		if (TheInformationManager->getEnemyBases()!=this->enemyBases)
		{
			this->enemyBases=TheInformationManager->getEnemyBases();
			recalculateBorders();
		}

		//for(std::set<BWTA::Chokepoint*>::const_iterator c=myBorder.begin();c!=myBorder.end(); ++c)
		//{
		//	BWAPI::Position point1=(*c)->getSides().first;
		//	BWAPI::Position point2=(*c)->getSides().second;
		//	BWAPI::Broodwar->drawLineMap(point1.x(),point1.y(),point2.x(),point2.y(),BWAPI::Colors::Red);
		//}
		//for(std::set<BWTA::Chokepoint*>::const_iterator c=enemyBorder.begin();c!=enemyBorder.end(); ++c)
		//{
		//	BWAPI::Position point1=(*c)->getSides().first;
		//	BWAPI::Position point2=(*c)->getSides().second;
		//	BWAPI::Broodwar->drawLineMap(point1.x(),point1.y(),point2.x(),point2.y(),BWAPI::Colors::Orange);
		//}
	}
}
Exemple #2
0
 void BorderManager::onFrame()
 {
   if ( m_informationManager->getEnemyBases() != m_enemyBases )
   {
     // the set of enemy bases has changed, so we need to recalculate the borders
     m_enemyBases = m_informationManager->getEnemyBases();
     recalculateBorders();
   }
 }
void BorderManager::update()
{
  if (TheInformationManager->getEnemyBases()!=this->enemyBases)
  {
    this->enemyBases=TheInformationManager->getEnemyBases();
    recalculateBorders();
  }
  for(std::set<BWTA::Chokepoint*>::const_iterator c=myBorder.begin();c!=myBorder.end();c++)
  {
    BWAPI::Position point1=(*c)->getSides().first;
    BWAPI::Position point2=(*c)->getSides().second;
    BWAPI::Broodwar->drawLineMap(point1.x(),point1.y(),point2.x(),point2.y(),BWAPI::Colors::Red);
  }
  for(std::set<BWTA::Chokepoint*>::const_iterator c=enemyBorder.begin();c!=enemyBorder.end();c++)
  {
    BWAPI::Position point1=(*c)->getSides().first;
    BWAPI::Position point2=(*c)->getSides().second;
    BWAPI::Broodwar->drawLineMap(point1.x(),point1.y(),point2.x(),point2.y(),BWAPI::Colors::Orange);
  }
}
Exemple #4
0
 void BorderManager::removeMyBase( BWTA::BaseLocation* location )
 {
   m_myBases.erase( location );
   recalculateBorders();
 }
Exemple #5
0
 void BorderManager::addMyBase( BWTA::BaseLocation* location )
 {
   m_myBases.insert( location );
   recalculateBorders();
 }