void MediaPlayerPrivateFullscreenWindow::setRootChildLayer(PassRefPtr<PlatformCALayer> rootChild) { if (m_rootChild == rootChild) return; if (m_rootChild) m_rootChild->removeFromSuperlayer(); m_rootChild = rootChild; if (!m_rootChild) return; m_layerTreeHost->setRootChildLayer(m_rootChild.get()); PlatformCALayer* rootLayer = m_rootChild->rootLayer(); CGRect rootBounds = m_rootChild->rootLayer()->bounds(); m_rootChild->setFrame(rootBounds); m_rootChild->setBackgroundColor(CGColorGetConstantColor(kCGColorBlack)); #ifndef NDEBUG RetainPtr<CGColorRef> redColor(AdoptCF, CGColorCreateGenericRGB(1, 0, 0, 1)); rootLayer->setBackgroundColor(redColor.get()); #else rootLayer->setBackgroundColor(CGColorGetConstantColor(kCGColorBlack)); #endif }
void MediaPlayerPrivateFullscreenWindow::setRootChildLayer(PassRefPtr<WKCACFLayer> rootChild) { if (m_rootChild == rootChild) return; if (m_rootChild) m_rootChild->removeFromSuperlayer(); m_rootChild = rootChild; if (!m_rootChild) return; m_layerRenderer->setRootChildLayer(m_rootChild.get()); WKCACFLayer* rootLayer = m_rootChild->rootLayer(); CGRect rootBounds = m_rootChild->rootLayer()->bounds(); m_rootChild->setFrame(rootBounds); m_layerRenderer->setScrollFrame(IntPoint(rootBounds.origin), IntSize(rootBounds.size)); m_rootChild->setBackgroundColor(CGColorGetConstantColor(kCGColorBlack)); #ifndef NDEBUG RetainPtr<CGColorRef> redColor(AdoptCF, CGColorCreateGenericRGB(1, 0, 0, 1)); rootLayer->setBackgroundColor(redColor.get()); #else rootLayer->setBackgroundColor(CGColorGetConstantColor(kCGColorBlack)); #endif }
void RenderableDebugableEntityItem::render(EntityItem* entity, RenderArgs* args) { if (args->_debugFlags & RenderArgs::RENDER_DEBUG_SIMULATION_OWNERSHIP) { Q_ASSERT(args->_batch); gpu::Batch& batch = *args->_batch; batch.setModelTransform(entity->getTransformToCenter()); // we want to include the scale as well auto nodeList = DependencyManager::get<NodeList>(); const QUuid& myNodeID = nodeList->getSessionUUID(); bool highlightSimulationOwnership = (entity->getSimulatorID() == myNodeID); if (highlightSimulationOwnership) { glm::vec4 greenColor(0.0f, 1.0f, 0.2f, 1.0f); renderBoundingBox(entity, args, 0.08f, greenColor); } quint64 now = usecTimestampNow(); if (now - entity->getLastEditedFromRemote() < 0.1f * USECS_PER_SECOND) { glm::vec4 redColor(1.0f, 0.0f, 0.0f, 1.0f); renderBoundingBox(entity, args, 0.16f, redColor); } if (now - entity->getLastBroadcast() < 0.2f * USECS_PER_SECOND) { glm::vec4 yellowColor(1.0f, 1.0f, 0.2f, 1.0f); renderBoundingBox(entity, args, 0.24f, yellowColor); } ObjectMotionState* motionState = static_cast<ObjectMotionState*>(entity->getPhysicsInfo()); if (motionState && motionState->isActive()) { glm::vec4 blueColor(0.0f, 0.0f, 1.0f, 1.0f); renderBoundingBox(entity, args, 0.32f, blueColor); } } }
void TupColorPalette::setBaseColorsPanel() { #ifndef Q_OS_ANDROID QSize cellSize(50, 30); #else QSize cellSize(70, 50); #endif k->currentBaseColor = 0; QColor redColor(255, 0, 0); QBrush redBrush(redColor, k->brush.style()); TupColorWidget *red = new TupColorWidget(0, redBrush, cellSize, false); red->selected(); connect(red, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int))); k->baseColors << red; QColor greenColor(0, 255, 0); QBrush greenBrush(greenColor, k->brush.style()); TupColorWidget *green = new TupColorWidget(1, greenBrush, cellSize, false); connect(green, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int))); k->baseColors << green; QColor blueColor(0, 0, 255); QBrush blueBrush(blueColor, k->brush.style()); TupColorWidget *blue = new TupColorWidget(2, blueBrush, cellSize, false); connect(blue, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int))); k->baseColors << blue; QColor whiteColor(255, 255, 255); QBrush whiteBrush(whiteColor, k->brush.style()); TupColorWidget *white = new TupColorWidget(3, whiteBrush, cellSize, false); connect(white, SIGNAL(clicked(int)), this, SLOT(updateMatrix(int))); k->baseColors << white; QBoxLayout *bottomLayout = new QHBoxLayout; bottomLayout->setAlignment(Qt::AlignHCenter); bottomLayout->setContentsMargins(3, 3, 3, 3); #ifndef Q_OS_ANDROID bottomLayout->setSpacing(10); #else bottomLayout->setSpacing(25); #endif bottomLayout->addWidget(red); bottomLayout->addWidget(green); bottomLayout->addWidget(blue); bottomLayout->addWidget(white); k->paletteGlobalLayout->addWidget(new TupSeparator(Qt::Horizontal)); k->paletteGlobalLayout->addLayout(bottomLayout); }
