OpenGLModule::OpenGLModule(InviwoApplication* app) : InviwoModule(app, "OpenGL") , sharedResources_{util::make_unique<SharedOpenGLResources>()} , shaderManager_{util::make_unique<ShaderManager>()} { SharedOpenGLResources::init(sharedResources_.get()); ShaderManager::init(shaderManager_.get()); opengl::addShaderResources(shaderManager_.get(), {getPath(ModulePath::GLSL)}); registerDrawer(util::make_unique<MeshDrawerGL>()); registerRepresentationConverter(util::make_unique<LayerRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<LayerGL2RAMConverter>()); registerRepresentationConverter(util::make_unique<VolumeRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<VolumeGL2RAMConverter>()); registerRepresentationConverter(util::make_unique<BufferRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<BufferGL2RAMConverter>()); registerRepresentationConverter(util::make_unique<ElementBufferRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<ElementBufferGL2RAMConverter>()); registerProcessor<CanvasProcessorGL>(); auto settings = util::make_unique<OpenGLSettings>(); auto openGLCap = util::make_unique<OpenGLCapabilities>(settings.get()); shaderManager_.get()->setOpenGLSettings(settings.get()); registerSettings(std::move(settings)); registerCapabilities(std::move(openGLCap)); }
OpenGLModule::OpenGLModule(InviwoApplication* app) : InviwoModule(app, "OpenGL") { ShaderManager::init(); #ifdef OPENGL_INCLUDE_SHADER_RESOURCES OPENGL_addGeneratedShaderResources(); #else ShaderManager::getPtr()->addShaderSearchPath(InviwoApplication::PATH_MODULES, "opengl/glsl"); #endif registerDrawer(util::make_unique<MeshDrawerGL>()); registerRepresentationConverter(util::make_unique<LayerRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<LayerGL2RAMConverter>()); registerRepresentationConverter(util::make_unique<VolumeRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<VolumeGL2RAMConverter>()); registerRepresentationConverter(util::make_unique<BufferRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<BufferGL2RAMConverter>()); registerRepresentationConverter(util::make_unique<ElementBufferRAM2GLConverter>()); registerRepresentationConverter(util::make_unique<ElementBufferGL2RAMConverter>()); registerProcessor<CanvasProcessorGL>(); auto settings = util::make_unique<OpenGLSettings>(); auto openGLCap = util::make_unique<OpenGLCapabilities>(settings.get()); ShaderManager::getPtr()->setUniformWarningLevel(settings.get()); registerSettings(std::move(settings)); registerCapabilities(std::move(openGLCap)); }