RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor) { return requestPaintingResource(ApplyToStrokeMode, object, style, fallbackColor); }
RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderElement& renderer, const RenderStyle& style, Color& fallbackColor) { return requestPaintingResource(ApplyToStrokeMode, renderer, style, fallbackColor); }