Exemple #1
0
void CALLBACK Paint(void)
{
	int jitter;
	GLint viewport[4];

	glGetIntegerv(GL_VIEWPORT,viewport);
	if(!viewport[3])return;
	glClear(GL_ACCUM_BUFFER_BIT);

	for(jitter=0;jitter<8;jitter++)
	{
		glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);

		accPerspective(45.0,(GLdouble)viewport[2]/(GLdouble)viewport[3],
			1.0,15.0,0.0,0.0,0.33*j8[jitter].x,0.33*j8[jitter].y,5.0);

		renderTeapot(-1.1,-0.5,-4.5,0.1745,0.01175,0.01175,
			0.61424,0.04136,0.04136,0.727811,0.626959,0.626959,0.6);
		renderTeapot(-0.5,-0.5,-5.0,0.24725,0.1995,0.0745,
			0.75164,0.60648,0.22648,0.628281,0.555802,0.366065,0.4);
		renderTeapot(0.2,-0.5,-5.5,0.19225,0.19225,0.19225,
			0.50754,0.50754,0.50754,0.508273,0.508273,0.508273,0.4);
		renderTeapot(1.0,-0.5,-6.0,0.0215,0.1745,0.0215,
			0.07568,0.61424,0.07568,0.633,0.727811,0.633,0.6);
		renderTeapot(1.8,-0.5,-6.5,0.0,0.1,0.06,0.0,0.50980392,
			0.50980392,0.50196078,0.50196078,0.50196078,0.25);

		glAccum(GL_ACCUM,0.125);
		glFlush();
		auxSwapBuffers();
	}
	glAccum(GL_RETURN,1.0);
	glFlush();
	auxSwapBuffers();
}
Exemple #2
0
/*  display() draws 5 teapots into the accumulation buffer 
 *  several times; each time with a jittered perspective.
 *  The focal point is at z = 5.0, so the gold teapot will 
 *  stay in focus.  The amount of jitter is adjusted by the
 *  magnitude of the accPerspective() jitter; in this example, 0.33.
 *  In this example, the teapots are drawn 8 times.  See jitter.h
 */
void display(void)
{
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glPushMatrix ();
/*	ruby, gold, silver, emerald, and cyan teapots	*/
	renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175, 0.01175,
	    0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
	renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995, 0.0745,
	    0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
	renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225, 0.19225,
	    0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
	renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215, 
	    0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
	renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0, 0.50980392, 
	    0.50980392, 0.50196078, 0.50196078, 0.50196078, .25);

    glPopMatrix ();
    glFlush();
}
Exemple #3
0
void display(void)
{
   int jitter;
   GLint viewport[4];

   glGetIntegerv (GL_VIEWPORT, viewport);
   glClear(GL_ACCUM_BUFFER_BIT);

   for (jitter = 0; jitter < ACSIZE; jitter++) {
      glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
      accPerspective (45.0,
         (GLdouble) viewport[2]/(GLdouble) viewport[3],
         1.0, 15.0, 0.0, 0.0,
         0.33*j8[jitter].x, 0.33*j8[jitter].y, 5.0);

/*	ruby, gold, silver, emerald, and cyan teapots	*/
      renderTeapot (-1.1, -0.5, -4.5, 0.1745, 0.01175,
                    0.01175, 0.61424, 0.04136, 0.04136,
                    0.727811, 0.626959, 0.626959, 0.6);
      renderTeapot (-0.5, -0.5, -5.0, 0.24725, 0.1995,
                    0.0745, 0.75164, 0.60648, 0.22648,
                    0.628281, 0.555802, 0.366065, 0.4);
      renderTeapot (0.2, -0.5, -5.5, 0.19225, 0.19225,
                    0.19225, 0.50754, 0.50754, 0.50754,
                    0.508273, 0.508273, 0.508273, 0.4);
      renderTeapot (1.0, -0.5, -6.0, 0.0215, 0.1745, 0.0215,
                    0.07568, 0.61424, 0.07568, 0.633,
                    0.727811, 0.633, 0.6);
      renderTeapot (1.8, -0.5, -6.5, 0.0, 0.1, 0.06, 0.0,
                    0.50980392, 0.50980392, 0.50196078,
                    0.50196078, 0.50196078, .25);
      glAccum (GL_ACCUM, 0.125);
   }
   glAccum (GL_RETURN, 1.0);
   glFlush();
}
Exemple #4
0
/**
 *  First column:  emerald, jade, obsidian, pearl, ruby, turquoise
 *  2nd column:  brass, bronze, chrome, copper, gold, silver
 *  3rd column:  black, cyan, green, red, white, yellow plastic
 *  4th column:  black, cyan, green, red, white, yellow rubber
 */
static void
display(void)
{
  glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
  renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
    0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
  renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
    0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
  renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
    0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
  renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
    1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
  renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
    0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
  renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
    0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);
  renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
    0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
    0.21794872);
  renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
    0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
  renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
    0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
  renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
    0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
  renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
    0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
  renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
    0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);
  renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
    0.50, 0.50, 0.50, .25);
  renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
    0.50196078, 0.50196078, 0.50196078, .25);
  renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
    0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
  renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
    0.7, 0.6, 0.6, .25);
  renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
    0.70, 0.70, 0.70, .25);
  renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
    0.60, 0.60, 0.50, .25);
  renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
    0.4, 0.4, 0.4, .078125);
  renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
    0.04, 0.7, 0.7, .078125);
  renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
    0.04, 0.7, 0.04, .078125);
  renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
    0.7, 0.04, 0.04, .078125);
  renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
    0.7, 0.7, 0.7, .078125);
  renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
    0.7, 0.7, 0.04, .078125);
  glFlush();
}
Exemple #5
0
/**
 *  First column:  emerald, jade, obsidian, pearl, ruby, turquoise
 *  2nd column:  brass, bronze, chrome, copper, gold, silver
 *  3rd column:  black, cyan, green, red, white, yellow plastic
 *  4th column:  black, cyan, green, red, white, yellow rubber
 */
void display(void)
{
   glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

