Exemple #1
0
RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderObject* object, const RenderStyle* style, Color& fallbackColor)
{
    return requestPaintingResource(ApplyToStrokeMode, object, style, fallbackColor);
}
RenderSVGResource* RenderSVGResource::strokePaintingResource(RenderElement& renderer, const RenderStyle& style, Color& fallbackColor)
{
    return requestPaintingResource(ApplyToStrokeMode, renderer, style, fallbackColor);
}