CameraViewDialog::CameraViewDialog(View* view, QWidget* parent) : QDialog(parent), view(view), autoText(false) { this->setupUi(this); connect(add_Button,SIGNAL(clicked()), this, SLOT(addCamera())); connect(remove_Button, SIGNAL(clicked()), this, SLOT(removeCamera())); connect(settings_Button, SIGNAL(clicked()), this, SLOT(settingsCamera())); if(view){ QList<Camera*> cameraList= view->cameras(); foreach(Camera* c, cameraList){ QVariant var; var.setValue(c); QListWidgetItem* item= new QListWidgetItem(listWidget); item->setData(Qt::UserRole, var); autoText=true; item->setText(c->getName()); autoText=false; item->setFlags (item->flags () | Qt::ItemIsEditable); if(view->currentCamera()==c){ listWidget->setCurrentItem(item); } } connect(listWidget, SIGNAL(currentItemChanged(QListWidgetItem*, QListWidgetItem*)), this, SLOT(changeCurrentCamera(QListWidgetItem*, QListWidgetItem*))); connect(listWidget, SIGNAL(itemChanged ( QListWidgetItem *)), this, SLOT(cameraNameChange(QListWidgetItem *))); }
void Scene::unlink( Object* child ) { switch( child->m_feature ) { case Object::Feature: break; case Entity::Feature: removeEntity( (Entity*)child ); break; case Camera::Feature: removeEntity( (Entity*)child ); removeCamera( (Camera*)child ); break; /*case Element::Light: break;*/ default: MAGICAL_ASSERT( false, "Invalid!" ); break; } for( auto itr : child->m_children ) { unlink( itr ); } }
void RGBID_SLAM::CameraView::updateCamera(const Eigen::Affine3d &new_pose) { bool not_first_pose_flag = removeCamera(); camera_pose_ = new_pose.cast<float>(); { drawCamera(camera_pose_, 1.0, 0.0, 0.0); } //drawMotionUncertainty(cov_mat_, camera_pose_, 1.0, 1.0, 1.0) ; }
PhotoTexturingWidget::PhotoTexturingWidget(MeshEditInterface* plugin, PhotoTexturer* texturer,MeshModel &m,GLArea *gla): MeshlabEditDockWidget(gla) { lastDirectory = ""; connect(this,SIGNAL(updateGLAreaTextures()),gla,SLOT(updateTexture())); connect(this,SIGNAL(setGLAreaTextureMode(vcg::GLW::TextureMode)),gla,SLOT(setTextureMode(vcg::GLW::TextureMode))); connect(this,SIGNAL(updateMainWindowMenus()),gla,SIGNAL(updateMainWindowMenus())); ptPlugin = plugin; photoTexturer = texturer; PhotoTexturingWidget::ui.setupUi(this); this->setWidget(ui.main_frame); //this->setFeatures(QDockWidget::AllDockWidgetFeatures); this->setFeatures(QDockWidget::DockWidgetMovable|QDockWidget::DockWidgetClosable); this->setAllowedAreas(Qt::NoDockWidgetArea); this->setFloating(true); mesh = &m; glarea = gla; //setting up the headers for the tblewidget //QStringList headers; //headers << "Camera" << "Image"; //ui.cameraTableWidget->setHorizontalHeaderLabels(headers); connect(ui.configurationLoadPushButton, SIGNAL(clicked()),this,SLOT(loadConfigurationFile())); connect(ui.configurationSavePushButton, SIGNAL(clicked()),this,SLOT(saveConfigurationFile())); connect(ui.exportToMaxScriptPushButton, SIGNAL(clicked()),this,SLOT(exportCamerasToMaxScript())); connect(ui.convertToTsaiCameraPushButton, SIGNAL(clicked()),this,SLOT(convertToTsaiCamera())); connect(ui.addCameraPushButton, SIGNAL(clicked()),this,SLOT(addCamera())); connect(ui.removeCameraPushButton, SIGNAL(clicked()),this,SLOT(removeCamera())); connect(ui.assignImagePushButton, SIGNAL(clicked()),this,SLOT(assignImage