FOOTPRINT_EDIT_FRAME::FOOTPRINT_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent ) :
    PCB_BASE_EDIT_FRAME( aKiway, aParent, FRAME_PCB_MODULE_EDITOR, wxEmptyString,
                         wxDefaultPosition, wxDefaultSize,
                         KICAD_DEFAULT_DRAWFRAME_STYLE, GetFootprintEditorFrameName() )
{
    m_showBorderAndTitleBlock = false;   // true to show the frame references
    m_showAxis = true;                   // true to show X and Y axis on screen
    m_showGridAxis = true;               // show the grid origin axis
    m_hotkeysDescrList = g_Module_Editor_Hokeys_Descr;

    // Give an icon
    wxIcon icon;
    icon.CopyFromBitmap( KiBitmap( icon_modedit_xpm ) );
    SetIcon( icon );

    // Show a title (frame title + footprint name):
    updateTitle();

    // Create GAL canvas
    PCB_BASE_FRAME* parentFrame = static_cast<PCB_BASE_FRAME*>( Kiway().Player( FRAME_PCB, true ) );
    PCB_DRAW_PANEL_GAL* drawPanel = new PCB_DRAW_PANEL_GAL( this, -1, wxPoint( 0, 0 ), m_FrameSize,
                                                            parentFrame->GetGalCanvas()->GetBackend() );
    SetGalCanvas( drawPanel );

    SetBoard( new BOARD() );
    // In modedit, the default net clearance is not known.
    // (it depends on the actual board)
    // So we do not show the default clearance, by setting it to 0
    // The footprint or pad specific clearance will be shown
    GetBoard()->GetDesignSettings().GetDefault()->SetClearance(0);

    // restore the last footprint from the project, if any
    restoreLastFootprint();

    // Ensure all layers and items are visible:
    // In footprint editor, some layers have no meaning or
    // cannot be used, but we show all of them, at least to be able
    // to edit a bad layer
    GetBoard()->SetVisibleAlls();

    wxFont font = wxSystemSettings::GetFont( wxSYS_DEFAULT_GUI_FONT );
    m_Layers = new PCB_LAYER_WIDGET( this, GetCanvas(), font.GetPointSize(), true );

    LoadSettings( config() );
    SetScreen( new PCB_SCREEN( GetPageSettings().GetSizeIU() ) );
    GetScreen()->SetMaxUndoItems( m_UndoRedoCountMax );
    GetScreen()->SetCurItem( NULL );

    GetScreen()->AddGrid( m_UserGridSize, m_UserGridUnit, ID_POPUP_GRID_USER );
    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId );

    // In modedit, set the default paper size to A4:
    // this should be OK for all footprint to plot/print
    SetPageSettings( PAGE_INFO( PAGE_INFO::A4 ) );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
    ReCreateMenuBar();
    ReCreateHToolbar();
    ReCreateAuxiliaryToolbar();
    ReCreateVToolbar();
    ReCreateOptToolbar();

    if( m_canvas )
        m_canvas->SetEnableBlockCommands( true );

    m_auimgr.SetManagedWindow( this );

    EDA_PANEINFO horiz;
    horiz.HorizontalToolbarPane();

    EDA_PANEINFO vert;
    vert.VerticalToolbarPane();

    EDA_PANEINFO mesg_pane;
    mesg_pane.MessageToolbarPane();

    // Create a wxAuiPaneInfo for the Layers Manager, not derived from the template.
    // LAYER_WIDGET is floatable, but initially docked at far right
    EDA_PANEINFO   lyrs;
    lyrs.LayersToolbarPane();
    lyrs.MinSize( m_Layers->GetBestSize() );    // updated in ReFillLayerWidget
    lyrs.BestSize( m_Layers->GetBestSize() );
    lyrs.Caption( _( "Visibles" ) );

    m_auimgr.AddPane( m_mainToolBar,
                      wxAuiPaneInfo( horiz ).Name( wxT( "m_mainToolBar" ) ).Top(). Row( 0 ) );

    m_auimgr.AddPane( m_auxiliaryToolBar,
                      wxAuiPaneInfo( horiz ).Name( wxT( "m_auxiliaryToolBar" ) ).Top().Row( 1 ) );

