void Perfmeter::render() { if(!enabled) return; sys->pvr->setTexture(PVR_LIST_TR_POLY, NULL); sys->pvr->sendPolygonHeader(PVR_LIST_TR_POLY); sys->pvr->beginPrimitives(PVR_LIST_TR_POLY); float pct; float posx = 32.0f, posy = 424.0f, posz = 4500.0f; pvr_stats_t stats; pvr_get_stats(&stats); pct = ((float)stats.buf_last_time) * 60.0f / 1000.0f; renderBar(pct, posx, posy, posz, 0xff00c0c0, 0xff007070); pct = ((float)stats.reg_last_time) * 60.0f / 1000.0f; renderBar(pct, posx, posy + 8.0f, posz, 0xff00c000, 0xff007000); pct = ((float)stats.rnd_last_time) * 60.0f / 1000.0f; renderBar( pct, posx, posy + 16.0f, posz, 0xffc0c000, 0xff707000); sys->pvr->endPrimitives(); sys->dbgFont->setColorRGBA(1.0f, 1.0f, 1.0f, 1.0f); sys->dbgFont->print(sys, posx + barLength + 16.0f, posy, posz, "fps %.2f buf %d reg %d rnd %d\n", (double)stats.frame_rate, (int)stats.buf_last_time, (int)stats.reg_last_time, (int)stats.rnd_last_time); }
void Gui::render() { auto engine = Engine::getSingleton(); auto player = engine->getPlayer(); // clear the GUI console con->setDefaultBackground(TCODColor::black); con->clear(); // mouse look renderMouseLook(); // draw the health bar renderBar(1,1,BAR_WIDTH,"HP",player->getOwner()->get<float>("HP").get(), player->getOwner()->get<float>("MaxHP").get(), TCODColor::lightRed,TCODColor::darkerRed); // draw the message log int y=1; float colorCoef=0.4f; for (unsigned int i = 0; i < log.size(); i++) { auto message = log[i]; con->setDefaultForeground(message->col * colorCoef); con->print(MSG_X,y,message->text.c_str()); y++; if ( colorCoef < 1.0f ) colorCoef+=0.3f; } // blit the GUI console on the root console TCODConsole::blit(con,0,0,engine->getScreenWidth(),PANEL_HEIGHT, TCODConsole::root,0,engine->getScreenHeight()-PANEL_HEIGHT); }
void Gui::render() { // clear the GUI console con->setDefaultBackground(TCODColor::black); con->clear(); // draw the health bar renderBar(1,1,BAR_WIDTH,"Lives",engine.lives, MAX_LIVES, TCODColor::lightRed,TCODColor::darkerRed); // draw the score con->print(1,2, "Score: %d", engine.getScore()); // draw number of remaining keys con->print(1,3, "Keys to collect: %d", engine.keys.size()); // draw the message log int y=1; float colorCoef=0.4f; for (Message **it=log.begin(); it != log.end(); it++) { Message *message=*it; con->setDefaultForeground(message->col * colorCoef); con->print(MSG_X,y,message->text); y++; if ( colorCoef < 1.0f ) { colorCoef+=0.3f; } } // blit the GUI console on the root console TCODConsole::blit(con,0,0,engine.screenWidth,PANEL_HEIGHT, TCODConsole::root,0,engine.screenHeight-PANEL_HEIGHT); }
void tGui::render() { //Clear the gui console m_pConsole->setDefaultBackground(TCODColor::black); m_pConsole->clear(); renderBar( 1, 1, BAR_WIDTH, engine.m_pPlayer->m_pName, engine.m_pPlayer->m_pDestructible->m_CurrentHP, engine.m_pPlayer->m_pDestructible->m_MaxHP, TCODColor::lightRed, TCODColor::darkerRed ); //Draw the message log int y = 1; float colorCoef = 0.4f; for(tMessage** iterator = m_MessageLog.begin(); iterator != m_MessageLog.end(); ++iterator) { tMessage* pMessage = *iterator; m_pConsole->setDefaultForeground(pMessage->color * colorCoef); m_pConsole->print(MSG_X, y, pMessage->text); y++; if( colorCoef < 1.0f ) { colorCoef += 0.3f; } } renderMouseLook(); //Blit the bar onto the console TCODConsole::blit(m_pConsole, 0,0, engine.m_ScreenWidth, PANEL_HEIGHT, TCODConsole::root, 0, engine.m_ScreenHeight - PANEL_HEIGHT); }
void barMainFeatures::renderBarMainPerson(MainPerson &mainPerson, int ¤t, int &max, int shift, Sprite &sprite, featuresSprite &sizes, featuresWindow features, TextGame &textGame) { RenderWindow &window = *features.window; Vector2f centerWindow = features.center; Vector2u sizeWindow = features.size; Vector2f pos; pos.x = centerWindow.x - sizeWindow.x / 2;//mainPerson.getXPos() mainPerson.getYPos() pos.y = centerWindow.y + sizeWindow.y / 2 - float(HEIGHT_BARS_GUI) * scaleGuiForEnemy.y * shift; renderBar(current, max, sprite, scaleGuiForMainPerson, sizes, textGame, pos, window); }
