ControlsConfig_bin::ControlsConfig_bin(QWidget *parent, Qt::WFlags flags) : QMainWindow(parent, flags) { PlayerAI::LoadBindings(); ui.setupUi(this); ui.conf_MoveLeft->SetDetails("Left", "Move left", Action::MoveLeft); ui.conf_MoveRight->SetDetails("Right", "Move right", Action::MoveRight); ui.conf_MoveUp->SetDetails("Up", "Move up", Action::MoveUp); ui.conf_MoveDown->SetDetails("Down", "Move down", Action::MoveDown); ui.conf_LookXAxis->SetDetails("X look", "Set direction in X", Action::LookXAxis); ui.conf_LookYAxis->SetDetails("Y look", "Set direction in Y", Action::LookYAxis); ui.conf_MoveXAxis->SetDetails("X Move", "Analogue x movement", Action::XMovement); ui.conf_MoveYAxis->SetDetails("Y Move", "Analogue y movement", Action::YMovement); ui.conf_Fire->SetDetails("Fire", "Fires all weapons", Action::Fire); ui.conf_Boost->SetDetails("Boost", "Moves faster", Action::Boost); ui.conf_Target->SetDetails("Target", "Sets target", Action::Target); ui.conf_LookBack->SetDetails("Look back", "Looks backwards while held", Action::LookBackwards); ui.conf_LockAngle->SetDetails("Lock angle", "Prevents changes to angle while held", Action::LockAngle); ui.conf_LockMovement->SetDetails("Lock position", "Prevents changes to position while held", Action::LockMovement); QObject::connect(ui.cbox_player_id, SIGNAL(activated(int)), this, SLOT(player_id_changed(int))); QObject::connect(ui.actionExit_without_Saving, SIGNAL(triggered()), this, SLOT(exit_no_save())); QObject::connect(ui.actionSave_and_Exit, SIGNAL(triggered()), this, SLOT(exit_and_save())); QObject::connect(ui.actionReset_to_default, SIGNAL(triggered()), this, SLOT(reset_to_default())); old_player_id = -1; player_id_changed(0); menu_exit = false; }
int do_tftpd(cmd_tbl_t *cmdtp, int flag, int argc, char *argv[]) { const int press_times = 1; int i = 0; asus_gpio_init(); if (DETECT()) /* Reset button */ { printf(" \n## Enter Rescue Mode ##\n"); printf(" \n3: System Boot system code via TFTP.\n"); setenv("autostart", "no"); /* Wait forever for an image */ if (NetLoop(TFTPD) < 0) return 1; } else if (DETECT_WPS()) /* WPS button */ { /* Make sure WPS button is pressed at least press_times * 0.01s. */ while (DETECT_WPS() && i++ < press_times) { udelay(10000); } if (i >= press_times) { while (DETECT_WPS()) { udelay(90000); i++; if (i & 1) LEDON(); else LEDOFF(); } LEDOFF(); asus_gpio_uninit(); reset_to_default(); do_reset (NULL, 0, 0, NULL); } } else { if(check_trx(argc, argv)) { printf(" \nEnter Recuse Mode for trx error\n"); printf(" \n3: System Boot system code via TFTP.\n"); if (NetLoop(TFTPD) < 0) return 1; } printf(" \n3: System Boot system code via Flash.\n"); do_bootm(cmdtp, 0, argc, argv); } return 0; }