Exemple #1
0
void ScummEngine_v70he::o70_writeINI() {
	int type, value;
	byte option[256], string[256];
	int len;

	type = pop();
	value = pop();

	convertMessageToString(_scriptPointer, option, sizeof(option));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	switch (type) {
	case 1: // number
		ConfMan.setInt((char *)option, value);
		debug(1, "o70_writeINI: Option %s Value %d", option, value);
		break;
	case 2: // string
		convertMessageToString(_scriptPointer, string, sizeof(string));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;
		ConfMan.set((char *)option, (char *)string);
		debug(1, "o70_writeINI: Option %s String %s", option, string);
		break;
	default:
		error("o70_writeINI: default type %d", type);
	}
}
Exemple #2
0
void ScummEngine_v71he::o71_concatString() {
	int dst, size;

	int src2 = pop();
	int src1 = pop();

	size = resStrLen(getStringAddress(src1));
	size += resStrLen(getStringAddress(src2)) + 1;
	dst = setupStringArray(size);

	appendSubstring(dst, src1, 0, -1);
	appendSubstring(dst, src2, 0, -1);

	push(dst);
}
Exemple #3
0
Common::String ScummEngine_v60he::convertSavePathOld(const byte *src) {
	// This is provided solely for loading older saved games.
	// No new saves should go through this function.

	int srcSize = resStrLen(src);

	// Old hacky target name insertion
	// (This breaks the soccer and football games)
	if (src[srcSize - 3] == 's' && src[srcSize - 2] == 'g')
		return _targetName + ".sg" + (char)src[srcSize - 1];

	if (src[0] == 'u' && src[1] == 's') {
		// Save Game Path (Moonbase Commander)
		// The default save path is 'user/'
		return (const char *)src + 5;
	} else if (src[0] == '*' && (src[1] == '\\' || src[1] == ':')) {
		// Save Game Path (HE72 - HE100)
		// The default save game path is set to '*\\' by ScummVM for Windows
		// and '*:' for Macintosh
		return (const char *)src + 2;
	} else if (src[0] == 'c' && src[1] == ':') {
		// The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
		for (int i = srcSize; i > 0; i--)
			if (src[i] == '\\')
				return (const char *)src + i + 1;
	}

	// Can't reach here
	return "";
}
Exemple #4
0
void ScummEngine_v70he::o70_systemOps() {
	byte *src, string[256];
	int id, len;

	byte subOp = fetchScriptByte();

	switch (subOp) {
	case 158:
		restart();
		break;
	case 160:
		// Confirm shutdown
		quitGame();
		break;
	case 244:
		quitGame();
		break;
	case 250:
		id = pop();
		src = getStringAddress(id);
		len = resStrLen(src) + 1;
		memcpy(string, src, len);
		debug(0, "Start executable (%s)", string);
		break;
	case 251:
		convertMessageToString(_scriptPointer, string, sizeof(string));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;
		debug(0, "Start executable (%s)", string);
		break;
	case 252:
		convertMessageToString(_scriptPointer, string, sizeof(string));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;
		debug(0, "Start game (%s)", string);
		break;
	case 253:
		id = pop();
		src = getStringAddress(id);
		len = resStrLen(src) + 1;
		memcpy(string, src, len);
		debug(0, "Start game (%s)", string);
		break;
	default:
		error("o70_systemOps invalid case %d", subOp);
	}
}
Exemple #5
0
int ScummEngine_v60he::convertFilePath(byte *dst, int dstSize) {
	debug(1, "convertFilePath: original filePath is %s", dst);

	int len = resStrLen(dst);
	if (_game.platform == Common::kPlatformMacintosh) {
		// Remove : prefix in HE71 games
		if (dst[0] == ':') {
			len -= 1;
			memmove(dst, dst + 1, len);
			dst[len] = 0;
		}

		// Switch all : to / for portablity
		for (int i = 0; i < len; i++) {
			if (dst[i] == ':')
				dst[i] = '/';
		}
	} else {
		// Switch all \ to / for portablity
		for (int i = 0; i < len; i++) {
			if (dst[i] == '\\')
				dst[i] = '/';
		}
	}