    // The main right vertical toolbar
    m_auimgr.AddPane( m_drawToolBar,
                      wxAuiPaneInfo( vert ).Name( wxT( "m_VToolBar" ) ).Right().Layer(1) );

    // Add the layer manager ( most right side of pcbframe )
    m_auimgr.AddPane( m_Layers, lyrs.Name( wxT( "m_LayersManagerToolBar" ) ).Right().Layer( 2 ) );
    // Layers manager is visible
    m_auimgr.GetPane( wxT( "m_LayersManagerToolBar" ) ).Show( true );

    // The left vertical toolbar (fast acces to display options)
    m_auimgr.AddPane( m_optionsToolBar,
                      wxAuiPaneInfo( vert ).Name( wxT( "m_optionsToolBar" ) ). Left().Layer(1) );

    m_auimgr.AddPane( m_canvas,
                      wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
    m_auimgr.AddPane( (wxWindow*) GetGalCanvas(),
                      wxAuiPaneInfo().Name( wxT( "DrawFrameGal" ) ).CentrePane().Hide() );

    m_auimgr.AddPane( m_messagePanel,
                      wxAuiPaneInfo( mesg_pane ).Name( wxT( "MsgPanel" ) ).Bottom().Layer(10) );

    // Create the manager and dispatcher & route draw panel events to the dispatcher
    setupTools();
    UseGalCanvas( parentFrame->IsGalCanvasActive() );

    if( m_auimgr.GetPane( wxT( "m_LayersManagerToolBar" ) ).IsShown() )
    {
        m_Layers->ReFill();
        m_Layers->ReFillRender();

        GetScreen()->m_Active_Layer = F_SilkS;
        m_Layers->SelectLayer( F_SilkS );
        m_Layers->OnLayerSelected();
    }

    m_auimgr.Update();

    Raise();            // On some window managers, this is needed
    Show( true );

    Zoom_Automatique( false );
}
FOOTPRINT_EDIT_FRAME::FOOTPRINT_EDIT_FRAME( KIWAY* aKiway, wxWindow* aParent,
                                            EDA_DRAW_PANEL_GAL::GAL_TYPE aBackend ) :
    PCB_BASE_EDIT_FRAME( aKiway, aParent, FRAME_PCB_MODULE_EDITOR, wxEmptyString,
                         wxDefaultPosition, wxDefaultSize,
                         KICAD_DEFAULT_DRAWFRAME_STYLE, GetFootprintEditorFrameName() )
{
    m_showBorderAndTitleBlock = false;   // true to show the frame references
    m_showAxis = true;                   // true to show X and Y axis on screen
    m_showGridAxis = true;               // show the grid origin axis
    m_hotkeysDescrList = g_Module_Editor_Hotkeys_Descr;
    m_FrameSize = ConvertDialogToPixels( wxSize( 500, 350 ) );    // default in case of no prefs
    m_canvasType = aBackend;
    m_AboutTitle = "ModEdit";

    // Give an icon
    wxIcon icon;
    icon.CopyFromBitmap( KiBitmap( icon_modedit_xpm ) );
    SetIcon( icon );

    // Create GAL canvas
    if( aBackend == EDA_DRAW_PANEL_GAL::GAL_TYPE_UNKNOWN )
        m_canvasType = LoadCanvasTypeSetting();
    else
        m_canvasType = aBackend;

    PCB_DRAW_PANEL_GAL* drawPanel = new PCB_DRAW_PANEL_GAL( this, -1, wxPoint( 0, 0 ), m_FrameSize,
                                                            GetGalDisplayOptions(), m_canvasType );
    SetGalCanvas( drawPanel );

    SetBoard( new BOARD() );
    // In modedit, the default net clearance is not known.
    // (it depends on the actual board)
    // So we do not show the default clearance, by setting it to 0
    // The footprint or pad specific clearance will be shown
    GetBoard()->GetDesignSettings().GetDefault()->SetClearance( 0 );

    // Don't show the default board solder mask clearance in the footprint editor.  Only the
    // footprint or pad clearance setting should be shown if it is not 0.
    GetBoard()->GetDesignSettings().m_SolderMaskMargin = 0;

    // restore the last footprint from the project, if any
    restoreLastFootprint();