   //display the first column of teapots
   //emerald
   renderTeapot(2.0, 17.0, 0.0215, 0.1745, 0.0215,
      0.07568, 0.61424, 0.07568, 0.633, 0.727811, 0.633, 0.6);
   //jade
   renderTeapot(2.0, 14.0, 0.135, 0.2225, 0.1575,
      0.54, 0.89, 0.63, 0.316228, 0.316228, 0.316228, 0.1);
   //obsidian
   renderTeapot(2.0, 11.0, 0.05375, 0.05, 0.06625,
      0.18275, 0.17, 0.22525, 0.332741, 0.328634, 0.346435, 0.3);
   //pearl
   renderTeapot(2.0, 8.0, 0.25, 0.20725, 0.20725,
      1, 0.829, 0.829, 0.296648, 0.296648, 0.296648, 0.088);
   //ruby
   renderTeapot(2.0, 5.0, 0.1745, 0.01175, 0.01175,
      0.61424, 0.04136, 0.04136, 0.727811, 0.626959, 0.626959, 0.6);
   //turqoise
   renderTeapot(2.0, 2.0, 0.1, 0.18725, 0.1745,
      0.396, 0.74151, 0.69102, 0.297254, 0.30829, 0.306678, 0.1);

   //display the second column of teapots
   //brass
   renderTeapot(6.0, 17.0, 0.329412, 0.223529, 0.027451,
      0.780392, 0.568627, 0.113725, 0.992157, 0.941176, 0.807843,
      0.21794872);
   //bronze
   renderTeapot(6.0, 14.0, 0.2125, 0.1275, 0.054,
      0.714, 0.4284, 0.18144, 0.393548, 0.271906, 0.166721, 0.2);
   //chrome
   renderTeapot(6.0, 11.0, 0.25, 0.25, 0.25,
      0.4, 0.4, 0.4, 0.774597, 0.774597, 0.774597, 0.6);
   //copper
   renderTeapot(6.0, 8.0, 0.19125, 0.0735, 0.0225,
      0.7038, 0.27048, 0.0828, 0.256777, 0.137622, 0.086014, 0.1);
   //gold
   renderTeapot(6.0, 5.0, 0.24725, 0.1995, 0.0745,
      0.75164, 0.60648, 0.22648, 0.628281, 0.555802, 0.366065, 0.4);
   //silver
   renderTeapot(6.0, 2.0, 0.19225, 0.19225, 0.19225,
      0.50754, 0.50754, 0.50754, 0.508273, 0.508273, 0.508273, 0.4);

   //display the third column of teapots
   //black plastic
   renderTeapot(10.0, 17.0, 0.0, 0.0, 0.0, 0.01, 0.01, 0.01,
      0.50, 0.50, 0.50, .25);
   //cyan plastic
   renderTeapot(10.0, 14.0, 0.0, 0.1, 0.06, 0.0, 0.50980392, 0.50980392,
      0.50196078, 0.50196078, 0.50196078, .25);
   //green plastic
   renderTeapot(10.0, 11.0, 0.0, 0.0, 0.0,
      0.1, 0.35, 0.1, 0.45, 0.55, 0.45, .25);
   //red plastic
   renderTeapot(10.0, 8.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0,
      0.7, 0.6, 0.6, .25);
   //white plastic
   renderTeapot(10.0, 5.0, 0.0, 0.0, 0.0, 0.55, 0.55, 0.55,
      0.70, 0.70, 0.70, .25);
   //yellow plastic
   renderTeapot(10.0, 2.0, 0.0, 0.0, 0.0, 0.5, 0.5, 0.0,
      0.60, 0.60, 0.50, .25);

   //display the fourth column of teapots
   //black rubber
   renderTeapot(14.0, 17.0, 0.02, 0.02, 0.02, 0.01, 0.01, 0.01,
      0.4, 0.4, 0.4, .078125);
   //cyan rubber
   renderTeapot(14.0, 14.0, 0.0, 0.05, 0.05, 0.4, 0.5, 0.5,
      0.04, 0.7, 0.7, .078125);
   //green rubber
   renderTeapot(14.0, 11.0, 0.0, 0.05, 0.0, 0.4, 0.5, 0.4,
      0.04, 0.7, 0.04, .078125);
   //red rubber
   renderTeapot(14.0, 8.0, 0.05, 0.0, 0.0, 0.5, 0.4, 0.4,
      0.7, 0.04, 0.04, .078125);
   //white rubber
   renderTeapot(14.0, 5.0, 0.05, 0.05, 0.05, 0.5, 0.5, 0.5,
      0.7, 0.7, 0.7, .078125);
   //yellow rubber
   renderTeapot(14.0, 2.0, 0.05, 0.05, 0.0, 0.5, 0.5, 0.4,
      0.7, 0.7, 0.04, .078125);
   glFlush();
}