	// Strip path
	int r = 0;
	if (dst[len - 3] == 's' && dst[len - 2] == 'g') { // Save Game File
		// Change filename prefix to target name, for save game files.
		const char c = dst[len - 1];
		snprintf((char *)dst, dstSize, "%s.sg%c", _targetName.c_str(), c);
	} else if (dst[0] == '.' && dst[1] == '/') { // Game Data Path
		// The default game data path is set to './' by ScummVM
		r = 2;
	} else if (dst[2] == 'b' && dst[5] == 'k') { // Backyard Basketball INI
		r = 13;
	} else if (dst[0] == '*' && dst[1] == '/') { // Save Game Path (Windows HE72 - HE100)
		// The default save game path is set to '*/' by ScummVM
		r = 2;
	} else if (dst[0] == '*' && dst[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
		// The default save game path is set to ':/' by ScummVM
		r = 2;
	} else if (dst[0] == 'c' && dst[1] == ':') { // Save Game Path (HE60 - HE71)
		// The default save path is game path (DOS) or 'c:/hegames/' (Windows)
		for (r = len; r != 0; r--) {
			if (dst[r - 1] == '/')
				break;
		}
	} else if (dst[0] == 'u' && dst[1] == 's') { // Save Game Path (Moonbase Commander)
		// The default save path is 'user/'
		r = 5;
	}

	debug(1, "convertFilePath: converted filePath is %s", dst + r);
	return r;
}
Exemple #6
0
void ScummEngine_v70he::o70_createDirectory() {
	int len;
	byte directoryName[100];

	convertMessageToString(_scriptPointer, directoryName, sizeof(directoryName));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	debug(1,"stub o70_createDirectory(%s)", directoryName);
}
Exemple #7
0
void ScummEngine_v71he::o71_copyString() {
	int dst, size;
	int src = pop();

	size = resStrLen(getStringAddress(src)) + 1;
	dst = setupStringArray(size);

	appendSubstring(dst, src, -1, -1);

	push(dst);
}
Exemple #8
0
void ScummEngine_v70he::o70_getStringLen() {
	int id, len;
	byte *addr;

	id = pop();

	addr = getStringAddress(id);
	if (!addr)
		error("o70_getStringLen: Reference to zeroed array pointer (%d)", id);

	len = resStrLen(getStringAddress(id));
	push(len);
}
Exemple #9
0
void ScummEngine_v70he::o70_readINI() {
	byte option[256];
	byte *data;
	const char *entry;
	int len, type;

	convertMessageToString(_scriptPointer, option, sizeof(option));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	type = pop();
	switch (type) {
	case 1: // number
		if (!strcmp((char *)option, "NoPrinting")) {
			push(1);
		} else if (!strcmp((char *)option, "TextOn")) {
			push(ConfMan.getBool("subtitles"));
		} else {
			push(ConfMan.getInt((char *)option));
		}
		break;
	case 2: // string
		entry = (ConfMan.get((char *)option).c_str());

		writeVar(0, 0);
		len = resStrLen((const byte *)entry);
		data = defineArray(0, kStringArray, 0, len);
		memcpy(data, entry, len);

		push(readVar(0));
		break;
	default:
		error("o70_readINI: default type %d", type);
	}
	debug(1, "o70_readINI: Option %s", option);
}
Exemple #10
0
void ScummEngine_v71he::appendSubstring(int dst, int src, int srcOffs, int len) {
	int dstOffs, value;
	int i = 0;

	if (len == -1) {
		len = resStrLen(getStringAddress(src));
		srcOffs = 0;
	}

	dstOffs = resStrLen(getStringAddress(dst));

	len -= srcOffs;
	len++;

	while (i < len) {
		writeVar(0, src);
		value = readArray(0, 0, srcOffs + i);
		writeVar(0, dst);
		writeArray(0, 0, dstOffs + i, value);
		i++;
	}

	writeArray(0, 0, dstOffs + i, 0);
}
Exemple #11
0
Common::String ScummEngine_v60he::convertFilePath(const byte *src) {
	debug(2, "convertFilePath in: '%s'", (const char *)src);

	int srcSize = resStrLen(src);
	int start = 0;

