static DWORD WINAPI IWineD3DVolumeTextureImpl_GetPriority(IWineD3DVolumeTexture *iface) { return resource_get_priority((IWineD3DResource *)iface); }
static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DBaseTexture *iface) { return resource_get_priority(&((IWineD3DBaseTextureImpl *)iface)->resource); }
DWORD CDECL wined3d_volume_get_priority(const struct wined3d_volume *volume) { return resource_get_priority(&volume->resource); }
DWORD CDECL wined3d_texture_get_priority(const struct wined3d_texture *texture) { return resource_get_priority(&texture->resource); }