/* loadpng_init: * This is supposed to resemble jpgalleg_init in JPGalleg 2.0. */ int loadpng_init(void) { register_png_datafile_object(DAT_ID('P','N','G',' ')); register_png_file_type(); return 0; }
TINS12Game::TINS12Game() :Game("db - Primal Scream", true) { register_png_file_type(); Input::registerKey(Button_ToggleFullscreen, KEY_F); Input::registerKey(Button_ToggleSlowMotion, KEY_S); Input::registerKey(Button_Exit, KEY_ESC); Input::registerKey(Button_ToggleVSync, KEY_V); Input::registerKey(Button_ToggleWideScreen, KEY_W); //Input::registerKey(Button_Fire, KEY_LCONTROL); Input::registerKey(Button_Fire, KEY_X); //Input::registerKey(Button_Fire, KEY_RCONTROL); Input::registerKey(Button_Fire, KEY_SPACE); Input::registerKey(Button_Fire, KEY_ENTER); Input::registerKey(Button_Fire, KEY_ALT); Input::registerKey(Button_ToggleWeapon, KEY_LCONTROL); Input::registerKey(Button_ToggleWeapon, KEY_RCONTROL); Input::registerKey(Button_ToggleWeapon, KEY_Z); Input::registerKey(Button_Jump, KEY_UP); Input::registerKey(Button_Up, KEY_UP); Input::registerKey(Button_Down, KEY_DOWN); Input::registerKey(Button_Left, KEY_LEFT); Input::registerKey(Button_Right, KEY_RIGHT); #ifdef _DEBUG Input::registerKey(Button_ForceQuit, KEY_Q); #endif // Xbox 360 controller //Input::registerJoypadButton(Button_Action, 0, 7); Input::registerJoypadButton(Button_Exit, 0, 6); //Input::registerJoypadButton(Button_Jump, 0, 1); Input::registerJoypadButton(Button_Jump, 0, 0); Input::registerJoypadButton(Button_ToggleWeapon, 0, 2); Input::registerJoypadButton(Button_Fire, 0, 1); Input::registerJoypadStick(Button_Left, 0, 0, 0, -1); Input::registerJoypadStick(Button_Right, 0, 0, 0, 1); Input::registerJoypadStick(Button_Up, 0, 0, 1, -1); Input::registerJoypadStick(Button_Down, 0, 0, 1, 1); Input::registerJoypadStick(Button_Left, 0, 1, 0, -1); Input::registerJoypadStick(Button_Right, 0, 1, 0, 1); Input::registerJoypadStick(Button_Up, 0, 1, 1, -1); Input::registerJoypadStick(Button_Down, 0, 1, 1, 1); Sound::registerSample("data/sounds/start.wav", 150); Sound::registerSample("data/sounds/beep.wav", 50); Sound::registerSample("data/sounds/select.wav", 150); Sound::registerSample("data/sounds/jump.wav", 255); Sound::registerSample("data/sounds/land.wav", 128); Sound::registerSample("data/sounds/hurt.wav", 255); Sound::registerSample("data/sounds/unknown.wav", 255); Sound::registerSample("data/sounds/bossdeath.wav", 255); Sound::registerSample("data/sounds/coin.wav", 100); Sound::registerSample("data/sounds/dragondeath.wav", 128); Sound::registerSample("data/sounds/grenadeexplode.wav", 100); Sound::registerSample("data/sounds/shoot.wav", 255); Sound::registerSample("data/sounds/throwgrenade.wav", 150); Sound::registerSample("data/sounds/portal.wav", 80); //float masterVolume = 0.0f; float masterVolume = 0.7f; Music::registerSong("data/music/ruins.xm", 1.0f * masterVolume); Music::registerSong("data/music/caves.xm", 0.8f * masterVolume); Music::registerSong("data/music/outside.xm", 0.7f * masterVolume); Music::registerSong("data/music/title.xm", 0.7f * masterVolume); Music::registerSong("data/music/boss.xm", 0.8f * masterVolume); Music::registerSong("data/music/powerup.xm", 0.8f * masterVolume); Music::registerSong("data/music/splash.xm", 1.0f * masterVolume); ScreenManager::add(new Title()); //ScreenManager::add(new End()); //ScreenManager::add(new Outro()); ScreenManager::add(new SplashScreen()); RoomLoader::Initialize(); //ScreenManager::add(world); }