	if (srcSize > 2) {
		if (src[0] == ':') { // Game Data Path (Macintosh)
			// The default game data path is set to ':' by ScummVM
			start = 1;
		} else if (src[0] == '.' && src[1] == '\\') { // Game Data Path (Windows)
			// The default game data path is set to '.\\' by ScummVM
			start = 2;
		} else if (src[0] == '*' && src[1] == '\\') { // Save Game Path (Windows HE72 - HE100)
			// The default save game path is set to '*\\' by ScummVM
			start = 2;
		} else if (src[0] == '*' && src[1] == ':') { // Save Game Path (Macintosh HE72 - HE100)
			// The default save game path is set to '*:' by ScummVM
			start = 2;
		} else if (src[0] == 'c' && src[1] == ':') { // Save Game Path (HE60 - HE71)
			// The default save path is game path (DOS) or 'c:\\hegames\\' (Windows)
			for (start = srcSize; start != 0; start--)
				if (src[start - 1] == '\\')
					break;
		} else if (src[0] == 'u' && src[1] == 's') { // Save Game Path (Moonbase Commander)
			// The default save path is 'user\\'
			start = 5;
		}
	}

	Common::String dst;

	for (int i = start; i < srcSize; i++) {
		// Convert path separators
		if (src[i] == '\\' || src[i] == ':')
			dst += '/';
		else
			dst += src[i];
	}

	// Sanity check
	if (dst.lastChar() == '/')
		dst.deleteLastChar();

	debug(2, "convertFilePath out: '%s'", dst.c_str());

	return dst;
}
Exemple #12
0
void ScummEngine_v71he::o71_getCharIndexInString() {
	int array, end, len, pos, value;

	value = pop();
	end = pop();
	pos = pop();
	array = pop();

	if (end >= 0) {
		len = resStrLen(getStringAddress(array));
		if (len < end)
			end = len;
	} else {
		end = 0;
	}

	if (pos < 0)
		pos = 0;

	writeVar(0, array);
	if (end > pos) {
		while (end >= pos) {
			if (readArray(0, 0, pos) == value) {
				push(pos);
				return;
			}
			pos++;
		}
	} else {
		while (end <= pos) {
			if (readArray(0, 0, pos) == value) {
				push(pos);
				return;
			}
			pos--;
		}
	}

	push(-1);
}
Exemple #13
0
void ScummEngine_v70he::o70_setSystemMessage() {
	int len;
	byte name[255];

	byte subOp = fetchScriptByte();

	convertMessageToString(_scriptPointer, name, sizeof(name));
	len = resStrLen(_scriptPointer);
	_scriptPointer += len + 1;

	switch (subOp) {
	case 240:
		debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
		break;
	case 241: // Set Version
		debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
		break;
	case 242:
		debug(1,"o70_setSystemMessage: (%d) %s", subOp, name);
		break;
	case 243: // Set Window Caption
		// TODO: The 'name' string can contain non-ASCII data. This can lead to
		// problems, because (a) the encoding used for "name" is not clear,
		// (b) OSystem::setWindowCaption only supports ASCII. As a result, odd
		// behavior can occur, from strange wrong titles, up to crashes (happens
		// under Mac OS X).
		//
		// Possible fixes/workarounds:
		// - Simply stop using this. It's a rather unimportant "feature" anyway.
		// - Try to translate the text to ASCII.
		// - Refine OSystem to accept window captions that are non-ASCII, e.g.
		//   by enhancing all backends to deal with UTF-8 data. Of course, then
		//   one still would have to convert 'name' to the correct encoding.
		//_system->setWindowCaption((const char *)name);
		break;
	default:
		error("o70_setSystemMessage: default case %d", subOp);
	}
}
Exemple #14
0
void ScummEngine_v71he::o71_getStringLenForWidth() {
	int chr, max;
	int array, len, pos, width = 0;

	max = pop();
	pos = pop();
	array = pop();

	len = resStrLen(getStringAddress(array));

	writeVar(0, array);
	while (pos <= len) {
		chr = readArray(0, 0, pos);
		width += getStringCharWidth(chr);
		if (width >= max) {
			push(pos);
			return;
		}
		pos++;
	}

	push(len);
}
Exemple #15
0
void ScummEngine_v71he::o71_getStringWidth() {
	int array, pos, len;
	int chr, width = 0;

	len = pop();
	pos = pop();
	array = pop();