void Widget::drawWidget(QPainter &qp) { QString num[] = { "75", "150", "225", "300", "375", "450", "525", "600", "675" }; int asize = sizeof(num)/sizeof(num[1]); QColor redColor(255, 175, 175); QColor yellowColor(255, 255, 184); int width = size().width(); Burning *burn = (Burning *) m_parent; int cur_width = burn->getCurrentWidth(); int step = (int) qRound((double)width / DIVISIONS); int till = (int) ((width / MAX_CAPACITY) * cur_width); int full = (int) ((width / MAX_CAPACITY) * FULL_CAPACITY); if (cur_width >= FULL_CAPACITY) { qp.setPen(yellowColor); qp.setBrush(yellowColor); qp.drawRect(0, 0, full, 30); qp.setPen(redColor); qp.setBrush(redColor); qp.drawRect(full, 0, till-full, PANEL_HEIGHT); } else if (till > 0) { qp.setPen(yellowColor); qp.setBrush(yellowColor); qp.drawRect(0, 0, till, PANEL_HEIGHT); } QColor grayColor(90, 80, 60); qp.setPen(grayColor); for (int i=1; i <=asize; i++) { qp.drawLine(i*step, 0, i*step, LINE_WIDTH); QFont newFont = font(); newFont.setPointSize(7); setFont(newFont); QFontMetrics metrics(font()); int w = metrics.width(num[i-1]); qp.drawText(i*step-w/2, DISTANCE, num[i-1]); } }
void KeyboardDemo::Render( ) { if( d3dContext_ == 0 ) return; float clearColor[4] = { 0.0f, 0.0f, 0.25f, 1.0f }; d3dContext_->ClearRenderTargetView( backBufferTarget_, clearColor ); unsigned int stride = sizeof( VertexPos ); unsigned int offset = 0; d3dContext_->IASetInputLayout( inputLayout_ ); d3dContext_->IASetVertexBuffers( 0, 1, &vertexBuffer_, &stride, &offset ); d3dContext_->IASetPrimitiveTopology( D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); XMFLOAT4 redColor( 1.0f, 0.0f, 0.0f, 1.0f ); XMFLOAT4 greenColor( 0.0f, 1.0f, 0.0f, 1.0f ); XMFLOAT4 blueColor( 0.0f, 0.0f, 1.0f, 1.0f ); if( selectedColor_ == 0 ) { d3dContext_->UpdateSubresource( colorCB_, 0, 0, &redColor, 0, 0 ); } else if( selectedColor_ == 1 ) { d3dContext_->UpdateSubresource( colorCB_, 0, 0, &greenColor, 0, 0 ); } else { d3dContext_->UpdateSubresource( colorCB_, 0, 0, &blueColor, 0, 0 ); } d3dContext_->VSSetShader( customColorVS_, 0, 0 ); d3dContext_->PSSetShader( customColorPS_, 0, 0 ); d3dContext_->PSSetConstantBuffers( 0, 1, &colorCB_ ); d3dContext_->Draw( 3, 0 ); swapChain_->Present( 0, 0 ); }
void MasterClass::playGameOver() { View view = window->getView(); Vector2u window_size = window->getSize(); Color darkColor(0,0,0,0); Color redColor(6,0,0,6); RectangleShape darkenedScreen(Vector2f(window_size.x, window_size.y)); darkenedScreen.setPosition(view.getCenter().x - (float)window_size.x/2, 0); darkenedScreen.setFillColor(darkColor); RectangleShape redScreen(Vector2f(window_size.x, window_size.y)); redScreen.setPosition(view.getCenter().x - (float)window_size.x/2, 0); redScreen.setFillColor(redColor); Clock clock; Time time; int t = 0, cpt = 0, dt = 0; Texture gameOverTex; gameOverTex.loadFromFile("res/tex/decor/game_over.png"); Sprite gameOverSprite(gameOverTex); Vector2u texture_size = gameOverTex.getSize(); gameOverSprite.scale((float)window_size.x/texture_size.x, (float)window_size.y/texture_size.y); gameOverSprite.setPosition(view.getCenter().x - (float)window_size.x/2, 0); game->updateVolume(); game->resume(); while (window->isOpen() && state == GAMEOVER) { Event event; while(window->pollEvent(event)) { if(event.type == Event::KeyPressed && event.key.code == Keyboard::Escape) { previousState = state; state = MAINMENU; } } time = clock.restart(); dt = time.asMilliseconds(); t += dt; cpt += dt; game->update(time); game->checkCollisions(); if(t < 2550 && cpt >= 50) { cpt = 0; if(redColor.r < 250) { redColor.r += 6; redColor.a += 6; } else { redColor.r = 255; redColor.a = 255; } if(darkColor.a < 250) darkColor.a += 6; else darkColor.a = 255; } if(t > 2550) redColor.a = 0; if(t > 2550 && cpt >= 50) { cpt = 0; if(darkColor.a > 5) darkColor.a -= 6; else darkColor.a = 0; } darkenedScreen.setFillColor(darkColor); redScreen.setFillColor(redColor); window->clear(); game->display(window); if(t > 2550) window->draw(gameOverSprite); window->draw(redScreen); window->draw(darkenedScreen); window->display(); } }
void CameraProjections::Publish(Mat &guiRawImg, bool showHorizonBox) { if (!lastProjectionIsValid || guiRawImg.empty()) return; ros::Time now = ros::Time::now(); if (params.debug.showTopView->get()) { Mat UnDistRawImg; //Mat tmpp; //_distorionModel.CreateUndistortFull(guiRawImg, tmpp); _distorionModel.CreateUndistort(guiRawImg, UnDistRawImg); unDistortedImg_pub.publish(UnDistRawImg, MatPublisher::bgr); int sizeOfTopViewW = params.topView.width->get() / params.topView.scale->get(); int sizeOfTopViewH = params.topView.width->get() / params.topView.scale->get(); if (topImg_pub.thereAreListeners()) { Mat topHomoFor, topHomoBack; double picYawDegree; if (ipm.GetHomographyNoYaw(diagnalAngleView, cameraLocation, cameraOrintation, topHomoFor, topHomoBack, picYawDegree)) { warpPerspective(UnDistRawImg, topViewBGR, topHomoFor, Size(sizeOfTopViewW, sizeOfTopViewH), CV_INTER_LINEAR | CV_WARP_FILL_OUTLIERS); topImg_pub.publish(topViewBGR, MatPublisher::bgr); } } if (mmap_pub.getNumSubscribers() > 0) { warpPerspective(UnDistRawImg, calibViewBGR, realHomoFor, Size(sizeOfTopViewW, sizeOfTopViewH), CV_INTER_LINEAR | CV_WARP_FILL_OUTLIERS); calibImg_pub.publish(calibViewBGR, MatPublisher::bgr); Mat mapMonoImg(calibViewBGR.size(), CV_8UC1); cvtColor(calibViewBGR, mapMonoImg, CV_BGR2GRAY); std_msgs::Header head; nav_msgs::MapMetaData mapMeta; head.frame_id = "/ego_floor"; head.stamp = now; mapMeta.height = mapMonoImg.size().height; mapMeta.width = mapMonoImg.size().width; mapMeta.map_load_time = now; mapMeta.resolution = 0.01 * params.topView.scale->get(); mapMeta.origin.orientation.w = 1; mapMeta.origin.position.x = -(int) (params.topView.width->get() / 2.) / 100.; mapMeta.origin.position.y = -(int) (params.topView.width->get() / 2.) / 100.; mapMeta.origin.position.z = 0.1; for (uint16_t y = 0; y < mapMonoImg.size().height; y++) { for (uint16_t x = 0; x < mapMonoImg.size().width; x++) { mmap.data.push_back( (mapMonoImg.at<uchar>(y, x) / 255.) * 100.); } } mmap.header = head; mmap.info = mapMeta; mmap_pub.publish(mmap); mmap.data.clear(); } } if (params.debug.showCameraPoints->get()) { for (int i = 0; i <= 4; i++) { int k = i; if (i == 4) { k = 0; } geometry_msgs::Point p; p.x = transformedPointsRes[k].x / 100.; p.y = transformedPointsRes[k].y / 100.; p.z = transformedPointsRes[k].z / 100.; topViewCPoints.marker.points.push_back(p); } geometry_msgs::Point p; p.x = cameraLocation.x; p.y = cameraLocation.y; p.z = cameraLocation.z; topViewCPoints.marker.points.push_back(p); for (int i = 0; i <= 4; i++) { int k = i; if (i == 4) { k = 0; } geometry_msgs::Point p; p.x = gPointRes[k].x / 100.; p.y = gPointRes[k].y / 100.; p.z = -0.0; topViewGPoints.marker.points.push_back(p); } topViewCPoints.update(); topViewGPoints.update(); topViewMarker.publish(); topViewCPoints.marker.points.clear(); topViewGPoints.marker.points.clear(); } if (showHorizonBox && params.debug.showHorizonBox->get()) { for (int i = 0; i <= 3; i++) { int p1 = i; int p2 = i + 1; if (i == 3) { p2 = 0; } char msg[255]; sprintf(msg, "(%d)", i); putText(guiRawImg, msg, outerCornetrsRawImg[i], 1, 1, greenColor()); line(guiRawImg, outerCornetrsRawImg[p1], outerCornetrsRawImg[p2], redColor(), 3); } circle(guiRawImg, Point2d(320, 240), 5, redColor(), 5); } }