void barMainFeatures::renderBarEnemy(Enemy &enemy, int ¤t, int &max, int shift, Sprite &sprite, featuresSprite &sizes, TextGame &textGame, RenderWindow &window) { int shiftBar = enemy.mana.maxMana > 0; Vector2f pos = enemy.spriteEntity->getPosition(); pos.x -= scaleGuiForEnemy.x * WIDTH_BARS_GUI / 2; pos.y -= enemy.size.height / 2 + scaleGuiForEnemy.y * HEIGHT_BARS_GUI * (shift + shiftBar); renderDamageForEnemy(enemy, textGame, window, shiftBar); if (max) { renderBar(current, max, sprite, scaleGuiForEnemy, sizes, textGame, pos, window); } }
void SM::renderScene() { glTranslatef( OFFSET, -15.0, 0.0 ); renderBar(); //renderFonts(); // enable blend // glEnable(GL_BLEND); // glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); for( int i = 0; i < 2; i++ ) { renderLinks( i ); } // glDisable(GL_BLEND); glTranslatef( OFFSET, -15.0, 0.0 ); //painter->setPen( QColor( 255, 255, 255 ) ); //painter->drawText( QPointF( -_size/2, -_size/2 ), QObject::tr( "This is a test! " ) ); }
void Gui::render(){ //clear the off-screen consoles con->setDefaultBackground(TCODColor::black); con->clear(); sidebar->setDefaultBackground(TCODColor::black); sidebar->clear(); sidebar->setDefaultForeground(TCODColor(100,180,250)); sidebar->printFrame(0,0,MSG_X,engine.screenHeight - con->getHeight(), true, TCOD_BKGND_ALPHA(50),"CHARACTER INFO"); if (engine.player->destructible->shield) { //draw the shield bar, if it is there renderBar(1,5,BAR_WIDTH,"SHIELD",engine.player->destructible->shield, engine.player->destructible->maxShield, TCODColor::green,TCODColor::darkerGreen); } else { //draw the health bar renderBar(1,5,BAR_WIDTH,"HP",engine.player->destructible->hp, engine.player->destructible->maxHp, TCODColor::lightRed,TCODColor::darkerRed); } //draw the palyer's mana bar, if they have one if (engine.player->caster) { renderBar(1,7,BAR_WIDTH,"MANA",engine.player->caster->mana, engine.player->caster->maxMana, TCODColor::lightBlue,TCODColor::darkerBlue); } //draw the XP bar char xpTxt[128]; sprintf(xpTxt,"XP(%d)",engine.player->xpLevel); renderBar(1,9,BAR_WIDTH,xpTxt,engine.player->destructible->xp, ((PlayerAi*)engine.player->ai)->getNextLevelXp(engine.player),TCODColor::lightViolet,TCODColor::darkerViolet); //draw the last target's hp bar if ((engine.player->attacker->lastTarget != NULL)&&(engine.player->attacker->lastTarget!=engine.player)&&(!engine.player->attacker->lastTarget->destructible->isDead())) { if (engine.player->attacker->lastTarget->destructible->shield){ renderBar(1,13,BAR_WIDTH, "target's Shield",engine.player->attacker->lastTarget->destructible->shield, engine.player->attacker->lastTarget->destructible->maxShield,TCODColor::green, TCODColor::darkerGreen); } else { renderBar(1,13,BAR_WIDTH, "target's HP",engine.player->attacker->lastTarget->destructible->hp, engine.player->attacker->lastTarget->destructible->maxHp,TCODColor::lightRed, TCODColor::darkerRed); } } //draw the message log int y=0; float colorCoef = 0.4f; for (Message **it = log.begin(); it != log.end(); it++){ Message *message = *it; con->setDefaultForeground(message->col * colorCoef); con->print(0,y,message->text); y++; if (colorCoef < 1.0f) { colorCoef+=0.3f; } } //dungeon level sidebar->setDefaultForeground(TCODColor::white); sidebar->print(3,11,"Dungeon level %d", engine.level); //character name sidebar->print(3,3,"Name: %s",engine.player->getName(true)); if (engine.player->caster && engine.player->caster->hasCantus()) { sidebar->setDefaultForeground(engine.player->caster->cantusColor()); sidebar->print(1,17,"Current Cantus: %s",engine.player->caster->getCantus()); sidebar->print(1,19,"%d",engine.player->caster->cantusValue); } //blit the GUI consoles on the root console TCODConsole::blit(con,0,0,engine.screenWidth,PANEL_HEIGHT, TCODConsole::root,0,engine.screenHeight-PANEL_HEIGHT); TCODConsole::blit(sidebar,0,0,MSG_X,engine.screenHeight-PANEL_HEIGHT, TCODConsole::root,0,0); }