ENTRYPOINT void init_providence(ModeInfo *mi) { providencestruct *mp; if(!providence) { if((providence = (providencestruct *) calloc(MI_NUM_SCREENS(mi), sizeof (providencestruct))) == NULL) return; } mp = &providence[MI_SCREEN(mi)]; mp->trackball = gltrackball_init (); mp->position0[0] = 1; mp->position0[1] = 5; mp->position0[2] = 1; mp->position0[3] = 1; mp->camera_velocity = -8.0; mp->mono = MI_IS_MONO(mi); mp->wire = MI_IS_WIREFRAME(mi); /* make multiple screens rotate at slightly different rates. */ mp->theta_scale = 0.7 + frand(0.6); if((mp->glx_context = init_GL(mi)) != NULL) { reshape_providence(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); glDrawBuffer(GL_BACK); pinit(mp); } else MI_CLEARWINDOW(mi); }
ENTRYPOINT void init_providence(ModeInfo *mi) { providencestruct *mp; MI_INIT(mi, providence); mp = &providence[MI_SCREEN(mi)]; mp->trackball = gltrackball_init (False); mp->position0[0] = 1; mp->position0[1] = 5; mp->position0[2] = 1; mp->position0[3] = 1; mp->camera_velocity = -8.0; mp->mono = MI_IS_MONO(mi); mp->wire = MI_IS_WIREFRAME(mi); # ifdef HAVE_JWZGLES /* #### glPolygonMode other than GL_FILL unimplemented */ mp->wire = 0; # endif /* make multiple screens rotate at slightly different rates. */ mp->theta_scale = 0.7 + frand(0.6); if((mp->glx_context = init_GL(mi)) != NULL) { reshape_providence(mi, MI_WIDTH(mi), MI_HEIGHT(mi)); /* glDrawBuffer(GL_BACK); */ pinit(mp); } else MI_CLEARWINDOW(mi); }