/****************************************************************
  Ask the server how much the bribe is
*****************************************************************/
static void diplomat_bribe_callback(GtkWidget *w, gpointer data)
{
  if (NULL != game_unit_by_number(diplomat_id)
      && NULL != game_unit_by_number(diplomat_target_id)) {
    request_diplomat_answer(DIPLOMAT_BRIBE, diplomat_id,
                            diplomat_target_id, 0);
  }
  gtk_widget_destroy(diplomat_dialog);
}
/****************************************************************
 Requests up-to-date list of improvements, the return of
 which will trigger the popup_sabotage_dialog() function.
*****************************************************************/
static void spy_request_sabotage_list(GtkWidget *w, gpointer data)
{
  if (NULL != game_unit_by_number(diplomat_id)
      && NULL != game_city_by_number(diplomat_target_id)) {
    request_diplomat_answer(DIPLOMAT_SABOTAGE, diplomat_id,
                            diplomat_target_id, 0);
  }
  gtk_widget_destroy(diplomat_dialog);
}
Exemple #3
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/****************************************************************
...  Ask the server how much the revolt is going to cost us
*****************************************************************/
static void diplomat_incite_callback(GtkWidget *w, gpointer data)
{
    if (NULL != game_unit_by_number(diplomat_id)
            && NULL != game_city_by_number(diplomat_target_id[ATK_CITY])) {
        request_diplomat_answer(DIPLOMAT_INCITE, diplomat_id,
                                diplomat_target_id[ATK_CITY], 0);
    }
    gtk_widget_destroy(diplomat_dialog);
}
Exemple #4
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/**************************************************************************
  Asks the server how much the bribe is
**************************************************************************/
static void diplomat_bribe_callback(Widget w, XtPointer client_data, 
				    XtPointer call_data)
{
  destroy_message_dialog(w);

  if (NULL != game_unit_by_number(diplomat_id)
      && NULL != game_unit_by_number(diplomat_target_id)) {
    request_diplomat_answer(DIPLOMAT_BRIBE, diplomat_id,
                            diplomat_target_id, 0);
  }
}
Exemple #5
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/**************************************************************************
  Requests up-to-date list of improvements, the return of
  which will trigger the popup_sabotage_dialog() function.
**************************************************************************/
static void spy_request_sabotage_list(Widget w, XtPointer client_data,
				      XtPointer call_data)
{
  destroy_message_dialog(w);
  diplomat_dialog = NULL;

  if (NULL != game_unit_by_number(diplomat_id)
      && NULL != game_city_by_number(diplomat_target_id)) {
    request_diplomat_answer(DIPLOMAT_SABOTAGE, diplomat_id,
			    diplomat_target_id, 0);
  }
}
/****************************************************************
 Requests up-to-date list of improvements, the return of
 which will trigger the popup_sabotage_dialog() function.
*****************************************************************/
static int spy_sabotage_request(struct widget *pWidget)
{
  if (NULL != game_unit_by_number(pDiplomat_Dlg->diplomat_id)
      && NULL != game_city_by_number(pDiplomat_Dlg->diplomat_target_id)) {
    request_diplomat_answer(DIPLOMAT_SABOTAGE, pDiplomat_Dlg->diplomat_id,
                            pDiplomat_Dlg->diplomat_target_id, 0);
  }

  popdown_diplomat_dialog();
  
  return -1;
}
/****************************************************************
...  Ask the server how much the bribe is
*****************************************************************/
static int diplomat_bribe_callback(struct widget *pWidget)
{
  if (Main.event.button.button == SDL_BUTTON_LEFT) {
    if (NULL != game_unit_by_number(pDiplomat_Dlg->diplomat_id)
        && NULL != game_unit_by_number(pDiplomat_Dlg->diplomat_target_id)) {
      request_diplomat_answer(DIPLOMAT_BRIBE, pDiplomat_Dlg->diplomat_id,
                              pDiplomat_Dlg->diplomat_target_id, 0);
    }
    
    popdown_diplomat_dialog();
  }  
  return -1;
}