IntRect TileController::boundsForSize(const FloatSize& size) const { IntPoint boundsOriginIncludingMargin(-leftMarginWidth(), -topMarginHeight()); IntSize boundsSizeIncludingMargin = expandedIntSize(size); boundsSizeIncludingMargin.expand(leftMarginWidth() + rightMarginWidth(), topMarginHeight() + bottomMarginHeight()); return IntRect(boundsOriginIncludingMargin, boundsSizeIncludingMargin); }
IntRect TileController::boundsAtLastRevalidateWithoutMargin() const { IntRect boundsWithoutMargin = IntRect(IntPoint(), m_boundsAtLastRevalidate.size()); boundsWithoutMargin.contract(IntSize(leftMarginWidth() + rightMarginWidth(), topMarginHeight() + bottomMarginHeight())); return boundsWithoutMargin; }
FloatRect TileController::computeTileCoverageRect(const FloatSize& newSize, const FloatRect& previousVisibleRect, const FloatRect& visibleRect, float contentsScale) const { // If the page is not in a window (for example if it's in a background tab), we limit the tile coverage rect to the visible rect. if (!m_isInWindow) return visibleRect; #if PLATFORM(IOS) // FIXME: unify the iOS and Mac code. UNUSED_PARAM(previousVisibleRect); if (m_tileCoverage == CoverageForVisibleArea || MemoryPressureHandler::singleton().isUnderMemoryPressure()) return visibleRect; double horizontalMargin = tileSize().width() / contentsScale; double verticalMargin = tileSize().height() / contentsScale; double currentTime = monotonicallyIncreasingTime(); double timeDelta = currentTime - m_velocity.lastUpdateTime; FloatRect futureRect = visibleRect; futureRect.setLocation(FloatPoint( futureRect.location().x() + timeDelta * m_velocity.horizontalVelocity, futureRect.location().y() + timeDelta * m_velocity.verticalVelocity)); if (m_velocity.horizontalVelocity) { futureRect.setWidth(futureRect.width() + horizontalMargin); if (m_velocity.horizontalVelocity < 0) futureRect.setX(futureRect.x() - horizontalMargin); } if (m_velocity.verticalVelocity) { futureRect.setHeight(futureRect.height() + verticalMargin); if (m_velocity.verticalVelocity < 0) futureRect.setY(futureRect.y() - verticalMargin); } if (!m_velocity.horizontalVelocity && !m_velocity.verticalVelocity) { if (m_velocity.scaleChangeRate > 0) return visibleRect; futureRect.setWidth(futureRect.width() + horizontalMargin); futureRect.setHeight(futureRect.height() + verticalMargin); futureRect.setX(futureRect.x() - horizontalMargin / 2); futureRect.setY(futureRect.y() - verticalMargin / 2); } // Can't use m_tileCacheLayer->bounds() here, because the size of the underlying platform layer // hasn't been updated for the current commit. IntSize contentSize = expandedIntSize(newSize); if (futureRect.maxX() > contentSize.width()) futureRect.setX(contentSize.width() - futureRect.width()); if (futureRect.maxY() > contentSize.height()) futureRect.setY(contentSize.height() - futureRect.height()); if (futureRect.x() < 0) futureRect.setX(0); if (futureRect.y() < 0) futureRect.setY(0); return futureRect; #else UNUSED_PARAM(contentsScale); // FIXME: look at how far the document can scroll in each dimension. float coverageHorizontalSize = visibleRect.width(); float coverageVerticalSize = visibleRect.height(); bool largeVisibleRectChange = !previousVisibleRect.isEmpty() && !visibleRect.intersects(previousVisibleRect); // Inflate the coverage rect so that it covers 2x of the visible width and 3x of the visible height. // These values were chosen because it's more common to have tall pages and to scroll vertically, // so we keep more tiles above and below the current area. if (m_tileCoverage & CoverageForHorizontalScrolling && !largeVisibleRectChange) coverageHorizontalSize *= 2; if (m_tileCoverage & CoverageForVerticalScrolling && !largeVisibleRectChange) coverageVerticalSize *= 3; coverageVerticalSize += topMarginHeight() + bottomMarginHeight(); coverageHorizontalSize += leftMarginWidth() + rightMarginWidth(); // Can't use m_tileCacheLayer->bounds() here, because the size of the underlying platform layer // hasn't been updated for the current commit. FloatRect coverageBounds = boundsForSize(newSize); float coverageLeft = visibleRect.x() - (coverageHorizontalSize - visibleRect.width()) / 2; coverageLeft = std::min(coverageLeft, coverageBounds.maxX() - coverageHorizontalSize); coverageLeft = std::max(coverageLeft, coverageBounds.x()); float coverageTop = visibleRect.y() - (coverageVerticalSize - visibleRect.height()) / 2; coverageTop = std::min(coverageTop, coverageBounds.maxY() - coverageVerticalSize); coverageTop = std::max(coverageTop, coverageBounds.y()); return FloatRect(coverageLeft, coverageTop, coverageHorizontalSize, coverageVerticalSize); #endif }