void ScreenRecoveryUI::LoadBitmap(const char* filename, gr_surface* surface, const char* theme_name = "default") { int result = 0; if (strcmp(theme_name, "default")) { result = res_create_theme_display_surface(filename, theme_name, surface); } else { result = res_create_display_surface(filename, surface); } if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); res_create_display_surface(filename, surface); } }
static void draw(const char *resname) { GRSurface* surface; int w, h, x, y; if (res_create_display_surface(resname, &surface) < 0) { LOGE("failed to create surface for %s\n", resname); return; } w = gr_get_width(surface); h = gr_get_height(surface); x = (gr_fb_width() - w) / 2; y = (gr_fb_height() - h) / 2; gr_blit(surface, 0, 0, w, h, x, y); gr_flip(); res_free_surface(surface); }
void ScreenRecoveryUI::LoadBitmap(const char* filename, GRSurface** surface) { int result = res_create_display_surface(filename, surface); if (result < 0) { LOGE("missing bitmap %s\n(Code %d)\n", filename, result); } }
void ScreenRecoveryUI::LoadBitmap(const char* filename, GRSurface** surface) { int result = res_create_display_surface(filename, surface); if (result < 0) { LOGE("couldn't load bitmap %s (error %d)\n", filename, result); } }