// on "init" you need to initialize your instance bool HelloWorld::init() { ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } // Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); registerControllerListener(); return true; }
bool GameControllerTest::init() { if ( !Layer::init() ) return false; _currControllerCount = 0; _visibleSize = Director::getInstance()->getVisibleSize(); _visibleOrigin = Director::getInstance()->getVisibleOrigin(); auto tmpPos = Vec2(_visibleSize / 2) + _visibleOrigin; _visibleCentreX = _visibleOrigin.x + _visibleSize.width / 2; _visibleCentreY = _visibleOrigin.y + _visibleSize.height / 2; _visibleQuarterX = _visibleOrigin.x + _visibleSize.width / 4; _visibleThreeQuarterX = _visibleOrigin.x + _visibleSize.width * 0.75f; _firstHolder.controller = nullptr; _secondHolder.controller = nullptr; createControllerSprite(_firstHolder); _firstHolder._holderNode->setAnchorPoint(Vec2::ANCHOR_MIDDLE); _firstHolder._holderNode->setPosition(tmpPos); this->addChild(_firstHolder._holderNode); auto closeItem = MenuItemImage::create("CloseNormal.png", "CloseSelected.png", CC_CALLBACK_1(GameControllerTest::menuCloseCallback, this)); closeItem->setPosition(_visibleOrigin + _visibleSize - closeItem->getContentSize() / 2); auto menu = Menu::create(closeItem,nullptr); menu->setPosition(Vec2::ZERO); this->addChild(menu); registerControllerListener(); return true; }