static void rna_Lamp_use_nodes_update(bContext *C, PointerRNA *ptr) { Lamp *la = (Lamp *)ptr->data; if (la->use_nodes && la->nodetree == NULL) ED_node_shader_default(C, &la->id); rna_Lamp_update(CTX_data_main(C), CTX_data_scene(C), ptr); }
static void rna_Lamp_use_nodes_update(Main *blain, Scene *scene, PointerRNA *ptr) { Lamp *la = (Lamp*)ptr->data; if (la->use_nodes && la->nodetree == NULL) ED_node_shader_default(scene, &la->id); rna_Lamp_update(blain, scene, ptr); }