void vm::scanner::cuda::computeNormalsAndMaskDepth(const Intr& intr, Depth& depth, Normals& normals) { normals.create(depth.rows(), depth.cols()); device::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.cy); device::Normals& n = (device::Normals&)normals; device::computeNormalsAndMaskDepth(reproj, depth, n); }
void kf::cuda::computeNormalsAndMaskDepth(const Intr& intr, Depth& depth, Normals& normals) { normals.create(depth.rows(), depth.cols()); impl::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.cy); impl::Normals& n = (impl::Normals&)normals; impl::computeNormalsAndMaskDepth(reproj, depth, n); }
void vm::scanner::cuda::computePointNormals(const Intr& intr, const Depth& depth, Cloud& points, Normals& normals) { points.create(depth.rows(), depth.cols()); normals.create(depth.rows(), depth.cols()); device::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.cy); device::Points& p = (device::Points&)points; device::Normals& n = (device::Normals&)normals; device::computePointNormals(reproj, depth, p, n); }
void kf::cuda::computePointNormals(const Intr& intr, const Depth& depth, Points& points, Normals& normals) { points.create(depth.rows(), depth.cols()); normals.create(depth.rows(), depth.cols()); impl::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.cy); impl::Points& p = (impl::Points&)points; impl::Normals& n = (impl::Normals&)normals; impl::computePointNormals(reproj, depth, p, n); }
void vm::scanner::cuda::renderImage(const Cloud& points, const Normals& normals, const Intr& intr, const Vec3f& light_pose, Image& image) { image.create(points.rows(), points.cols()); const device::Points& p = (const device::Points&)points; const device::Normals& n = (const device::Normals&)normals; device::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.fy); device::Vec3f light = device_cast<device::Vec3f>(light_pose); device::Image& i = (device::Image&)image; device::renderImage(p, n, reproj, light, i); waitAllDefaultStream(); }
void vm::scanner::cuda::renderImage(const Depth& depth, const Normals& normals, const Intr& intr, const Vec3f& light_pose, Image& image) { image.create(depth.rows(), depth.cols()); const device::Depth& d = (const device::Depth&)depth; const device::Normals& n = (const device::Normals&)normals; device::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.fy); device::Vec3f light = device_cast<device::Vec3f>(light_pose); device::Image& i = (device::Image&)image; device::renderImage(d, n, reproj, light, i); waitAllDefaultStream(); }
void kf::cuda::renderImage(const Points& points, const Normals& normals, const Intr& intr, const cv::Vec3f& light_pose, Image& image) { image.create(points.rows(), points.cols()); const impl::Points& p = (const impl::Points&)points; const impl::Normals& n = (const impl::Normals&)normals; impl::Reprojector reproj(intr.fx, intr.fy, intr.cx, intr.fy); impl::Vec3f light = device_cast<impl::Vec3f>(light_pose); impl::Image& i = (impl::Image&)image; impl::renderImage(p, n, reproj, light, i); waitAllDefaultStream(); }