    // Ensure all layers and items are visible:
    // In footprint editor, some layers have no meaning or
    // cannot be used, but we show all of them, at least to be able
    // to edit a bad layer
    GetBoard()->SetVisibleAlls();

    // However the "no net" mark on pads is useless, because there is
    // no net in footprint editor: make it non visible
    GetBoard()->SetElementVisibility( LAYER_NO_CONNECTS, false );

    m_Layers = new PCB_LAYER_WIDGET( this, GetCanvas(), true );

    // LoadSettings() *after* creating m_LayersManager, because LoadSettings()
    // initialize parameters in m_LayersManager
    LoadSettings( config() );
    GetGalDisplayOptions().m_axesEnabled = true;

    SetScreen( new PCB_SCREEN( GetPageSettings().GetSizeIU() ) );
    GetScreen()->SetMaxUndoItems( m_UndoRedoCountMax );

    GetScreen()->AddGrid( m_UserGridSize, EDA_UNITS_T::UNSCALED_UNITS, ID_POPUP_GRID_USER );
    GetScreen()->SetGrid( ID_POPUP_GRID_LEVEL_1000 + m_LastGridSizeId );

    // In modedit, set the default paper size to A4:
    // this should be OK for all footprint to plot/print
    SetPageSettings( PAGE_INFO( PAGE_INFO::A4 ) );

    SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );

    initLibraryTree();
    m_treePane = new FOOTPRINT_TREE_PANE( this );

    // Create the manager and dispatcher & route draw panel events to the dispatcher
    setupTools();

    // ReCreateMenuBar();       // UseGalCanvas() will do this for us.
    ReCreateHToolbar();
    ReCreateVToolbar();
    ReCreateOptToolbar();

    m_Layers->ReFill();
    m_Layers->ReFillRender();

    GetScreen()->m_Active_Layer = F_SilkS;
    m_Layers->SelectLayer( F_SilkS );
    m_Layers->OnLayerSelected();

    m_auimgr.SetManagedWindow( this );
    m_auimgr.SetArtProvider( new EDA_DOCKART( this ) );

    // Horizontal items; layers 4 - 6
    m_auimgr.AddPane( m_mainToolBar, EDA_PANE().HToolbar().Name( "MainToolbar" ).Top().Layer(6) );
    m_auimgr.AddPane( m_messagePanel, EDA_PANE().Messages().Name( "MsgPanel" ).Bottom().Layer(6) );

    // Vertical items; layers 1 - 3
    m_auimgr.AddPane( m_optionsToolBar, EDA_PANE().VToolbar().Name( "OptToolbar" ).Left().Layer(3) );
    m_auimgr.AddPane( m_treePane, EDA_PANE().Palette().Name( "Footprints" ).Left().Layer(1)
                      .Caption( _( "Libraries" ) ).MinSize( 250, 400 )
                      .BestSize( m_defaultLibWidth, -1 ) );

    m_auimgr.AddPane( m_drawToolBar, EDA_PANE().VToolbar().Name( "ToolsToolbar" ).Right().Layer(1) );
    m_auimgr.AddPane( m_Layers, EDA_PANE().Palette().Name( "LayersManager" ).Right().Layer(3)
                      .Caption( _( "Layers Manager" ) ).PaneBorder( false )
                      .MinSize( 80, -1 ).BestSize( m_Layers->GetBestSize() ) );

    m_auimgr.AddPane( m_canvas, EDA_PANE().Canvas().Name( "DrawFrame" ).Center() );
    m_auimgr.AddPane( GetGalCanvas(), EDA_PANE().Canvas().Name( "DrawFrameGal" ).Center().Hide() );

    GetGalCanvas()->GetGAL()->SetAxesEnabled( true );

    // Set up viewport
    KIGFX::VIEW* view = GetGalCanvas()->GetView();
    view->SetScale( GetZoomLevelCoeff() / m_canvas->GetZoom() );
    view->SetCenter( VECTOR2D( m_canvas->GetScreenCenterLogicalPosition() ) );

    UseGalCanvas();

    m_auimgr.Update();
    updateTitle();

    Raise();            // On some window managers, this is needed
    Show( true );

    Zoom_Automatique( false );
}