())); connect(ui.calculateTexturesPushButton, SIGNAL(clicked()),this,SLOT(calculateTextures())); connect(ui.combineTexturesPushButton, SIGNAL(clicked()),this,SLOT(combineTextures())); connect(ui.unprojectTexturePushButton, SIGNAL(clicked()),this,SLOT(unprojectTextures())); connect(ui.bakeTexturePushButton, SIGNAL(clicked()),this,SLOT(bakeTextures())); connect(ui.textureListWidget, SIGNAL(itemClicked(QListWidgetItem* )),this,SLOT(selectCurrentTexture())); connect(ui.resetPushButton, SIGNAL(clicked()),this,SLOT(reset())); connect(ui.closePushButton, SIGNAL(clicked()),this,SLOT(close())); //connect(ui.cancelPushButton, SIGNAL(clicked()),this,SLOT(cancel())); photoTexturer->storeOriginalTextureCoordinates(mesh); loadDefaultSettings(); update(); }
QWidget *WalkmeshManager::buildCameraPage() { QWidget *ret = new QWidget(this); ListWidget *listWidget = new ListWidget(ret); listWidget->addAction(ListWidget::Add, tr("Ajouter caméra"), this, SLOT(addCamera())); listWidget->addAction(ListWidget::Rem, tr("Supprimer caméra"), this, SLOT(removeCamera())); caToolbar = listWidget->toolBar(); camList = listWidget->listWidget(); caVectorXEdit = new VertexWidget(ret); caVectorYEdit = new VertexWidget(ret); caVectorZEdit = new VertexWidget(ret); caSpaceXEdit = new QDoubleSpinBox(ret); qreal maxInt = qPow(2,31); caSpaceXEdit->setRange(-maxInt, maxInt); caSpaceXEdit->setDecimals(0); caSpaceYEdit = new QDoubleSpinBox(ret); caSpaceYEdit->setRange(-maxInt, maxInt); caSpaceYEdit->setDecimals(0); caSpaceZEdit = new QDoubleSpinBox(ret); caSpaceZEdit->setRange(-maxInt, maxInt); caSpaceZEdit->setDecimals(0); caZoomEdit = new QSpinBox(ret); caZoomEdit->setRange(-32768, 32767); QGridLayout *caLayout = new QGridLayout(ret); caLayout->addWidget(listWidget, 0, 0, 8, 1); caLayout->addWidget(new QLabel(tr("Distance (zoom) :")), 0, 1, 1, 3); caLayout->addWidget(caZoomEdit, 0, 4, 1, 2); caLayout->addWidget(new QLabel(tr("Axes de la caméra :")), 1, 1, 1, 6); caLayout->addWidget(caVectorXEdit, 2, 1, 1, 6); caLayout->addWidget(caVectorYEdit, 3, 1, 1, 6); caLayout->addWidget(caVectorZEdit, 4, 1, 1, 6); caLayout->addWidget(new QLabel(tr("Position de la caméra :")), 5, 1, 1, 6); caLayout->addWidget(new QLabel(tr("X")), 6, 1); caLayout->addWidget(caSpaceXEdit, 6, 2); caLayout->addWidget(new QLabel(tr("Y")), 6, 3); caLayout->addWidget(caSpaceYEdit, 6, 4); caLayout->addWidget(new QLabel(tr("Z")), 6, 5); caLayout->addWidget(caSpaceZEdit, 6, 6); caLayout->setRowStretch(7, 1); caLayout->setColumnStretch(2, 1); caLayout->setColumnStretch(4, 1); caLayout->setColumnStretch(6, 1); connect(camList, SIGNAL(currentRowChanged(int)), SLOT(setCurrentCamera(int))); connect(caVectorXEdit, SIGNAL(valuesChanged(Vertex_s)), SLOT(editCaVector(Vertex_s))); connect(caVectorYEdit, SIGNAL(valuesChanged(Vertex_s)), SLOT(editCaVector(Vertex_s))); connect(caVectorZEdit, SIGNAL(valuesChanged(Vertex_s)), SLOT(editCaVector(Vertex_s))); connect(caSpaceXEdit, SIGNAL(valueChanged(double)), SLOT(editCaPos(double))); connect(caSpaceYEdit, SIGNAL(valueChanged(double)), SLOT(editCaPos(double))); connect(caSpaceZEdit, SIGNAL(valueChanged(double)), SLOT(editCaPos(double))); connect(caZoomEdit, SIGNAL(valueChanged(int)), SLOT(editCaZoom(int))); return ret; }