static void gameLoop() { if (SDL_Init(SDL_INIT_VIDEO)) { printf ("Could not start SDL.\n"); return; } loadFont(true); rogueMain(); TCOD_console_delete(NULL); }
static void gameLoop() { signal(SIGINT, SIG_DFL); // keep SDL from overriding the default ^C handler when it's linked if (!Term.start()) { return; } Term.title("Brogue " BROGUE_VERSION_STRING); Term.resize(COLS, ROWS); rogueMain(); Term.end(); }
static void gameLoop() { loadFont(true); rogueMain(); }
static void gameLoop(){ sodna_init(8, 14, COLS, ROWS, "Brogue"); rogueMain(); sodna_exit(); }