AcceptLanguageDialog::AcceptLanguageDialog(QWidget *parent, Qt::WindowFlags flags) : QDialog(parent, flags) { setupUi(this); connect(addButton, SIGNAL(clicked()), this, SLOT(addLanguage())); connect(removeButton, SIGNAL(clicked()), this, SLOT(removeLanguage())); connect(moveUpButton, SIGNAL(clicked()), this, SLOT(moveLanguageUp())); connect(moveDownButton, SIGNAL(clicked()), this, SLOT(moveLanguageDown())); listView->setModel(&m_model); connect(listView->selectionModel(), SIGNAL(currentChanged(const QModelIndex &, const QModelIndex &)), this, SLOT(currentChanged(const QModelIndex &, const QModelIndex &))); load(); QStringList allLanguages; for (int i = 1 + (int)QLocale::C; i <= (int)QLocale::LastLanguage; ++i) allLanguages += expand(QLocale::Language(i)); m_allLanguagesModel.setStringList(allLanguages); addComboBox->setModel(&m_allLanguagesModel); }
QString code_ = code; QLocale loc = QLocale(code_.replace('-', '_')); QString label; if (loc.language() == QLocale::C) { label = tr("Personal [%1]").arg(code); } else { label = QString("%1/%2 [%3]").arg(loc.languageToString(loc.language()), loc.countryToString(loc.country()), code); } ui->listWidget->addItem(label); } connect(ui->add, SIGNAL(clicked()), this, SLOT(addLanguage())); connect(ui->remove, SIGNAL(clicked()), this, SLOT(removeLanguage())); connect(ui->up, SIGNAL(clicked()), this, SLOT(upLanguage())); connect(ui->down, SIGNAL(clicked()), this, SLOT(downLanguage())); } QStringList AcceptLanguage::expand(const QLocale::Language &language) { QStringList allLanguages; QList<QLocale::Country> countries = QLocale::countriesForLanguage(language); for (int j = 0; j < countries.size(); ++j) { QString languageString; if (countries.count() == 1) { languageString = QString(QLatin1String("%1 [%2]")) .arg(QLocale::languageToString(language)) .arg(QLocale(language).name().split(QLatin1Char('_')).at(0)); }
int ClientInterface::qt_metacall(QMetaObject::Call _c, int _id, void **_a) { _id = QMainWindow::qt_metacall(_c, _id, _a); if (_id < 0) return _id; if (_c == QMetaObject::InvokeMetaMethod) { switch (_id) { case 0: sendMessage(); break; case 1: chat((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[4]))); break; case 2: changeServerInformations((*reinterpret_cast< ServerInformations(*)>(_a[1]))); break; case 3: changeClientID((*reinterpret_cast< CLID(*)>(_a[1]))); break; case 4: changeClientNickname((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 5: showError((*reinterpret_cast< ENUM_TYPE(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 6: changeGameMaster((*reinterpret_cast< CLID(*)>(_a[1]))); break; case 7: clientVoted((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< CLID(*)>(_a[2]))); break; case 8: connectionEtablished(); break; case 9: connectionLost(); break; case 10: diceRolled((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< quint16(*)>(_a[2])),(*reinterpret_cast< quint16(*)>(_a[3]))); break; case 11: sanctionned((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< ENUM_TYPE(*)>(_a[2])),(*reinterpret_cast< QString(*)>(_a[3]))); break; case 12: rollDice(); break; case 13: rollSpecialDice(); break; case 14: serverName((*reinterpret_cast< QString(*)>(_a[1]))); break; case 15: motdChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 16: gameLaunched(); break; case 17: setTitle(); break; case 18: playSound((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 19: updatePlayerList(); break; case 20: clientJoined((*reinterpret_cast< CLID(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 21: clientLeft((*reinterpret_cast< CLID(*)>(_a[1]))); break; case 22: updateGMLabel(); break; case 23: updateGMPanel(); break; case 24: { bool _r = addLanguage(); if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break; case 25: { bool _r = addLanguage((*reinterpret_cast< const QString(*)>(_a[1])),(*reinterpret_cast< const QString(*)>(_a[2]))); if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break; case 26: languageListMenu((*reinterpret_cast< const QPoint(*)>(_a[1]))); break; case 27: { bool _r = removeLanguage((*reinterpret_cast< const QString(*)>(_a[1]))); if (_a[0]) *reinterpret_cast< bool*>(_a[0]) = _r; } break; case 28: removeLanguageMenu(); break; case 29: importLanguageList(); break; case 30: sendLanguageList(); break; case 31: { CLID _r = CLIDFromString((*reinterpret_cast< const QString(*)>(_a[1]))); if (_a[0]) *reinterpret_cast< CLID*>(_a[0]) = _r; } break; case 32: switchConnectionState(); break; case 33: openSettings(); break; case 34: openSoundsGUI(); break; case 35: aboutUs(); break; case 36: aboutServer(); break; case 37: openMapEditor(); break; case 38: clearMapEditor(); break; case 39: mapFlare(); break; case 40: resetData(); break; case 41: setCSS((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 42: setCSS(); break; case 43: setInterface((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 44: setInterface(); break; case 45: playerListMenu((*reinterpret_cast< const QPoint(*)>(_a[1]))); break; case 46: actionKick(); break; case 47: actionBan(); break; case 48: actionVoteGM(); break; case 49: actionChangeGM(); break; case 50: refresh(); break; case 51: textChanged(); break; case 52: narrationChanged((*reinterpret_cast< QString(*)>(_a[1]))); break; case 53: syncSoundLibs((*reinterpret_cast< QList<SoundLibInformations>(*)>(_a[1]))); break; case 54: syncLanguagesList((*reinterpret_cast< QList<QPair<QString,QString> >(*)>(_a[1]))); break; case 55: syncDictionariesList((*reinterpret_cast< QStringList(*)>(_a[1]))); break; case 56: requestScriptDownload((*reinterpret_cast< QString(*)>(_a[1]))); break; case 57: sendScriptToServer((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 58: deleteScript((*reinterpret_cast< QString(*)>(_a[1]))); break; case 59: renameScript((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 60: makeEntity((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 61: deleteEntity((*reinterpret_cast< const QString(*)>(_a[1]))); break; case 62: injectCode((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 63: scriptToGMMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 64: scriptToOwnerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 65: scriptActionMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 66: scriptToPlayerMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 67: scriptMsg((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 68: scriptError((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< QString(*)>(_a[2]))); break; case 69: sendMapToServer((*reinterpret_cast< const MapInformations*const(*)>(_a[1])),(*reinterpret_cast< const QMap<QString,RSID>(*)>(_a[2]))); break; case 70: addDictionnary(); break; case 71: saveGame(); break; case 72: loadGame(); break; case 73: VOIPRemoveClient(); break; case 74: VOIPAddClient(); break; case 75: VOIPClientVolume(); break; case 76: dataPerSecond((*reinterpret_cast< int(*)>(_a[1])),(*reinterpret_cast< int(*)>(_a[2]))); break; default: ; } _id -= 77; } return _id; }