Exemple #1
0
static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) {
    return resource_get_priority((IWineD3DResource *)iface);
}
Exemple #2
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static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
{
    return resource_get_priority(&((IWineD3DBaseTextureImpl *)iface)->resource);
}
Exemple #3
0
DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume)
{
    return resource_get_priority(&volume->resource);
}
Exemple #4
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DWORD CDECL wined3d_texture_get_priority(const struct wined3d_texture *texture)
{
    return resource_get_priority(&texture->resource);
}