	if (len == -1) {
		pos = 0;
		len = resStrLen(getStringAddress(array));
	}

	writeVar(0, array);
	while (pos <= len) {
		chr = readArray(0, 0, pos);
		if (chr == 0)
			break;
		width += getStringCharWidth(chr);
		pos++;
	}

	push(width);
}
Exemple #16
0
void ScummEngine_v60he::o60_roomOps() {
	int a, b, c, d, e;

	byte subOp = fetchScriptByte();

	switch (subOp) {
	case 172:		// SO_ROOM_SCROLL
		b = pop();
		a = pop();
		if (a < (_screenWidth / 2))
			a = (_screenWidth / 2);
		if (b < (_screenWidth / 2))
			b = (_screenWidth / 2);
		if (a > _roomWidth - (_screenWidth / 2))
			a = _roomWidth - (_screenWidth / 2);
		if (b > _roomWidth - (_screenWidth / 2))
			b = _roomWidth - (_screenWidth / 2);
		VAR(VAR_CAMERA_MIN_X) = a;
		VAR(VAR_CAMERA_MAX_X) = b;
		break;

	case 174:		// SO_ROOM_SCREEN
		b = pop();
		a = pop();
		if (_game.heversion >= 71)
			initScreens(a, _screenHeight);
		else
			initScreens(a, b);
		break;

	case 175:		// SO_ROOM_PALETTE
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		setPalColor(d, a, b, c);
		break;

	case 176:		// SO_ROOM_SHAKE_ON
		setShake(1);
		break;

	case 177:		// SO_ROOM_SHAKE_OFF
		setShake(0);
		break;

	case 179:		// SO_ROOM_INTENSITY
		c = pop();
		b = pop();
		a = pop();
		darkenPalette(a, a, a, b, c);
		break;

	case 180:		// SO_ROOM_SAVEGAME
		_saveTemporaryState = true;
		_saveLoadSlot = pop();
		_saveLoadFlag = pop();
		break;

	case 181:		// SO_ROOM_FADE
		a = pop();
		if (_game.heversion >= 70) {
			// Defaults to 1 but doesn't use fade effects
		} else if (a) {
			_switchRoomEffect = (byte)(a & 0xFF);
			_switchRoomEffect2 = (byte)(a >> 8);
		} else {
			fadeIn(_newEffect);
		}
		break;

	case 182:		// SO_RGB_ROOM_INTENSITY
		e = pop();
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		darkenPalette(a, b, c, d, e);
		break;

	case 183:		// SO_ROOM_SHADOW
		e = pop();
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		if (_game.heversion == 60)
			setShadowPalette(a, b, c, d, e, 0, 256);
		break;

	case 186:		// SO_ROOM_TRANSFORM
		d = pop();
		c = pop();
		b = pop();
		a = pop();
		palManipulateInit(a, b, c, d);
		break;

	case 187:		// SO_CYCLE_SPEED
		b = pop();
		a = pop();
		assertRange(1, a, 16, "o60_roomOps: 187: color cycle");
		_colorCycle[a - 1].delay = (b != 0) ? 0x4000 / (b * 0x4C) : 0;
		break;

	case 213:		// SO_ROOM_NEW_PALETTE
		a = pop();
		setCurrentPalette(a);
		break;
	case 220:
		a = pop();
		b = pop();
		copyPalColor(a, b);
		break;
	case 221:
		byte buffer[100];
		int len, r;

		convertMessageToString(_scriptPointer, buffer, sizeof(buffer));
		len = resStrLen(_scriptPointer);
		_scriptPointer += len + 1;

		r = convertFilePath(buffer, sizeof(buffer));
		memcpy(_saveLoadFileName, buffer + r, sizeof(buffer) - r);
		debug(1, "o60_roomOps: case 221: filename %s", _saveLoadFileName);

		_saveLoadFlag = pop();
		_saveLoadSlot = 255;
		_saveTemporaryState = true;
		break;
	case 234:		// HE 7.1
		b = pop();
		a = pop();
		swapObjects(a, b);
		break;
	case 236:		// HE 7.1
		b = pop();
		a = pop();
		setRoomPalette(a, b);
		break;
	default:
		error("o60_roomOps: default case %d", subOp);
	}