Exemple #1
0
int main() {
	red_error err;
	char buffer[] = {0x01, 0x02, 0x03, 0x04, 0x05};

	redOpen();
	printf("redOpen done\n");

	int		a = redSymbol("a");
	int o_b_2 = redSymbol("o_b_2");
	int print = redSymbol("print");
	int	  o_b = redSymbol("o_b");
	int	    b = redSymbol("b");
	red_value  obj;

	redSet(o_b, redLoadPath("o/b"));
	redDo("?? o_b");
	redSet(o_b_2, redPath(redWord("o"), redWord("b"), redInteger(2), 0));

	redSet(a, (red_value) redBlock(redInteger(42), redString("hello"), 0));
	redDo("?? a foreach v a [probe v]");
	redPrint(redGet(a));

	red_value value = redDo("$%$");
	if (redTypeOf(value) == RED_TYPE_ERROR) redProbe(value);

	redProbe(redCall(redWord("what-dir"), 0));
	redCall(redWord("print"), redDo("system/version"), 0);
	redCall(redGet(print), redFloat(99.0), 0);

	redRoutine(redWord("c-add"), "[a [integer!] b [integer!]]", (void*) &add);
	//if (redTypeOf(value) == RED_TYPE_ERROR) redProbe(value);
	if (err = redHasError())
		redPrint(err);
	else
		redDo("probe c-add 2 3 probe :c-add");

	redDo("o: object [b: {hello}]");
	redDo("?? o_b");
	redProbe(redGet(o_b));

	redProbe(redGet(o_b_2));
	redProbe(redGetPath(redGet(o_b_2)));

	redSetPath(redGet(o_b), redInteger(123));
	redProbe(redGetPath(redGet(o_b)));

	obj = redGet(redSymbol("o"));
	redProbe(redGetField(obj, b));
	redSetField(obj, b, redInteger(99));
	redProbe(redGetField(obj, b));

	red_binary bin = redBinary(buffer, 5);
	redProbe(bin);

	redClose();
	return 0;
}
Exemple #2
0
void mainMenu() {
	menuMax = 4;
	selectedMenu = NOT_SELECTED;
	currentMenu = 0;
	bool state = false;
	while(selectedMenu == NOT_SELECTED) {
		if (currentMenu == 0) { // Firing Mode (toggle green then red)
			state = !state;
			
			redSet(!state);
			greenSet(state);
						
			delay_ms(100);
		} else if (currentMenu == 1) { // Firing Rate (fast green blink)
			state = !state;
			
			redOff();
			greenSet(state);
			
			delay_ms(50);
		} else if (currentMenu == 2) {  // Burst size (three red blinks)
			lightsOff();
			
			// Display as three blinks of red then pause and repeat
			for (uint8_t i = 0; i < 3; i++) {
				redOn();
				delay_ms(100);
				redOff();
				
				if (i == 2) {
					for (uint8_t i = 0; i < 100; i++) {
						delay_ms(10);
						
						if (selectedMenu != NOT_SELECTED) {
							break;
						}
					}					
				} else {
					delay_ms(100);
				}
			}
		} else if (currentMenu == 3) {  // Ammo Limit (Solid Red)
			redOn();
			greenOff();
		} else if (currentMenu == 4) {  // Safety Shot (Solid Green)
			redOff();
			greenOn();
		}			
	}
}
Exemple #3
0
void firingModeMenu() {
	menuMax = 3;
	selectedMenu = NOT_SELECTED;
	currentMenu = FIRING_MODE;
	bool state = LOW;
	while(selectedMenu == NOT_SELECTED) {
		if (currentMenu == 0) {
			state = !state;
			
			redSet(state);
			greenOff();
			
			delay_ms(50);
		} else if (currentMenu == 1) { // Three Round Burst
			lightsOff();
			
			// Display as three blinks of green then pause and repeat
			for (uint8_t i = 0; i < 3; i++) {
				greenOn();
				delay_ms(100);
				greenOff();
				
				if (selectedMenu != NOT_SELECTED) {
					break;
				}
				
				if (i == 2) {
					delay_ms(1000);
				} else {
					delay_ms(100);
				}
			}				
		} else if (currentMenu == 2) { // Auto Response
			lightsOff();
	
			// Display as blink green, blink red, then pause
			greenOn();
			delay_ms(100);
			greenOff();
			delay_ms(100);
			redOn();
			delay_ms(100);
			redOff();

			if (selectedMenu != NOT_SELECTED) {
				break;
			}
		
			delay_ms(1000);
		} else if (currentMenu == 3) { // Auto Response
			redOff();
			greenOn();
		}
	}
	
	if (selectedMenu >= 0 && selectedMenu <= 3) {
		eeprom_write_byte(&EEPROM_FIRING_MODE[currentSelector][CURRENT_PRESET[currentSelector]], selectedMenu);
		successBlink();
	} else {
		failureBlink();
	}
}