void DeferredLightingEffect::renderLine(gpu::Batch& batch, const glm::vec3& p1, const glm::vec3& p2, const glm::vec4& color1, const glm::vec4& color2) { bindSimpleProgram(batch); DependencyManager::get<GeometryCache>()->renderLine(batch, p1, p2, color1, color2); releaseSimpleProgram(batch); }
void DeferredLightingEffect::renderWireCube(gpu::Batch& batch, float size, const glm::vec4& color) { bindSimpleProgram(batch); DependencyManager::get<GeometryCache>()->renderWireCube(batch, size, color); releaseSimpleProgram(batch); }
void DeferredLightingEffect::renderQuad(gpu::Batch& batch, const glm::vec3& minCorner, const glm::vec3& maxCorner, const glm::vec4& color) { bindSimpleProgram(batch); DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, color); releaseSimpleProgram(batch); }
void DeferredLightingEffect::renderWireSphere(gpu::Batch& batch, float radius, int slices, int stacks, const glm::vec4& color) { bindSimpleProgram(batch); DependencyManager::get<GeometryCache>()->renderSphere(batch, radius, slices, stacks, color, false); releaseSimpleProgram(batch); }
void DeferredLightingEffect::renderSolidCone(float base, float height, int slices, int stacks) { bindSimpleProgram(); Application::getInstance()->getGeometryCache()->renderCone(base, height, slices, stacks); releaseSimpleProgram(); }
void DeferredLightingEffect::renderWireCube(float size) { bindSimpleProgram(); glutWireCube(size); releaseSimpleProgram(); }
void DeferredLightingEffect::renderWireSphere(float radius, int slices, int stacks) { bindSimpleProgram(); glutWireSphere(radius, slices, stacks); releaseSimpleProgram(); }
void DeferredLightingEffect::renderSolidSphere(float radius, int slices, int stacks) { bindSimpleProgram(); Application::getInstance()->getGeometryCache()->renderSphere(radius, slices, stacks); releaseSimpleProgram(); }